88 lines
3.8 KiB
GDScript
88 lines
3.8 KiB
GDScript
extends Control
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const gamepadtest = preload("res://gamepad.gd")
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var joyname
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var lxaxis
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var lyaxis
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var rxaxis
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var ryaxis
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var dpadup
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var dpaddown
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var dpadleft
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var dpadright
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var lt
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var rt
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var ls
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var rs
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var l3
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var r3
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var view
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var menu
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var xb
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var yb
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var ab
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var bb
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# Called when the node enters the scene tree for the first time.
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func _ready():
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joyname = $Info
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lxaxis = $"BoxContainer/VBoxContainer/Left X Axis"
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lyaxis = $"BoxContainer/VBoxContainer/Left Y Axis"
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rxaxis = $"BoxContainer/VBoxContainer2/Right X Axis"
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ryaxis = $"BoxContainer/VBoxContainer2/Right Y Axis"
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dpadup = $"BoxContainer/VBoxContainer/DPAD Up"
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dpaddown = $"BoxContainer/VBoxContainer2/DPAD Down"
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dpadleft = $"BoxContainer/VBoxContainer/DPAD Left"
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dpadright = $"BoxContainer/VBoxContainer2/DPAD Right"
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lt = $"BoxContainer/VBoxContainer/Left Trigger"
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rt = $"BoxContainer/VBoxContainer2/Right Trigger"
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ls = $"BoxContainer/VBoxContainer/Left Shoulder"
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rs = $"BoxContainer/VBoxContainer2/Right Shoulder"
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l3 = $"BoxContainer/VBoxContainer/Left Stick"
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r3 = $"BoxContainer/VBoxContainer2/Right Stick"
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view = $BoxContainer/VBoxContainer/View
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menu = $BoxContainer/VBoxContainer2/Menu
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xb = $BoxContainer/VBoxContainer/X
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yb = $BoxContainer/VBoxContainer2/Y
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ab = $BoxContainer/VBoxContainer/A
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bb = $BoxContainer/VBoxContainer2/B
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _input(event):
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if Input.is_key_pressed(KEY_ESCAPE) || (Input.is_joy_button_pressed(0,JOY_XBOX_A) && (Input.is_joy_button_pressed(0,JOY_XBOX_B))):
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get_tree().change_scene("res://levels/ui/debug.tscn")
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gamepadtest.new(event)
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if Global.gamepad == 1:
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joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Western"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
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elif Global.gamepad == 2:
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joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Japanese"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
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elif Global.gamepad == 3:
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joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Geo"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
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elif Global.gamepad == 0:
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joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Keyboard"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
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lxaxis.set_text("Left X Axis "+str(Input.get_joy_axis(0,JOY_ANALOG_LX)))
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lyaxis.set_text("Left Y Axis "+str(Input.get_joy_axis(0,JOY_ANALOG_LY)))
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rxaxis.set_text("Right X Axis "+str(Input.get_joy_axis(0,JOY_ANALOG_RX)))
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ryaxis.set_text("Right Y Axis "+str(Input.get_joy_axis(0,JOY_ANALOG_RY)))
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dpadup.set_text("DPAD Up "+str(Input.is_joy_button_pressed(0,JOY_DPAD_UP)))
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dpaddown.set_text("DPAD Down "+str(Input.is_joy_button_pressed(0,JOY_DPAD_DOWN)))
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dpadleft.set_text("DPAD Left "+str(Input.is_joy_button_pressed(0,JOY_DPAD_LEFT)))
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dpadright.set_text("DPAD Right "+str(Input.is_joy_button_pressed(0,JOY_DPAD_RIGHT)))
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lt.set_text("Left Trigger "+str(Input.get_joy_axis(0,JOY_ANALOG_L2)))
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rt.set_text("Right Trigger "+str(Input.get_joy_axis(0,JOY_ANALOG_R2)))
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ls.set_text("Left Shoulder "+str(Input.is_joy_button_pressed(0,JOY_L)))
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rs.set_text("Right Shoulder "+str(Input.is_joy_button_pressed(0,JOY_R)))
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l3.set_text("Left Stick "+str(Input.is_joy_button_pressed(0,JOY_L3)))
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r3.set_text("Right Stick "+str(Input.is_joy_button_pressed(0,JOY_R3)))
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view.set_text("View "+str(Input.is_joy_button_pressed(0,JOY_SELECT)))
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menu.set_text("Menu "+str(Input.is_joy_button_pressed(0,JOY_START)))
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xb.set_text("X "+str(Input.is_joy_button_pressed(0,JOY_XBOX_X)))
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yb.set_text("Y "+str(Input.is_joy_button_pressed(0,JOY_XBOX_Y)))
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ab.set_text("A "+str(Input.is_joy_button_pressed(0,JOY_XBOX_A)))
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bb.set_text("B "+str(Input.is_joy_button_pressed(0,JOY_XBOX_B)))
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