code cleanup
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parent
1702acdcbb
commit
e8343d9fcf
1 changed files with 5 additions and 17 deletions
22
r3.py
22
r3.py
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@ -281,7 +281,7 @@ else:
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if music:
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if music:
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pygame.mixer.music.play(-1)
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pygame.mixer.music.play(-1)
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running = True
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running = True
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rstate = 0
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rstate = 1
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# 0 for title screen
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# 0 for title screen
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# 1 for live spaceship
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# 1 for live spaceship
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# 2 for crashed spaceship
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# 2 for crashed spaceship
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@ -541,37 +541,25 @@ while running:
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screen.blit(wall2.image, wall2.rect)
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screen.blit(wall2.image, wall2.rect)
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screen.blit(wall3.image, wall3.rect)
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screen.blit(wall3.image, wall3.rect)
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screen.blit(wall4.image, wall4.rect)
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screen.blit(wall4.image, wall4.rect)
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elif complete:
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playhr = (int(runtime / 3600000))
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playmin = (int(runtime / 60000) - (playhr * 60))
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playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
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playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
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playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
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#screen.blit(antenna.image, antenna.rect)
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yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
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screen.blit(yourtimetext, (350, 400))
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yourtime = font.render(str(playtime), True, pygame.Color('white'))
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screen.blit(yourtime, (350, 440))
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else:
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else:
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playhr = (int(runtime / 3600000))
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playhr = (int(runtime / 3600000))
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playmin = (int(runtime / 60000) - (playhr * 60))
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playmin = (int(runtime / 60000) - (playhr * 60))
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playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
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playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
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playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
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playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
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playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
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playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
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#screen.blit(crash.image, crash.rect)
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yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
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yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
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screen.blit(yourtimetext, (350, 400))
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screen.blit(yourtimetext, (350, 400))
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yourtime = font.render(str(playtime), True, pygame.Color('white'))
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yourtime = font.render(str(playtime), True, pygame.Color('white'))
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screen.blit(yourtime, (350, 440))
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screen.blit(yourtime, (350, 440))
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rfps = font.render(str(int(rstate)), True, pygame.Color('white'))
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#rfps = font.render(str(int(rstate)), True, pygame.Color('white'))
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#rfps = font.render(str(int(clock.get_fps())), True, pygame.Color('white'))
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rfps = font.render(str(int(clock.get_fps())), True, pygame.Color('white'))
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screen.blit(rfps, (50, 50))
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screen.blit(rfps, (50, 50))
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if debug:
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if debug:
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sysclock = font.render(str(datetime.datetime.utcnow()), True, pygame.Color('white'))
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sysclock = font.render(str(datetime.datetime.utcnow()), True, pygame.Color('white'))
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cpuarch = font.render(str(platform.machine()), True, pygame.Color('white'))
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cpuarch = font.render(str(platform.machine()), True, pygame.Color('white'))
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playcount = font.render(str(runtime), True, pygame.Color('white'))
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playcount = font.render(str(runtime), True, pygame.Color('white'))
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infox = font.render(str(bx), True, pygame.Color('white'))
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infox = font.render(str(ax), True, pygame.Color('white'))
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infoy = font.render(str(by), True, pygame.Color('white'))
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infoy = font.render(str(ay), True, pygame.Color('white'))
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screen.blit(sysclock, (120, 50))
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screen.blit(sysclock, (120, 50))
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screen.blit(cpuarch, (50, 80))
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screen.blit(cpuarch, (50, 80))
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screen.blit(playcount, (160, 80))
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screen.blit(playcount, (160, 80))
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