first bk transition
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1 changed files with 30 additions and 6 deletions
36
r3.py
36
r3.py
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@ -178,6 +178,8 @@ else:
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running = True
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live = True
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complete = False
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bx = 0
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by = 0
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debug = False # This set debug mode
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#rect = pygame.Rect((0, 0), (32, 32))
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#image = pygame.Surface((32, 32))
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@ -188,20 +190,42 @@ else:
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dt = clock.tick(FPS) / 1000
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#screen.fill(BLACK)
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datetime.datetime.now()
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#bx = 0
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#by = 0
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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quit()
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_w:
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by = -1
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elif event.key == pygame.K_s:
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by = 1
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elif event.key == pygame.K_a:
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bx = -1
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elif event.key == pygame.K_d:
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bx = 1
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elif event.type == pygame.KEYUP:
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if event.key == pygame.K_w:
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by = 0
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elif event.key == pygame.K_s:
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by = 0
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elif event.key == pygame.K_a:
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bx = 0
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elif event.key == pygame.K_d:
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bx = 0
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#ax and ay are for left stick
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ax = joystick.get_axis(0)
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ay = joystick.get_axis(1)
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if gamepad == 1:
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#bx = 0
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#by = 0
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#if gamepad == 1:
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#bx and by are for right stick
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bx = joystick.get_axis(2)
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by = joystick.get_axis(3)
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elif gamepad == 2:
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#bx = joystick.get_axis(2)
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#by = joystick.get_axis(3)
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#elif gamepad == 2:
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#bx and by are for right stick
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bx = joystick.get_axis(3)
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by = joystick.get_axis(4)
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#bx = joystick.get_axis(3)
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#by = joystick.get_axis(4)
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#b0 is for cross button on ds4
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b0 = joystick.get_button(0)
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#b1 is for circle button on ds4
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