91 lines
2.3 KiB
GDScript
91 lines
2.3 KiB
GDScript
extends Control
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const gamepadtest = preload("res://gamepad.gd")
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var vsync
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var fullscreen
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var xw
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var gldrv
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func _ready():
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vsync = $VBoxContainer/L20
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fullscreen = $VBoxContainer/Lilytest
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xw = $VBoxContainer/Dialogtest
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gldrv = $VBoxContainer/Bullethell
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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$VBoxContainer/L20.grab_focus()
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if OS.is_vsync_enabled():
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vsync.set_text(tr("SETTING_VSYNCT"))
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else:
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vsync.set_text(tr("SETTING_VSYNCF"))
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if OS.is_window_fullscreen():
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fullscreen.set_text(tr("SETTING_FULLSCREEN"))
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else:
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fullscreen.set_text(tr("SETTING_WINDOWED"))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _level():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().change_scene("res://backgounds/disclaimer.tscn")
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#Global.live = 1
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#Global.gamelevel = randi() % 3
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#if Global.gamelevel == 0:
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# get_tree().change_scene("res://backgounds/galaxy.tscn")
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#elif Global.gamelevel == 1:
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# get_tree().change_scene("res://backgounds/wormhole.tscn")
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#else:
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# get_tree().change_scene("res://backgounds/abstract.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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func _input(event):
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gamepadtest.new(event)
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# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_cancel"):
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_on_back_pressed()
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#print("Mouse Click/Unclick at: ", event.position)
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# if highlighted == 1:
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# _on_debug_pressed()
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# if highlighted == 2:
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# _on_exit_pressed()
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# else:
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# _on_start_pressed()
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# elif Input.is_action_pressed("ui_up"):
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# focus_next
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func _on_back_pressed():
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get_tree().change_scene("res://levels/ui/tmenu.tscn")
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func _on_l_20_pressed():
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if OS.is_vsync_enabled():
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OS.set_use_vsync(false)
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vsync.set_text(tr("SETTING_VSYNCF"))
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else:
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OS.set_use_vsync(true)
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vsync.set_text(tr("SETTING_VSYNCT"))
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func _on_lilytest_pressed() -> void:
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if OS.is_window_fullscreen():
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OS.set_window_fullscreen(false)
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fullscreen.set_text(tr("SETTING_WINDOWED"))
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else:
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OS.set_window_fullscreen(true)
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fullscreen.set_text(tr("SETTING_FULLSCREEN"))
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func _on_dialogtest_pressed() -> void:
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get_tree().change_scene("res://levels/ui/debug.tscn")
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func _on_bullethell_pressed() -> void:
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get_tree().change_scene("res://levels/ui/savefile.tscn")
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