midori-school/title.gd
2024-09-07 09:25:58 -07:00

73 lines
2.4 KiB
GDScript

extends Control
var presscontinue
var pressexit
# Called when the node enters the scene tree for the first time.
var bgsound := AudioStreamPlayer.new()
var wait
const gamepadtest = preload("res://gamepad.gd")
#var galaxy = preload("res://backgounds/galaxy.tscn").instantiate()
#var wormhole = preload("res://backgounds/wormhole.tscn").instantiate()
func _ready():
presscontinue = $start
pressexit = $exit
updatehud()
#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
#if (OS.get_name() != "Linux" && !OS.get_name().ends_with("BSD")) || OS.get_distribution_name().contains("Kali") || !OS.get_data_dir().begins_with("/home") || OS.get_environment("WSL_DISTRO_NAME").length() < 0:
# Global.sk = true
Global.gamelevel = null
add_child(bgsound)
var titlemusic = load(Global.musictracks[0])
bgsound.stream = titlemusic
bgsound.mix_target = 1
bgsound.play(0)
bgsound.bus = &"Music"
wait = Time.get_ticks_msec()
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
# Mouse in viewport coordinates.
gamepadtest.new(event)
updatehud()
if Input.is_action_just_pressed("ui_accept"):
#print("Mouse Click/Unclick at: ", event.position)
get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
#_level()
elif Input.is_action_just_pressed("ui_cancel"):
get_tree().quit()
func _level():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
#Global.live = 1
#Global.gamelevel = randi() % 3
#if Global.gamelevel == 0:
# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
#elif Global.gamelevel == 1:
# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
#else:
# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func updatehud():
if Global.gamepad == 0:
presscontinue.set_text(tr("TEXT_START_KB"))
pressexit.set_text(tr("TEXT_EXIT_KB"))
elif Global.gamepad == 1:
presscontinue.set_text(tr("TEXT_START_US"))
pressexit.set_text(tr("TEXT_EXIT_US"))
elif Global.gamepad == 2:
presscontinue.set_text(tr("TEXT_START_JA"))
pressexit.set_text(tr("TEXT_EXIT_JA"))
elif Global.gamepad == 3:
presscontinue.set_text(tr("TEXT_START_GEO"))
pressexit.set_text(tr("TEXT_EXIT_GEO"))