47 lines
1.4 KiB
GDScript
47 lines
1.4 KiB
GDScript
extends Control
|
|
const gamepadtest = preload("res://gamepad.gd")
|
|
var bgsound := AudioStreamPlayer.new()
|
|
var fl
|
|
var fr
|
|
var rl
|
|
var rr
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready() -> void:
|
|
fl = $Front_Left
|
|
fr = $Front_Right
|
|
rl = $Rear_Left
|
|
rr = $Rear_Right
|
|
add_child(bgsound)
|
|
#add_child(fl)
|
|
#add_child(fr)
|
|
bgsound.stream = load(Global.musictracks[21])
|
|
bgsound.mix_target = 1
|
|
bgsound.bus = &"Music"
|
|
#fl.mix_target = 1
|
|
#fr.mix_target = 1
|
|
#fl.stream = load("res://sfx/Front_Left.wav")
|
|
#fr.stream = load("res://sfx/Front_Right.wav")
|
|
bgsound.set_volume_db(-10)
|
|
#fl.set_volume_db(10)
|
|
#fr.set_volume_db(10)
|
|
bgsound.play(0)
|
|
|
|
func _input(event):
|
|
gamepadtest.new(event)
|
|
# Mouse in viewport coordinates.
|
|
if Input.is_action_just_pressed("ui_cancel"):
|
|
get_tree().change_scene_to_file("res://levels/ui/soundtest.tscn")
|
|
elif Input.is_action_pressed("ui_left") && Input.is_action_pressed("ui_up"):
|
|
fl.play(0)
|
|
elif Input.is_action_pressed("ui_right") && Input.is_action_pressed("ui_up"):
|
|
fr.play(0)
|
|
elif Input.is_action_pressed("ui_left") && Input.is_action_pressed("ui_down"):
|
|
rl.play(0)
|
|
elif Input.is_action_pressed("ui_right") && Input.is_action_pressed("ui_down"):
|
|
rr.play(0)
|
|
#if event is InputEventMouseMotion:
|
|
# bgsound.position = Vector3(event.position.x-640, 0, event.position.y-480)
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta: float) -> void:
|
|
pass
|