fix timer position

This commit is contained in:
Page Asgardius 2021-10-06 09:33:55 -07:00
parent fa9fd87218
commit 9f6008662a

10
r3.py
View file

@ -30,7 +30,7 @@ else:
pygame.display.set_caption('The Red Robot Radio - Virtualx Game Engine') pygame.display.set_caption('The Red Robot Radio - Virtualx Game Engine')
font = pygame.font.Font(None, 30) font = pygame.font.Font(None, 30)
clock = pygame.time.Clock() clock = pygame.time.Clock()
FPS = 6000 FPS = 60
BLACK = (0, 0, 0) BLACK = (0, 0, 0)
#WHITE = (255, 255, 255) #WHITE = (255, 255, 255)
pygame.mixer.music.load('space.ogg') pygame.mixer.music.load('space.ogg')
@ -338,9 +338,9 @@ else:
playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec) playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
screen.blit(antenna.image, antenna.rect) screen.blit(antenna.image, antenna.rect)
yourtimetext = font.render(str("Your Time"), True, pygame.Color('white')) yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
screen.blit(yourtimetext, (450, 500)) screen.blit(yourtimetext, (350, 400))
yourtime = font.render(str(playtime), True, pygame.Color('white')) yourtime = font.render(str(playtime), True, pygame.Color('white'))
screen.blit(yourtime, (450, 540)) screen.blit(yourtime, (350, 440))
else: else:
playhr = (int(runtime / 3600000)) playhr = (int(runtime / 3600000))
playmin = (int(runtime / 60000) - (playhr * 60)) playmin = (int(runtime / 60000) - (playhr * 60))
@ -349,9 +349,9 @@ else:
playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec) playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
screen.blit(supernova.image, supernova.rect) screen.blit(supernova.image, supernova.rect)
yourtimetext = font.render(str("Your Time"), True, pygame.Color('white')) yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
screen.blit(yourtimetext, (450, 500)) screen.blit(yourtimetext, (350, 400))
yourtime = font.render(str(playtime), True, pygame.Color('white')) yourtime = font.render(str(playtime), True, pygame.Color('white'))
screen.blit(yourtime, (450, 540)) screen.blit(yourtime, (350, 440))
rfps = font.render(str(int(clock.get_fps())), True, pygame.Color('white')) rfps = font.render(str(int(clock.get_fps())), True, pygame.Color('white'))
screen.blit(rfps, (50, 50)) screen.blit(rfps, (50, 50))
if debug: if debug: