diff --git a/README.md b/README.md index a66225d..a110f59 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,5 @@ # The Red Robot Radio A simple game using Pygame library (version 2.1 or later is required to avoid camera issues). -You control a spaceship moving computer mouse (or any other input device that can emulate it like touchpads, joysticks or trackballs) \ No newline at end of file +You control a spaceship moving computer mouse (or any other input device that can emulate it like touchpads, joysticks or trackballs) + +"Source" and "level maps" folders are not required to play the game, only "backgounds", "music", "sfx", "sprites" and "r3.py" executable \ No newline at end of file diff --git a/joysticktest.py b/joysticktest.py deleted file mode 100644 index 9539079..0000000 --- a/joysticktest.py +++ /dev/null @@ -1,141 +0,0 @@ -import pygame - - -# Define some colors. -BLACK = pygame.Color('black') -WHITE = pygame.Color('white') - - -# This is a simple class that will help us print to the screen. -# It has nothing to do with the joysticks, just outputting the -# information. -class TextPrint(object): - def __init__(self): - self.reset() - self.font = pygame.font.Font(None, 20) - - def tprint(self, screen, textString): - textBitmap = self.font.render(textString, True, BLACK) - screen.blit(textBitmap, (self.x, self.y)) - self.y += self.line_height - - def reset(self): - self.x = 10 - self.y = 10 - self.line_height = 15 - - def indent(self): - self.x += 10 - - def unindent(self): - self.x -= 10 - - -pygame.init() - -# Set the width and height of the screen (width, height). -screen = pygame.display.set_mode((500, 700)) - -pygame.display.set_caption("My Game") - -# Loop until the user clicks the close button. -done = False - -# Used to manage how fast the screen updates. -clock = pygame.time.Clock() - -# Initialize the joysticks. -pygame.joystick.init() - -# Get ready to print. -textPrint = TextPrint() - -# -------- Main Program Loop ----------- -while not done: - # - # EVENT PROCESSING STEP - # - # Possible joystick actions: JOYAXISMOTION, JOYBALLMOTION, JOYBUTTONDOWN, - # JOYBUTTONUP, JOYHATMOTION - for event in pygame.event.get(): # User did something. - if event.type == pygame.QUIT: # If user clicked close. - done = True # Flag that we are done so we exit this loop. - elif event.type == pygame.JOYBUTTONDOWN: - print("Joystick button pressed.") - elif event.type == pygame.JOYBUTTONUP: - print("Joystick button released.") - - # - # DRAWING STEP - # - # First, clear the screen to white. Don't put other drawing commands - # above this, or they will be erased with this command. - screen.fill(WHITE) - textPrint.reset() - - # Get count of joysticks. - joystick_count = pygame.joystick.get_count() - - textPrint.tprint(screen, "Number of joysticks: {}".format(joystick_count)) - textPrint.indent() - - # For each joystick: - for i in range(joystick_count): - joystick = pygame.joystick.Joystick(i) - joystick.init() - - textPrint.tprint(screen, "Joystick {}".format(i)) - textPrint.indent() - - # Get the name from the OS for the controller/joystick. - name = joystick.get_name() - textPrint.tprint(screen, "Joystick name: {}".format(name)) - - # Usually axis run in pairs, up/down for one, and left/right for - # the other. - axes = joystick.get_numaxes() - textPrint.tprint(screen, "Number of axes: {}".format(axes)) - textPrint.indent() - - for i in range(axes): - axis = joystick.get_axis(i) - textPrint.tprint(screen, "Axis {} value: {:>6.3f}".format(i, axis)) - textPrint.unindent() - - buttons = joystick.get_numbuttons() - textPrint.tprint(screen, "Number of buttons: {}".format(buttons)) - textPrint.indent() - - for i in range(buttons): - button = joystick.get_button(i) - textPrint.tprint(screen, - "Button {:>2} value: {}".format(i, button)) - textPrint.unindent() - - hats = joystick.get_numhats() - textPrint.tprint(screen, "Number of hats: {}".format(hats)) - textPrint.indent() - - # Hat position. All or nothing for direction, not a float like - # get_axis(). Position is a tuple of int values (x, y). - for i in range(hats): - hat = joystick.get_hat(i) - textPrint.tprint(screen, "Hat {} value: {}".format(i, str(hat))) - textPrint.unindent() - - textPrint.unindent() - - # - # ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT - # - - # Go ahead and update the screen with what we've drawn. - pygame.display.flip() - - # Limit to 20 frames per second. - clock.tick(20) - -# Close the window and quit. -# If you forget this line, the program will 'hang' -# on exit if running from IDLE. -pygame.quit() \ No newline at end of file diff --git a/r3.py b/r3.py index 04ffd67..d60d05f 100644 --- a/r3.py +++ b/r3.py @@ -7,7 +7,7 @@ import platform import subprocess pygame.init() screen = pygame.display.set_mode((800, 480)) -pygame.display.set_caption('The Red Robot Radio 1.0.0 - Virtualx Game Engine') +pygame.display.set_caption('The Red Robot Radio 1.0.1 - Virtualx Game Engine') font = pygame.font.Font(None, 30) clock = pygame.time.Clock() FPS = 6000