64 lines
1.9 KiB
GDScript
64 lines
1.9 KiB
GDScript
extends Control
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const gamepadtest = preload("res://gamepad.gd")
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var startbutton
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func _ready():
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startbutton = $VBoxContainer/Start
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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$VBoxContainer/Start.grab_focus()
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if Global.dificulty != 0:
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startbutton.set_text(tr("BUTTON_CONTINUE"))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _level():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().change_scene_to_file("res://backgounds/wip.tscn")
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#Global.live = 1
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#Global.gamelevel = randi() % 3
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#if Global.gamelevel == 0:
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# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
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#elif Global.gamelevel == 1:
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# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
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#else:
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# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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func _input(event):
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gamepadtest.new(event)
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if Input.is_action_just_pressed("ui_cancel"):
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get_tree().change_scene_to_file("res://title.tscn")
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# Mouse in viewport coordinates.
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# if Input.is_key_pressed(KEY_ENTER) || Input.is_joy_button_pressed(0,JOY_BUTTON_B):
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# print("Mouse Click/Unclick at: ", event.position)
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# if highlighted == 1:
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# _on_debug_pressed()
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# if highlighted == 2:
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# _on_exit_pressed()
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# else:
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# _on_start_pressed()
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# elif Input.is_action_pressed("ui_up"):
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# focus_next
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func _on_start_pressed():
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if Global.dificulty == 0:
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get_tree().change_scene_to_file("res://levels/ui/newgame.tscn")
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else:
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Global.live = 1
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get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
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#_level()
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#pass # Replace with function body.
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func _on_debug_pressed():
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get_tree().change_scene_to_file("res://levels/ui/settings.tscn")
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func _on_exit_pressed():
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get_tree().quit()
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#pass # Replace with functio
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