code cleanup
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parent
76eae3bbd4
commit
1702acdcbb
1 changed files with 30 additions and 23 deletions
53
r3.py
53
r3.py
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@ -281,6 +281,11 @@ else:
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if music:
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pygame.mixer.music.play(-1)
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running = True
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rstate = 0
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# 0 for title screen
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# 1 for live spaceship
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# 2 for crashed spaceship
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# 3 for completed
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live = True
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complete = False
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debug = False # This set debug mode
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@ -307,6 +312,7 @@ while running:
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if debug:
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#this trigger spaceship crash event
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background('backgrounds/crash.png')
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csfx.play()
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@ -370,6 +376,7 @@ while running:
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pygame.mixer.music.play(-1)
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live = True
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complete = False
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rstate = 1
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if music:
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pygame.mixer.music.play(-1)
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start_time = pygame.time.get_ticks()
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@ -389,97 +396,96 @@ while running:
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ey = ay * 1
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if live:
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if (rstate == 1):
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runtime = pygame.time.get_ticks() - start_time
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if (live & debug == False):
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if (debug == False):
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if pygame.sprite.collide_rect(player, wall3):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, wall4):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, wall1):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, wall2):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, css1):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, css2):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, css3):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, sat1):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, sat2):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, sat3):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, bus1):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, bus2):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, tc1):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, tc2):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, iss1):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, iss2):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, iss3):
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live = False
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rstate = 2
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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elif pygame.sprite.collide_rect(player, goal):
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live = False
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complete = True
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rstate = 3
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pygame.mixer.music.stop()
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background = Background('backgrounds/antenna.png')
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lcfx.play()
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@ -509,7 +515,7 @@ while running:
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wall4.update()
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background.update()
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screen.blit(background.image, background.rect)
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if live:
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if (rstate == 1):
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#screen.blit(background.image, background.rect)
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screen.blit(ast3.image, ast3.rect)
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screen.blit(ast2.image, ast2.rect)
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@ -557,7 +563,8 @@ while running:
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screen.blit(yourtimetext, (350, 400))
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yourtime = font.render(str(playtime), True, pygame.Color('white'))
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screen.blit(yourtime, (350, 440))
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rfps = font.render(str(int(clock.get_fps())), True, pygame.Color('white'))
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rfps = font.render(str(int(rstate)), True, pygame.Color('white'))
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#rfps = font.render(str(int(clock.get_fps())), True, pygame.Color('white'))
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screen.blit(rfps, (50, 50))
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if debug:
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sysclock = font.render(str(datetime.datetime.utcnow()), True, pygame.Color('white'))
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