49 lines
3.1 KiB
GDScript
49 lines
3.1 KiB
GDScript
extends Node
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var live = 0
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var time
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var origmpos
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var mousepos
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var timelimit = 15000
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var wait
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var bossready = false
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const pcnames = ["Midori Asgardius", null, null, null, null, null, null, null, null, "Natasha Dostoyevsky"]
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const npcnames = ["Lily", null, null, null, null, null, null, null, null, "Natasha Dostoyevsky"]
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const pcfaces = [["res://sprites/common/midori/face.png"], [null], [null], [null], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/face.png"]]
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const hudfaces = [["res://sprites/common/midori/facehud.png"], [null], [null], [null], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/facehud.png"]]
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const npcfaces = ["res://sprites/common/midori/face.png",null, null, null, null, null, null, null, null, "res://sprites/common/natasha/face.png"]
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var cdialog = []
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const places = [[[[null, null, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 6, false]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]]]
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var cplace = [0,2,1]
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var dplace = [null, null, null]
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const pbbullets = ["res://sprites/common/bullet/fireball.tscn", null, null, null, null, null, null, null, null, "res://sprites/common/bullet/snowflake.tscn"]
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const pcspecialities = [1, null, null, null, null, null, null, null, null, 0]
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const pchars = [["res://sprites/common/midori/sprite.png"], [null], [null], [null], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/sprite.png"]]
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const npchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
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var party = [[0,0], [9,0], [null,null], [null,null]]
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const specialities = [2, 0, 3, 1, 5, 4]
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var dparty = [[0,0], [9,0], [null,null], [null,null]]
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var cpchar = 0
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var dcpchar = 0
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var mangohud = false
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var cspawnarea = [null, null]
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var owlocation = [[null, null], [null, null]]
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var hiscoresfile = "user://hiscores.save"
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var gamelevel
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var levelmax
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var firstrun
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const musictracks = ["res://music/midorinoakuma.wav", "res://music/seahorse.wav", "res://music/chinesegoat.wav", "res://music/doyoufeelold.wav", "res://music/doyiuneedahealer.wav", "res://music/adayatceres.wav", "res://music/twintroublemakers.wav", "res://music/easyquiz.wav", "res://music/neowave.wav", "res://music/multivectorsubmarines.wav", "res://music/halfgeniegirls.wav", "res://music/rusianmaverickfairy.wav", "res://music/blacksmithofdestruction.wav", "res://music/shininglikefireworks.wav", "res://music/sadtrashcan.wav", "res://music/akikoletter.wav", "res://music/asadcat.wav", "res://music/lilydesire.wav", "res://music/scholartrip.wav", "res://music/quantumice.wav", "res://music/unreeeal.wav"]
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const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"]
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var debug = false
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const release = "R0.1.1-alpha"
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var sk = false
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var xm = 0
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var ym = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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