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LICENSE
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|
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GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
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|
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
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Everyone is permitted to copy and distribute verbatim copies
|
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of this license document, but changing it is not allowed.
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|
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Preamble
|
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|
||||
The GNU General Public License is a free, copyleft license for
|
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software and other kinds of works.
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|
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The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
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share and change all versions of a program--to make sure it remains free
|
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
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your programs, too.
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|
||||
When we speak of free software, we are referring to freedom, not
|
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price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
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them if you wish), that you receive source code or can get it if you
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
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certain responsibilities if you distribute copies of the software, or if
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you modify it: responsibilities to respect the freedom of others.
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For example, if you distribute copies of such a program, whether
|
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gratis or for a fee, you must pass on to the recipients the same
|
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freedoms that you received. You must make sure that they, too, receive
|
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or can get the source code. And you must show them these terms so they
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know their rights.
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Developers that use the GNU GPL protect your rights with two steps:
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(1) assert copyright on the software, and (2) offer you this License
|
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giving you legal permission to copy, distribute and/or modify it.
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|
||||
For the developers' and authors' protection, the GPL clearly explains
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that there is no warranty for this free software. For both users' and
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authors' sake, the GPL requires that modified versions be marked as
|
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changed, so that their problems will not be attributed erroneously to
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authors of previous versions.
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|
||||
Some devices are designed to deny users access to install or run
|
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modified versions of the software inside them, although the manufacturer
|
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can do so. This is fundamentally incompatible with the aim of
|
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protecting users' freedom to change the software. The systematic
|
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pattern of such abuse occurs in the area of products for individuals to
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use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
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products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
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of the GPL, as needed to protect the freedom of users.
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||||
Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
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|
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avoid the special danger that patents applied to a free program could
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make it effectively proprietary. To prevent this, the GPL assures that
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patents cannot be used to render the program non-free.
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The precise terms and conditions for copying, distribution and
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||||
modification follow.
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TERMS AND CONDITIONS
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|
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0. Definitions.
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|
||||
"This License" refers to version 3 of the GNU General Public License.
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|
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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|
||||
"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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||||
To "modify" a work means to copy from or adapt all or part of the work
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exact copy. The resulting work is called a "modified version" of the
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earlier work or a work "based on" the earlier work.
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|
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A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
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|
||||
To "propagate" a work means to do anything with it that, without
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||||
permission, would make you directly or secondarily liable for
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infringement under applicable copyright law, except executing it on a
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computer or modifying a private copy. Propagation includes copying,
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distribution (with or without modification), making available to the
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public, and in some countries other activities as well.
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To "convey" a work means any kind of propagation that enables other
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parties to make or receive copies. Mere interaction with a user through
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a computer network, with no transfer of a copy, is not conveying.
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||||
An interactive user interface displays "Appropriate Legal Notices"
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|
||||
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|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
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|
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|
||||
1. Source Code.
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||||
The "source code" for a work means the preferred form of the work
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||||
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|
||||
A "Standard Interface" means an interface that either is an official
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standard defined by a recognized standards body, or, in the case of
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||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
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||||
|
||||
The "System Libraries" of an executable work include anything, other
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than the work as a whole, that (a) is included in the normal form of
|
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packaging a Major Component, but which is not part of that Major
|
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|
||||
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|
||||
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|
||||
"Major Component", in this context, means a major essential component
|
||||
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|
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(if any) on which the executable work runs, or a compiler used to
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||||
The "Corresponding Source" for a work in object code form means all
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||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
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|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
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||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
4
README.md
Normal file
|
@ -0,0 +1,4 @@
|
|||
# The Red Robot Radio
|
||||
A simple game using Pygame library (gamepad required).
|
||||
You control a spaceship with left stick and camera scroll with right stick. Tested with Dualshock 4 on Raspberry Pi and my personal computer with Arch Linux using same gamepad.
|
||||
If you are using a different gamepad and/or operating system, you need to edit source code to fit your gamepad commands.
|
BIN
antenna.png
Normal file
After Width: | Height: | Size: 214 KiB |
8
assets license.txt
Normal file
|
@ -0,0 +1,8 @@
|
|||
space.ogg - Mid-Air Machine - Creative Commons Attribution-ShareAlike
|
||||
galaxy.png - NASA - Public Domain
|
||||
ss.png - Pixabay - Pixabay License
|
||||
css.png - Pixabay - Pixabay License
|
||||
sat.png - NASA - Public Domain
|
||||
asteroid.png - NASA - Public Domain
|
||||
radio.png - NASA and Page Asgardius - Public Domain
|
||||
supernova - NASA/JPL-Caltech - Public Domain
|
BIN
asteroid.png
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
complete.ogg
Normal file
BIN
crash.ogg
Normal file
BIN
css.png
Normal file
After Width: | Height: | Size: 8 KiB |
BIN
galaxy.png
Normal file
After Width: | Height: | Size: 204 KiB |
141
joysticktest.py
Normal file
|
@ -0,0 +1,141 @@
|
|||
import pygame
|
||||
|
||||
|
||||
# Define some colors.
|
||||
BLACK = pygame.Color('black')
|
||||
WHITE = pygame.Color('white')
|
||||
|
||||
|
||||
# This is a simple class that will help us print to the screen.
|
||||
# It has nothing to do with the joysticks, just outputting the
|
||||
# information.
|
||||
class TextPrint(object):
|
||||
def __init__(self):
|
||||
self.reset()
|
||||
self.font = pygame.font.Font(None, 20)
|
||||
|
||||
def tprint(self, screen, textString):
|
||||
textBitmap = self.font.render(textString, True, BLACK)
|
||||
screen.blit(textBitmap, (self.x, self.y))
|
||||
self.y += self.line_height
|
||||
|
||||
def reset(self):
|
||||
self.x = 10
|
||||
self.y = 10
|
||||
self.line_height = 15
|
||||
|
||||
def indent(self):
|
||||
self.x += 10
|
||||
|
||||
def unindent(self):
|
||||
self.x -= 10
|
||||
|
||||
|
||||
pygame.init()
|
||||
|
||||
# Set the width and height of the screen (width, height).
|
||||
screen = pygame.display.set_mode((500, 700))
|
||||
|
||||
pygame.display.set_caption("My Game")
|
||||
|
||||
# Loop until the user clicks the close button.
|
||||
done = False
|
||||
|
||||
# Used to manage how fast the screen updates.
|
||||
clock = pygame.time.Clock()
|
||||
|
||||
# Initialize the joysticks.
|
||||
pygame.joystick.init()
|
||||
|
||||
# Get ready to print.
|
||||
textPrint = TextPrint()
|
||||
|
||||
# -------- Main Program Loop -----------
|
||||
while not done:
|
||||
#
|
||||
# EVENT PROCESSING STEP
|
||||
#
|
||||
# Possible joystick actions: JOYAXISMOTION, JOYBALLMOTION, JOYBUTTONDOWN,
|
||||
# JOYBUTTONUP, JOYHATMOTION
|
||||
for event in pygame.event.get(): # User did something.
|
||||
if event.type == pygame.QUIT: # If user clicked close.
|
||||
done = True # Flag that we are done so we exit this loop.
|
||||
elif event.type == pygame.JOYBUTTONDOWN:
|
||||
print("Joystick button pressed.")
|
||||
elif event.type == pygame.JOYBUTTONUP:
|
||||
print("Joystick button released.")
|
||||
|
||||
#
|
||||
# DRAWING STEP
|
||||
#
|
||||
# First, clear the screen to white. Don't put other drawing commands
|
||||
# above this, or they will be erased with this command.
|
||||
screen.fill(WHITE)
|
||||
textPrint.reset()
|
||||
|
||||
# Get count of joysticks.
|
||||
joystick_count = pygame.joystick.get_count()
|
||||
|
||||
textPrint.tprint(screen, "Number of joysticks: {}".format(joystick_count))
|
||||
textPrint.indent()
|
||||
|
||||
# For each joystick:
|
||||
for i in range(joystick_count):
|
||||
joystick = pygame.joystick.Joystick(i)
|
||||
joystick.init()
|
||||
|
||||
textPrint.tprint(screen, "Joystick {}".format(i))
|
||||
textPrint.indent()
|
||||
|
||||
# Get the name from the OS for the controller/joystick.
|
||||
name = joystick.get_name()
|
||||
textPrint.tprint(screen, "Joystick name: {}".format(name))
|
||||
|
||||
# Usually axis run in pairs, up/down for one, and left/right for
|
||||
# the other.
|
||||
axes = joystick.get_numaxes()
|
||||
textPrint.tprint(screen, "Number of axes: {}".format(axes))
|
||||
textPrint.indent()
|
||||
|
||||
for i in range(axes):
|
||||
axis = joystick.get_axis(i)
|
||||
textPrint.tprint(screen, "Axis {} value: {:>6.3f}".format(i, axis))
|
||||
textPrint.unindent()
|
||||
|
||||
buttons = joystick.get_numbuttons()
|
||||
textPrint.tprint(screen, "Number of buttons: {}".format(buttons))
|
||||
textPrint.indent()
|
||||
|
||||
for i in range(buttons):
|
||||
button = joystick.get_button(i)
|
||||
textPrint.tprint(screen,
|
||||
"Button {:>2} value: {}".format(i, button))
|
||||
textPrint.unindent()
|
||||
|
||||
hats = joystick.get_numhats()
|
||||
textPrint.tprint(screen, "Number of hats: {}".format(hats))
|
||||
textPrint.indent()
|
||||
|
||||
# Hat position. All or nothing for direction, not a float like
|
||||
# get_axis(). Position is a tuple of int values (x, y).
|
||||
for i in range(hats):
|
||||
hat = joystick.get_hat(i)
|
||||
textPrint.tprint(screen, "Hat {} value: {}".format(i, str(hat)))
|
||||
textPrint.unindent()
|
||||
|
||||
textPrint.unindent()
|
||||
|
||||
#
|
||||
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
|
||||
#
|
||||
|
||||
# Go ahead and update the screen with what we've drawn.
|
||||
pygame.display.flip()
|
||||
|
||||
# Limit to 20 frames per second.
|
||||
clock.tick(20)
|
||||
|
||||
# Close the window and quit.
|
||||
# If you forget this line, the program will 'hang'
|
||||
# on exit if running from IDLE.
|
||||
pygame.quit()
|
BIN
level maps/r3 level1.xcf
Normal file
370
r3.py
Normal file
|
@ -0,0 +1,370 @@
|
|||
import sys
|
||||
import pygame
|
||||
import threading
|
||||
import time
|
||||
import datetime
|
||||
import platform
|
||||
import subprocess
|
||||
#introplay = "ffplay -autoexit -window_title Intro intro.ogv"
|
||||
#process = subprocess.Popen(introplay.split(), stdout=subprocess.PIPE)
|
||||
#output, error = process.communicate()
|
||||
pygame.init()
|
||||
pygame.joystick.init()
|
||||
if pygame.joystick.get_count() == 0:
|
||||
print ("Please connect a compatible joystick")
|
||||
else:
|
||||
joystick = pygame.joystick.Joystick(0)
|
||||
#tested with ds4 controller on rpi, please use joysticktest script to test your controller
|
||||
joystick.init()
|
||||
if (int(joystick.get_numaxes()) > 3) & ((str(platform.machine()) == "x86") | (str(platform.machine()) == "AMD64")):
|
||||
gamepad = 1
|
||||
compatible = True
|
||||
|
||||
elif int(joystick.get_numaxes()) > 4:
|
||||
gamepad = 2
|
||||
compatible = True
|
||||
else:
|
||||
compatible = False
|
||||
if compatible:
|
||||
screen = pygame.display.set_mode((800, 480))
|
||||
pygame.display.set_caption('The Red Robot Radio - Virtualx Game Engine')
|
||||
font = pygame.font.Font(None, 30)
|
||||
clock = pygame.time.Clock()
|
||||
FPS = 6000
|
||||
BLACK = (0, 0, 0)
|
||||
#WHITE = (255, 255, 255)
|
||||
pygame.mixer.music.load('space.ogg')
|
||||
csfx = pygame.mixer.Sound('crash.ogg')
|
||||
lcfx = pygame.mixer.Sound('complete.ogg')
|
||||
pygame.mixer.music.play(-1)
|
||||
#sound = pygame.mixer.Sound(file='bmx.ogg')
|
||||
#raw_array = sound.get_raw()
|
||||
#raw_array = raw_array[100000:92557920]
|
||||
#cut_sound = pygame.mixer.Sound(buffer=raw_array)
|
||||
#cut_sound.play(-1)
|
||||
class Background(pygame.sprite.Sprite):
|
||||
def __init__(self):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
self.x = 0
|
||||
self.y = 0
|
||||
self.image = pygame.image.load('galaxy.png')
|
||||
#self.image = pygame.Surface((32, 32))
|
||||
#self.image.fill(WHITE)
|
||||
self.rect = self.image.get_rect() # Get rect of some size as 'image'.
|
||||
self.velocity = [0, 0]
|
||||
def update(self):
|
||||
self.rect.move_ip(*self.velocity)
|
||||
class Supernova(pygame.sprite.Sprite):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.image = pygame.image.load('supernova.png')
|
||||
#self.image = pygame.Surface((32, 32))
|
||||
#self.image.fill(WHITE)
|
||||
self.rect = self.image.get_rect() # Get rect of some size as 'image'.
|
||||
self.velocity = [0, 0]
|
||||
class Antenna(pygame.sprite.Sprite):
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
self.image = pygame.image.load('antenna.png')
|
||||
#self.image = pygame.Surface((32, 32))
|
||||
#self.image.fill(WHITE)
|
||||
self.rect = self.image.get_rect() # Get rect of some size as 'image'.
|
||||
self.velocity = [0, 0]
|
||||
class Player(pygame.sprite.Sprite):
|
||||
def __init__(self,xset,yset):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
self.x = xset
|
||||
self.y = yset
|
||||
self.image = pygame.image.load('ss.png')
|
||||
#self.image = pygame.Surface((32, 32))
|
||||
#self.image.fill(WHITE)
|
||||
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
|
||||
self.rect = pygame.Rect(self.x,self.y,108, 68)
|
||||
self.velocity = [0, 0]
|
||||
def update(self):
|
||||
self.rect.move_ip(*self.velocity)
|
||||
class Wallh(pygame.sprite.Sprite):
|
||||
def __init__(self,xset,yset):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
self.x = xset
|
||||
self.y = yset
|
||||
#self.image = pygame.Surface((32, 32))
|
||||
#self.image.fill(WHITE)
|
||||
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
|
||||
self.rect = pygame.Rect(self.x,self.y,50, 1000)
|
||||
self.velocity = [0, 0]
|
||||
def update(self):
|
||||
self.rect.move_ip(*self.velocity)
|
||||
class Wallv(pygame.sprite.Sprite):
|
||||
def __init__(self,xset,yset):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
self.x = xset
|
||||
self.y = yset
|
||||
#self.image = pygame.Surface((32, 32))
|
||||
#self.image.fill(WHITE)
|
||||
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
|
||||
self.rect = pygame.Rect(self.x,self.y,3400, 50)
|
||||
self.velocity = [0, 0]
|
||||
def update(self):
|
||||
self.rect.move_ip(*self.velocity)
|
||||
class Css(pygame.sprite.Sprite):
|
||||
def __init__(self,xset,yset):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
self.x = xset
|
||||
self.y = yset
|
||||
self.image = pygame.image.load('css.png')
|
||||
#self.image = pygame.Surface((32, 32))
|
||||
#self.image.fill(WHITE)
|
||||
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
|
||||
self.rect = pygame.Rect(self.x,self.y,108, 68)
|
||||
self.velocity = [0, 0]
|
||||
def update(self):
|
||||
self.rect.move_ip(*self.velocity)
|
||||
class Sat(pygame.sprite.Sprite):
|
||||
def __init__(self,xset,yset):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
self.x = xset
|
||||
self.y = yset
|
||||
self.image = pygame.image.load('sat.png')
|
||||
#self.image = pygame.Surface((32, 32))
|
||||
#self.image.fill(WHITE)
|
||||
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
|
||||
self.rect = pygame.Rect(self.x,self.y,30, 22)
|
||||
self.velocity = [0, 0]
|
||||
def update(self):
|
||||
self.rect.move_ip(*self.velocity)
|
||||
class Goal(pygame.sprite.Sprite):
|
||||
def __init__(self,xset,yset):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
self.x = xset
|
||||
self.y = yset
|
||||
self.image = pygame.image.load('radio.png')
|
||||
#self.image = pygame.Surface((32, 32))
|
||||
#self.image.fill(WHITE)
|
||||
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
|
||||
self.rect = pygame.Rect(self.x,self.y,69, 120)
|
||||
self.velocity = [0, 0]
|
||||
def update(self):
|
||||
self.rect.move_ip(*self.velocity)
|
||||
class Ast(pygame.sprite.Sprite):
|
||||
def __init__(self,xset,yset):
|
||||
pygame.sprite.Sprite.__init__(self)
|
||||
self.x = xset
|
||||
self.y = yset
|
||||
self.image = pygame.image.load('asteroid.png')
|
||||
#self.image = pygame.Surface((32, 32))
|
||||
#self.image.fill(WHITE)
|
||||
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
|
||||
self.rect = pygame.Rect(self.x,self.y,108, 78)
|
||||
self.velocity = [0, 0]
|
||||
def update(self):
|
||||
self.rect.move_ip(*self.velocity)
|
||||
player = Player(12,190)
|
||||
css1 = Css(400,190)
|
||||
css2 = Css(500,400)
|
||||
sat1 = Sat(550,-100)
|
||||
sat2 = Sat(600,100)
|
||||
goal = Goal(3000,-100)
|
||||
ast1 = Ast(120,200)
|
||||
ast2 = Ast(300,100)
|
||||
ast3 = Ast(500,150)
|
||||
wall1 = Wallh(-100,-200)
|
||||
wall2 = Wallh(3100,-200)
|
||||
wall3 = Wallv(-200,-200)
|
||||
wall4 = Wallv(-200,800)
|
||||
background = Background()
|
||||
supernova = Supernova()
|
||||
antenna = Antenna()
|
||||
running = True
|
||||
live = True
|
||||
complete = False
|
||||
debug = False # This set debug mode
|
||||
#rect = pygame.Rect((0, 0), (32, 32))
|
||||
#image = pygame.Surface((32, 32))
|
||||
#image.fill(WHITE)
|
||||
start_time = pygame.time.get_ticks()
|
||||
runtime = 0
|
||||
while running:
|
||||
dt = clock.tick(FPS) / 1000
|
||||
#screen.fill(BLACK)
|
||||
datetime.datetime.now()
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
quit()
|
||||
#ax and ay are for left stick
|
||||
ax = joystick.get_axis(0)
|
||||
ay = joystick.get_axis(1)
|
||||
if gamepad == 1:
|
||||
#bx and by are for right stick
|
||||
bx = joystick.get_axis(2)
|
||||
by = joystick.get_axis(3)
|
||||
elif gamepad == 2:
|
||||
#bx and by are for right stick
|
||||
bx = joystick.get_axis(3)
|
||||
by = joystick.get_axis(4)
|
||||
#b0 is for cross button on ds4
|
||||
b0 = joystick.get_button(0)
|
||||
#b1 is for circle button on ds4
|
||||
b1 = joystick.get_button(1)
|
||||
#b2 is for triangle button on ds4
|
||||
b2 = joystick.get_button(2)
|
||||
#b3 is for square button on ds4
|
||||
b3 = joystick.get_button(3)
|
||||
if live:
|
||||
runtime = pygame.time.get_ticks() - start_time
|
||||
if (live & debug == False):
|
||||
if pygame.sprite.collide_rect(player, wall3):
|
||||
if ay < 0:
|
||||
ay = 0
|
||||
elif pygame.sprite.collide_rect(player, wall4):
|
||||
if ay > 0:
|
||||
ay = 0
|
||||
if pygame.sprite.collide_rect(player, wall1):
|
||||
if ax < 0:
|
||||
ax = 0
|
||||
elif pygame.sprite.collide_rect(player, wall2):
|
||||
if ax > 0:
|
||||
ax = 0
|
||||
if pygame.sprite.collide_rect(background, wall3):
|
||||
if by < 0:
|
||||
by = 0
|
||||
elif pygame.sprite.collide_rect(background, wall4):
|
||||
if by > 0:
|
||||
by = 0
|
||||
if pygame.sprite.collide_rect(background, wall1):
|
||||
if bx < 0:
|
||||
bx = 0
|
||||
elif pygame.sprite.collide_rect(background, wall2):
|
||||
if bx > 0:
|
||||
bx = 0
|
||||
if pygame.sprite.collide_rect(player, css1):
|
||||
live = False
|
||||
pygame.mixer.music.stop()
|
||||
csfx.play()
|
||||
elif pygame.sprite.collide_rect(player, css2):
|
||||
live = False
|
||||
pygame.mixer.music.stop()
|
||||
csfx.play()
|
||||
elif pygame.sprite.collide_rect(player, sat1):
|
||||
live = False
|
||||
pygame.mixer.music.stop()
|
||||
csfx.play()
|
||||
elif pygame.sprite.collide_rect(player, sat2):
|
||||
live = False
|
||||
pygame.mixer.music.stop()
|
||||
csfx.play()
|
||||
elif pygame.sprite.collide_rect(player, goal):
|
||||
live = False
|
||||
complete = True
|
||||
pygame.mixer.music.stop()
|
||||
lcfx.play()
|
||||
player.velocity[0] = int(600 * dt * (ax - bx))
|
||||
player.velocity[1] = int(600 * dt * (ay - by))
|
||||
css1.velocity[0] = int(-600 * dt * bx)
|
||||
css1.velocity[1] = int(-600 * dt * by)
|
||||
css2.velocity = css1.velocity
|
||||
sat1.velocity = css1.velocity
|
||||
sat2.velocity = css1.velocity
|
||||
goal.velocity = css1.velocity
|
||||
wall1.velocity = css1.velocity
|
||||
wall2.velocity = css1.velocity
|
||||
wall3.velocity = css1.velocity
|
||||
wall4.velocity = css1.velocity
|
||||
ast1.velocity[0] = int(-200 * dt * bx)
|
||||
ast1.velocity[1] = int(-200 * dt * by)
|
||||
ast2.velocity[0] = int(-150 * dt * bx)
|
||||
ast2.velocity[1] = int(-150 * dt * by)
|
||||
ast3.velocity[0] = int(-120 * dt * bx)
|
||||
ast3.velocity[1] = int(-120 * dt * by)
|
||||
if b0:
|
||||
#this stop music playback
|
||||
pygame.mixer.music.stop()
|
||||
elif b1:
|
||||
#this start music playback
|
||||
pygame.mixer.music.play(-1)
|
||||
elif (b2 & debug):
|
||||
#this trigger spaceship crash event
|
||||
live = False
|
||||
pygame.mixer.music.stop()
|
||||
csfx.play()
|
||||
elif b3:
|
||||
#this restart the game
|
||||
player = Player(12,190)
|
||||
css1 = Css(400,190)
|
||||
css2 = Css(500,400)
|
||||
sat1 = Sat(550,-100)
|
||||
sat2 = Sat(600,100)
|
||||
goal = Goal(3000,-100)
|
||||
ast1 = Ast(120,200)
|
||||
ast2 = Ast(300,100)
|
||||
ast3 = Ast(500,150)
|
||||
wall1 = Wallh(-100,-200)
|
||||
wall2 = Wallh(3100,-200)
|
||||
wall3 = Wallv(-200,-200)
|
||||
wall4 = Wallv(-200,800)
|
||||
live = True
|
||||
complete = False
|
||||
pygame.mixer.music.play(-1)
|
||||
start_time = pygame.time.get_ticks()
|
||||
player.update()
|
||||
css1.update()
|
||||
css2.update()
|
||||
sat1.update()
|
||||
sat2.update()
|
||||
goal.update()
|
||||
ast1.update()
|
||||
ast2.update()
|
||||
ast3.update()
|
||||
wall1.update()
|
||||
wall2.update()
|
||||
wall3.update()
|
||||
wall4.update()
|
||||
if live:
|
||||
screen.blit(background.image, background.rect)
|
||||
screen.blit(ast3.image, ast3.rect)
|
||||
screen.blit(ast1.image, ast2.rect)
|
||||
screen.blit(ast1.image, ast1.rect)
|
||||
screen.blit(player.image, player.rect)
|
||||
screen.blit(css1.image, css1.rect)
|
||||
screen.blit(css2.image, css2.rect)
|
||||
screen.blit(sat1.image, sat1.rect)
|
||||
screen.blit(sat2.image, sat2.rect)
|
||||
screen.blit(goal.image, goal.rect)
|
||||
elif complete:
|
||||
playhr = (int(runtime / 3600000))
|
||||
playmin = (int(runtime / 60000) - (playhr * 60))
|
||||
playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
|
||||
playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
|
||||
playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
|
||||
screen.blit(antenna.image, antenna.rect)
|
||||
yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
|
||||
screen.blit(yourtimetext, (450, 500))
|
||||
yourtime = font.render(str(playtime), True, pygame.Color('white'))
|
||||
screen.blit(yourtime, (450, 540))
|
||||
else:
|
||||
playhr = (int(runtime / 3600000))
|
||||
playmin = (int(runtime / 60000) - (playhr * 60))
|
||||
playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
|
||||
playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
|
||||
playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
|
||||
screen.blit(supernova.image, supernova.rect)
|
||||
yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
|
||||
screen.blit(yourtimetext, (450, 500))
|
||||
yourtime = font.render(str(playtime), True, pygame.Color('white'))
|
||||
screen.blit(yourtime, (450, 540))
|
||||
rfps = font.render(str(int(clock.get_fps())), True, pygame.Color('white'))
|
||||
screen.blit(rfps, (50, 50))
|
||||
if debug:
|
||||
sysclock = font.render(str(datetime.datetime.utcnow()), True, pygame.Color('white'))
|
||||
cpuarch = font.render(str(platform.machine()), True, pygame.Color('white'))
|
||||
playcount = font.render(str(runtime), True, pygame.Color('white'))
|
||||
#infox = font.render(str(bx), True, pygame.Color('white'))
|
||||
#infoy = font.render(str(by), True, pygame.Color('white'))
|
||||
screen.blit(sysclock, (120, 50))
|
||||
screen.blit(cpuarch, (50, 80))
|
||||
screen.blit(playcount, (160, 80))
|
||||
#screen.blit(infox, (50, 110))
|
||||
#screen.blit(infoy, (50, 140))
|
||||
pygame.display.update()
|
||||
else:
|
||||
print ("Unknown Joystick Detected")
|
BIN
radio.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
sat.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
space.ogg
Normal file
BIN
ss.png
Normal file
After Width: | Height: | Size: 7.4 KiB |
BIN
supernova.png
Normal file
After Width: | Height: | Size: 149 KiB |