code cleanup

This commit is contained in:
Page Asgardius 2022-04-22 10:05:00 -07:00
parent b8112eee67
commit fb5410bbb6

67
r3.py
View file

@ -10,6 +10,7 @@ screen = pygame.display.set_mode((800, 480))
pygame.display.set_caption('The Red Robot Radio 1.0.1 - Virtualx Game Engine') pygame.display.set_caption('The Red Robot Radio 1.0.1 - Virtualx Game Engine')
font = pygame.font.Font(None, 30) font = pygame.font.Font(None, 30)
clock = pygame.time.Clock() clock = pygame.time.Clock()
crashbg = 'backgrounds/crash.png'
FPS = 6000 FPS = 6000
ax = 0 ax = 0
ay = 0 ay = 0
@ -35,33 +36,33 @@ if music:
#cut_sound = pygame.mixer.Sound(buffer=raw_array) #cut_sound = pygame.mixer.Sound(buffer=raw_array)
#cut_sound.play(-1) #cut_sound.play(-1)
class Background(pygame.sprite.Sprite): class Background(pygame.sprite.Sprite):
def __init__(self): def __init__(self,bpicture):
pygame.sprite.Sprite.__init__(self) pygame.sprite.Sprite.__init__(self)
self.x = 0 self.x = 0
self.y = 0 self.y = 0
self.image = pygame.image.load('backgrounds/galaxy.png') self.image = pygame.image.load(bpicture)
#self.image = pygame.Surface((32, 32)) #self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE) #self.image.fill(WHITE)
self.rect = self.image.get_rect() # Get rect of some size as 'image'. self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.velocity = [0, 0] self.velocity = [0, 0]
def update(self): def update(self):
self.rect.move_ip(*self.velocity) self.rect.move_ip(*self.velocity)
class Crash(pygame.sprite.Sprite): #class Crash(pygame.sprite.Sprite):
def __init__(self): # def __init__(self):
super().__init__() # super().__init__()
self.image = pygame.image.load('backgrounds/crash.png') # self.image = pygame.image.load('backgrounds/crash.png')
# #self.image = pygame.Surface((32, 32))
# #self.image.fill(WHITE)
# self.rect = self.image.get_rect() # Get rect of some size as 'image'.
# self.velocity = [0, 0]
#class Antenna(pygame.sprite.Sprite):
# def __init__(self):
# super().__init__()
# self.image = pygame.image.load('backgrounds/antenna.png')
#self.image = pygame.Surface((32, 32)) #self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE) #self.image.fill(WHITE)
self.rect = self.image.get_rect() # Get rect of some size as 'image'. # self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.velocity = [0, 0] # self.velocity = [0, 0]
class Antenna(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load('backgrounds/antenna.png')
#self.image = pygame.Surface((32, 32))
#self.image.fill(WHITE)
self.rect = self.image.get_rect() # Get rect of some size as 'image'.
self.velocity = [0, 0]
def update(self): def update(self):
self.rect.move_ip(*self.velocity) self.rect.move_ip(*self.velocity)
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
@ -244,9 +245,9 @@ wall1 = Wallh(-100,-200)
wall2 = Wallh(2150,-200) wall2 = Wallh(2150,-200)
wall3 = Wallv(-200,-200) wall3 = Wallv(-200,-200)
wall4 = Wallv(-200,800) wall4 = Wallv(-200,800)
background = Background() background = Background('backgrounds/galaxy.png')
crash = Crash() #crash = Crash()
antenna = Antenna() #antenna = Antenna()
running = True running = True
live = True live = True
complete = False complete = False
@ -275,6 +276,7 @@ while running:
#this trigger spaceship crash event #this trigger spaceship crash event
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background('backgrounds/crash.png')
csfx.play() csfx.play()
elif event.key == pygame.K_r: elif event.key == pygame.K_r:
#this restart the game #this restart the game
@ -302,6 +304,7 @@ while running:
wall2 = Wallh(2150,-200) wall2 = Wallh(2150,-200)
wall3 = Wallv(-200,-200) wall3 = Wallv(-200,-200)
wall4 = Wallv(-200,800) wall4 = Wallv(-200,800)
background = Background('backgrounds/galaxy.png')
live = True live = True
complete = False complete = False
if music: if music:
@ -329,75 +332,93 @@ while running:
if pygame.sprite.collide_rect(player, wall3): if pygame.sprite.collide_rect(player, wall3):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, wall4): elif pygame.sprite.collide_rect(player, wall4):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, wall1): elif pygame.sprite.collide_rect(player, wall1):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, wall2): elif pygame.sprite.collide_rect(player, wall2):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, css1): elif pygame.sprite.collide_rect(player, css1):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, css2): elif pygame.sprite.collide_rect(player, css2):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, css3): elif pygame.sprite.collide_rect(player, css3):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, sat1): elif pygame.sprite.collide_rect(player, sat1):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, sat2): elif pygame.sprite.collide_rect(player, sat2):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, sat3): elif pygame.sprite.collide_rect(player, sat3):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, bus1): elif pygame.sprite.collide_rect(player, bus1):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, bus2): elif pygame.sprite.collide_rect(player, bus2):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, tc1): elif pygame.sprite.collide_rect(player, tc1):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, tc2): elif pygame.sprite.collide_rect(player, tc2):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, iss1): elif pygame.sprite.collide_rect(player, iss1):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, iss2): elif pygame.sprite.collide_rect(player, iss2):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, iss3): elif pygame.sprite.collide_rect(player, iss3):
live = False live = False
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background(crashbg)
csfx.play() csfx.play()
elif pygame.sprite.collide_rect(player, goal): elif pygame.sprite.collide_rect(player, goal):
live = False live = False
complete = True complete = True
pygame.mixer.music.stop() pygame.mixer.music.stop()
background = Background('backgrounds/antenna.png')
lcfx.play() lcfx.play()
player.update() player.update()
css1.update() css1.update()
@ -423,8 +444,10 @@ while running:
wall2.update() wall2.update()
wall3.update() wall3.update()
wall4.update() wall4.update()
if live: background.update()
screen.blit(background.image, background.rect) screen.blit(background.image, background.rect)
if live:
#screen.blit(background.image, background.rect)
screen.blit(ast3.image, ast3.rect) screen.blit(ast3.image, ast3.rect)
screen.blit(ast2.image, ast2.rect) screen.blit(ast2.image, ast2.rect)
screen.blit(ast1.image, ast1.rect) screen.blit(ast1.image, ast1.rect)
@ -455,7 +478,7 @@ while running:
playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600)) playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000)) playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec) playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
screen.blit(antenna.image, antenna.rect) #screen.blit(antenna.image, antenna.rect)
yourtimetext = font.render(str("Your Time"), True, pygame.Color('white')) yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
screen.blit(yourtimetext, (350, 400)) screen.blit(yourtimetext, (350, 400))
yourtime = font.render(str(playtime), True, pygame.Color('white')) yourtime = font.render(str(playtime), True, pygame.Color('white'))
@ -466,7 +489,7 @@ while running:
playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600)) playsec = (int(runtime / 1000) - (playmin * 60) - (playhr * 3600))
playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000)) playmsec = (runtime - (playsec * 1000) - (playmin * 60000) - (playhr * 3600000))
playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec) playtime = "%d:%02d:%02d:%03d" % (playhr, playmin, playsec, playmsec)
screen.blit(crash.image, crash.rect) #screen.blit(crash.image, crash.rect)
yourtimetext = font.render(str("Your Time"), True, pygame.Color('white')) yourtimetext = font.render(str("Your Time"), True, pygame.Color('white'))
screen.blit(yourtimetext, (350, 400)) screen.blit(yourtimetext, (350, 400))
yourtime = font.render(str(playtime), True, pygame.Color('white')) yourtime = font.render(str(playtime), True, pygame.Color('white'))