midori-school/levels/ui/soundtest.gd
2024-09-07 09:25:58 -07:00

51 lines
1.1 KiB
GDScript

extends Control
const gamepadtest = preload("res://gamepad.gd")
var alsatest
func _ready():
#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
alsatest = $VBoxContainer/ALSA
$"VBoxContainer/Music".grab_focus()
if OS.get_name() == "Linux":
alsatest.disabled = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
gamepadtest.new(event)
# Mouse in viewport coordinates.
if Input.is_action_just_pressed("ui_cancel"):
_on_back_pressed()
#print("Mouse Click/Unclick at: ", event.position)
# if highlighted == 1:
# _on_debug_pressed()
# if highlighted == 2:
# _on_exit_pressed()
# else:
# _on_start_pressed()
# elif Input.is_action_pressed("ui_up"):
# focus_next
func _on_back_pressed():
get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
func _on_music_pressed():
get_tree().change_scene_to_file("res://levels/ui/musictest.tscn")
func _on_sfx_pressed():
get_tree().change_scene_to_file("res://levels/ui/sfxtest.tscn")
func _on_alsa_pressed() -> void:
get_tree().change_scene_to_file("res://levels/ui/alsatest.tscn")