23 lines
939 B
GDScript
23 lines
939 B
GDScript
extends Node
|
|
var file
|
|
func _init():
|
|
if FileAccess.file_exists(Global.hiscoresfile):
|
|
Global.firstrun = false
|
|
file = FileAccess.open(Global.hiscoresfile, FileAccess.READ)
|
|
Global.levelmax = file.get_as_text().rsplit(",", true, 7)
|
|
# We need to revert the game state so we're not cloning objects
|
|
# during loading. This will vary wildly depending on the needs of a
|
|
# project, so take care with this step.
|
|
# For our example, we will accomplish this by deleting saveable objects.
|
|
#var save_nodes = get_tree().get_nodes_in_group("Persist")
|
|
#for i in save_nodes:
|
|
# i.queue_free()
|
|
|
|
# Load the file line by line and process that dictionary to restore
|
|
# the object it represents.
|
|
else:
|
|
#Global.firstrun = true
|
|
var saveinit = "9999999,9999999,9999999,9999999,9999999,9999999,9999999"
|
|
var file = FileAccess.open(Global.hiscoresfile, FileAccess.WRITE)
|
|
file.store_string(saveinit)
|
|
Global.levelmax = saveinit.rsplit(",", true, 7)
|