midori-school/global.gd
2024-01-18 17:58:22 -07:00

28 lines
1.1 KiB
GDScript

extends Node
var live
var time
var origmpos
var mousepos
var timelimit = 15000
var wait
var hiscoresfile = "user://hiscores.save"
var gamelevel
var levelmax
var firstrun
var musictracks = ["res://music/reloaded.wav", "res://music/Jellies.wav", "res://music/getabrain.wav", "res://music/oskars.wav", "res://music/extralife.wav", "res://music/layers.wav", "res://music/caramel.wav", "res://music/XsEdzesSs.wav", "res://music/shakeshark.wav", "res://music/zubmarine.wav", "res://music/crammin.wav", "res://music/func.wav", "res://music/kaveh.wav", "res://music/rock.wav", "res://music/milkyway.wav", "res://music/sweetener.wav", "res://music/tooold.wav", "res://music/portello.wav", "res://music/songbirds.wav", "res://music/Gotanda.wav", "res://music/unreeeal.wav"]
var sfxtracks = []
var debug = false
var release = "R0.0.0-dev"
var sk = false
var xm = 0
var ym = 0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass