midori-school/levels/ui/gameplay.gd
2024-01-20 03:38:12 -07:00

50 lines
2.1 KiB
GDScript

extends Node2D
var level
var player
var music
var bgsound := AudioStreamPlayer.new()
var musictrack
var isboss
# Called when the node enters the scene tree for the first time.
func _ready():
add_child(bgsound)
if Global.debug:
level = load(Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][0]).instantiate()
player = load(Global.pchars[Global.dcpchar]).instantiate()
musictrack = Global.musictracks[Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][3]]
isboss = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][4]
else:
level = load(Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][0]).instantiate()
player = load(Global.pchars[Global.cpchar]).instantiate()
musictrack = Global.musictracks[Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][3]]
isboss = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][4]
if Global.cspawnarea[0] != null && Global.cspawnarea[0] != null:
player.position.x = Global.cspawnarea[0]
player.position.y = Global.cspawnarea[1]
elif Global.debug:
player.position.x = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1]
player.position.y = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2]
else:
player.position.x = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1]
player.position.y = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2]
music = load(musictrack)
get_tree().root.add_child.call_deferred(level)
get_tree().root.add_child.call_deferred(player)
bgsound.stream = music
if !isboss:
bgsound.play(0)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
if Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK):
get_tree().root.remove_child(player)
get_tree().root.remove_child(level)
if Global.debug:
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
else:
get_tree().change_scene_to_file("res://title.tscn")