50 lines
1.4 KiB
GDScript
50 lines
1.4 KiB
GDScript
extends Node2D
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var presscontinue
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var rmusic := AudioStreamPlayer.new()
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var wait
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# Called when the node enters the scene tree for the first time.
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func _ready():
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presscontinue = $Label2
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updatehud()
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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add_child(rmusic)
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var titlemusic = load(Global.musictracks[1])
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rmusic.stream = titlemusic
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rmusic.mix_target = 1
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rmusic.play(0)
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wait = Time.get_ticks_msec()
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _input(event):
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updatehud()
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# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_accept"):
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#print("Mouse Click/Unclick at: ", event.position)
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_title()
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func _title():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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if Global.debug:
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get_tree().change_scene("res://levels/ui/scene.tscn")
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else:
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get_tree().change_scene("res://levels/ui/gameplay.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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func updatehud():
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if Global.gamepad == 0:
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presscontinue.set_text(tr("TEXT_CONTINUE_KB"))
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elif Global.gamepad == 1:
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presscontinue.set_text(tr("TEXT_CONTINUE_US"))
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elif Global.gamepad == 2:
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presscontinue.set_text(tr("TEXT_CONTINUE_JA"))
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elif Global.gamepad == 3:
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presscontinue.set_text(tr("TEXT_CONTINUE_GEO"))
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