code cleanup
This commit is contained in:
parent
b8112eee67
commit
fb5410bbb6
1 changed files with 45 additions and 22 deletions
67
r3.py
67
r3.py
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@ -10,6 +10,7 @@ screen = pygame.display.set_mode((800, 480))
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pygame.display.set_caption('The Red Robot Radio 1.0.1 - Virtualx Game Engine')
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pygame.display.set_caption('The Red Robot Radio 1.0.1 - Virtualx Game Engine')
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font = pygame.font.Font(None, 30)
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font = pygame.font.Font(None, 30)
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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crashbg = 'backgrounds/crash.png'
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FPS = 6000
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FPS = 6000
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ax = 0
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ax = 0
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ay = 0
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ay = 0
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@ -35,33 +36,33 @@ if music:
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#cut_sound = pygame.mixer.Sound(buffer=raw_array)
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#cut_sound = pygame.mixer.Sound(buffer=raw_array)
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#cut_sound.play(-1)
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#cut_sound.play(-1)
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class Background(pygame.sprite.Sprite):
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class Background(pygame.sprite.Sprite):
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def __init__(self):
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def __init__(self,bpicture):
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pygame.sprite.Sprite.__init__(self)
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pygame.sprite.Sprite.__init__(self)
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self.x = 0
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self.x = 0
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self.y = 0
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self.y = 0
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self.image = pygame.image.load('backgrounds/galaxy.png')
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self.image = pygame.image.load(bpicture)
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#self.image = pygame.Surface((32, 32))
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#self.image = pygame.Surface((32, 32))
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#self.image.fill(WHITE)
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#self.image.fill(WHITE)
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self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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self.velocity = [0, 0]
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self.velocity = [0, 0]
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def update(self):
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def update(self):
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self.rect.move_ip(*self.velocity)
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self.rect.move_ip(*self.velocity)
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class Crash(pygame.sprite.Sprite):
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#class Crash(pygame.sprite.Sprite):
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def __init__(self):
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# def __init__(self):
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super().__init__()
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# super().__init__()
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self.image = pygame.image.load('backgrounds/crash.png')
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# self.image = pygame.image.load('backgrounds/crash.png')
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# #self.image = pygame.Surface((32, 32))
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# #self.image.fill(WHITE)
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# self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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# self.velocity = [0, 0]
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#class Antenna(pygame.sprite.Sprite):
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# def __init__(self):
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# super().__init__()
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# self.image = pygame.image.load('backgrounds/antenna.png')
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#self.image = pygame.Surface((32, 32))
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#self.image = pygame.Surface((32, 32))
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#self.image.fill(WHITE)
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#self.image.fill(WHITE)
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self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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# self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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self.velocity = [0, 0]
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# self.velocity = [0, 0]
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class Antenna(pygame.sprite.Sprite):
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def __init__(self):
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super().__init__()
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self.image = pygame.image.load('backgrounds/antenna.png')
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#self.image = pygame.Surface((32, 32))
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#self.image.fill(WHITE)
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self.rect = self.image.get_rect() # Get rect of some size as 'image'.
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self.velocity = [0, 0]
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def update(self):
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def update(self):
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self.rect.move_ip(*self.velocity)
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self.rect.move_ip(*self.velocity)
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class Player(pygame.sprite.Sprite):
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class Player(pygame.sprite.Sprite):
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@ -244,9 +245,9 @@ wall1 = Wallh(-100,-200)
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wall2 = Wallh(2150,-200)
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wall2 = Wallh(2150,-200)
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wall3 = Wallv(-200,-200)
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wall3 = Wallv(-200,-200)
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wall4 = Wallv(-200,800)
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wall4 = Wallv(-200,800)
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background = Background()
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background = Background('backgrounds/galaxy.png')
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crash = Crash()
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#crash = Crash()
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antenna = Antenna()
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#antenna = Antenna()
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running = True
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running = True
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live = True
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live = True
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complete = False
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complete = False
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@ -275,6 +276,7 @@ while running:
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#this trigger spaceship crash event
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#this trigger spaceship crash event
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background('backgrounds/crash.png')
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csfx.play()
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csfx.play()
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elif event.key == pygame.K_r:
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elif event.key == pygame.K_r:
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#this restart the game
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#this restart the game
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@ -302,6 +304,7 @@ while running:
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wall2 = Wallh(2150,-200)
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wall2 = Wallh(2150,-200)
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wall3 = Wallv(-200,-200)
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wall3 = Wallv(-200,-200)
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wall4 = Wallv(-200,800)
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wall4 = Wallv(-200,800)
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background = Background('backgrounds/galaxy.png')
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live = True
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live = True
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complete = False
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complete = False
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if music:
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if music:
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@ -329,75 +332,93 @@ while running:
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if pygame.sprite.collide_rect(player, wall3):
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if pygame.sprite.collide_rect(player, wall3):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, wall4):
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elif pygame.sprite.collide_rect(player, wall4):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, wall1):
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elif pygame.sprite.collide_rect(player, wall1):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, wall2):
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elif pygame.sprite.collide_rect(player, wall2):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, css1):
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elif pygame.sprite.collide_rect(player, css1):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, css2):
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elif pygame.sprite.collide_rect(player, css2):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, css3):
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elif pygame.sprite.collide_rect(player, css3):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, sat1):
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elif pygame.sprite.collide_rect(player, sat1):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, sat2):
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elif pygame.sprite.collide_rect(player, sat2):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, sat3):
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elif pygame.sprite.collide_rect(player, sat3):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, bus1):
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elif pygame.sprite.collide_rect(player, bus1):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, bus2):
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elif pygame.sprite.collide_rect(player, bus2):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, tc1):
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elif pygame.sprite.collide_rect(player, tc1):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, tc2):
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elif pygame.sprite.collide_rect(player, tc2):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, iss1):
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elif pygame.sprite.collide_rect(player, iss1):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, iss2):
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elif pygame.sprite.collide_rect(player, iss2):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, iss3):
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elif pygame.sprite.collide_rect(player, iss3):
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live = False
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live = False
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background(crashbg)
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csfx.play()
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csfx.play()
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elif pygame.sprite.collide_rect(player, goal):
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elif pygame.sprite.collide_rect(player, goal):
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live = False
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live = False
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complete = True
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complete = True
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pygame.mixer.music.stop()
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pygame.mixer.music.stop()
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background = Background('backgrounds/antenna.png')
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lcfx.play()
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lcfx.play()
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player.update()
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player.update()
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css1.update()
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css1.update()
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@ -423,8 +444,10 @@ while running:
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wall2.update()
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wall2.update()
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wall3.update()
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wall3.update()
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wall4.update()
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wall4.update()
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if live:
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background.update()
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screen.blit(background.image, background.rect)
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screen.blit(background.image, background.rect)
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if live:
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#screen.blit(background.image, background.rect)
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screen.blit(ast3.image, ast3.rect)
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screen.blit(ast3.image, ast3.rect)
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screen.blit(ast2.image, ast2.rect)
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screen.blit(ast2.image, ast2.rect)
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screen.blit(ast1.image, ast1.rect)
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screen.blit(ast1.image, ast1.rect)
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@ -455,7 +478,7 @@ while running:
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playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
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playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
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playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
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playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
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playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
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playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
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screen.blit(antenna.image, antenna.rect)
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#screen.blit(antenna.image, antenna.rect)
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yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
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yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
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screen.blit(yourtimetext, (350, 400))
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screen.blit(yourtimetext, (350, 400))
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yourtime = font.render(str(playtime), True, pygame.Color('white'))
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yourtime = font.render(str(playtime), True, pygame.Color('white'))
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@ -466,7 +489,7 @@ while running:
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playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
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playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
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playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
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playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
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playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
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playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
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screen.blit(crash.image, crash.rect)
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#screen.blit(crash.image, crash.rect)
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yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
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yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
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screen.blit(yourtimetext, (350, 400))
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screen.blit(yourtimetext, (350, 400))
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yourtime = font.render(str(playtime), True, pygame.Color('white'))
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yourtime = font.render(str(playtime), True, pygame.Color('white'))
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