assets by folders

This commit is contained in:
Page Asgardius 2021-11-04 19:04:43 -07:00
parent 9f6008662a
commit a154e71286
10 changed files with 9 additions and 9 deletions

View file

Before

Width:  |  Height:  |  Size: 204 KiB

After

Width:  |  Height:  |  Size: 204 KiB

18
r3.py
View file

@ -33,9 +33,9 @@ else:
FPS = 60
BLACK = (0, 0, 0)
#WHITE = (255, 255, 255)
pygame.mixer.music.load('space.ogg')
csfx = pygame.mixer.Sound('crash.ogg')
lcfx = pygame.mixer.Sound('complete.ogg')
pygame.mixer.music.load('music/space.ogg')
csfx = pygame.mixer.Sound('sfx/crash.ogg')
lcfx = pygame.mixer.Sound('sfx/complete.ogg')
pygame.mixer.music.play(-1)
#sound = pygame.mixer.Sound(file='bmx.ogg')
#raw_array = sound.get_raw()
@ -47,7 +47,7 @@ else:
pygame.sprite.Sprite.__init__(self)
self.x = 0
self.y = 0
self.image = pygame.image.load('galaxy.png')
self.image = pygame.image.load('backgrounds/galaxy.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
self.rect = self.image.get_rect() # Get rect of some size as 'image'.
@ -75,7 +75,7 @@ else:
pygame.sprite.Sprite.__init__(self)
self.x = xset
self.y = yset
self.image = pygame.image.load('ss.png')
self.image = pygame.image.load('sprites/ss.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
@ -112,7 +112,7 @@ else:
pygame.sprite.Sprite.__init__(self)
self.x = xset
self.y = yset
self.image = pygame.image.load('css.png')
self.image = pygame.image.load('sprites/css.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
@ -125,7 +125,7 @@ else:
pygame.sprite.Sprite.__init__(self)
self.x = xset
self.y = yset
self.image = pygame.image.load('sat.png')
self.image = pygame.image.load('sprites/sat.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
@ -138,7 +138,7 @@ else:
pygame.sprite.Sprite.__init__(self)
self.x = xset
self.y = yset
self.image = pygame.image.load('radio.png')
self.image = pygame.image.load('sprites/radio.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.
@ -151,7 +151,7 @@ else:
pygame.sprite.Sprite.__init__(self)
self.x = xset
self.y = yset
self.image = pygame.image.load('asteroid.png')
self.image = pygame.image.load('sprites/asteroid.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
#self.rect = self.image.get_rect() # Get rect of some size as 'image'.

View file

Before

Width:  |  Height:  |  Size: 8.3 KiB

After

Width:  |  Height:  |  Size: 8.3 KiB

View file

Before

Width:  |  Height:  |  Size: 8 KiB

After

Width:  |  Height:  |  Size: 8 KiB

View file

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 12 KiB

View file

Before

Width:  |  Height:  |  Size: 15 KiB

After

Width:  |  Height:  |  Size: 15 KiB

View file

Before

Width:  |  Height:  |  Size: 7.4 KiB

After

Width:  |  Height:  |  Size: 7.4 KiB