35 lines
1,002 B
GDScript
35 lines
1,002 B
GDScript
extends Node2D
|
|
|
|
var rmusic := AudioStreamPlayer.new()
|
|
var wait
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
|
add_child(rmusic)
|
|
var titlemusic = load(Global.musictracks[1])
|
|
rmusic.stream = titlemusic
|
|
rmusic.play(0)
|
|
wait = Time.get_ticks_msec()
|
|
#pass # Replace with function body.
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
pass
|
|
|
|
func _input(event):
|
|
# Mouse in viewport coordinates.
|
|
if Input.is_action_just_pressed("ui_accept"):
|
|
#print("Mouse Click/Unclick at: ", event.position)
|
|
_title()
|
|
|
|
func _title():
|
|
# This is like autoloading the scene, only
|
|
# it happens after already loading the main scene.
|
|
if Global.debug:
|
|
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
|
|
else:
|
|
get_tree().change_scene_to_file("res://levels/ui/credits.tscn")
|
|
#get_tree().root.add_child(title)
|
|
#get_tree().root.remove_child(boot)
|
|
#boot.queue_free()
|