new release
|
@ -1 +0,0 @@
|
|||
4.1.1.stable
|
|
@ -1 +0,0 @@
|
|||
|
|
@ -1,54 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
package="com.godot.game"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0"
|
||||
android:installLocation="auto" >
|
||||
|
||||
<supports-screens
|
||||
android:smallScreens="true"
|
||||
android:normalScreens="true"
|
||||
android:largeScreens="true"
|
||||
android:xlargeScreens="true" />
|
||||
|
||||
<uses-feature
|
||||
android:glEsVersion="0x00030000"
|
||||
android:required="true" />
|
||||
|
||||
<application
|
||||
android:label="@string/godot_project_name_string"
|
||||
android:allowBackup="false"
|
||||
android:icon="@mipmap/icon"
|
||||
android:appCategory="game"
|
||||
android:isGame="true"
|
||||
android:hasFragileUserData="false"
|
||||
android:requestLegacyExternalStorage="false"
|
||||
tools:ignore="GoogleAppIndexingWarning" >
|
||||
|
||||
<!-- Records the version of the Godot editor used for building -->
|
||||
<meta-data
|
||||
android:name="org.godotengine.editor.version"
|
||||
android:value="${godotEditorVersion}" />
|
||||
|
||||
<activity
|
||||
android:name=".GodotApp"
|
||||
android:label="@string/godot_project_name_string"
|
||||
android:theme="@style/GodotAppSplashTheme"
|
||||
android:launchMode="singleInstance"
|
||||
android:excludeFromRecents="false"
|
||||
android:exported="true"
|
||||
android:screenOrientation="landscape"
|
||||
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
|
||||
android:resizeableActivity="false"
|
||||
tools:ignore="UnusedAttribute" >
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
|
||||
</application>
|
||||
|
||||
</manifest>
|
|
@ -1,8 +0,0 @@
|
|||
apply plugin: 'com.android.asset-pack'
|
||||
|
||||
assetPack {
|
||||
packName = "installTime" // Directory name for the asset pack
|
||||
dynamicDelivery {
|
||||
deliveryType = "install-time" // Delivery mode
|
||||
}
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
extends Label
|
||||
|
||||
var frequency = 5
|
||||
var amplitude = 550
|
||||
var time = 0
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
#pass
|
||||
time += delta
|
||||
var movement = cos(time*frequency)*amplitude
|
||||
position.y+=movement * delta
|
|
@ -1,21 +0,0 @@
|
|||
extends TextureButton
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
var button = Button.new()
|
||||
button.text = "Home"
|
||||
button.pressed.connect(self._button_pressed)
|
||||
add_child(button)
|
||||
|
||||
func _button_pressed():
|
||||
Global.live = 0
|
||||
#_title()
|
||||
|
||||
func _title():
|
||||
# This is like autoloading the scene, only
|
||||
# it happens after already loading the main scene.
|
||||
get_tree().change_scene_to_file("res://title.tscn")
|
||||
#get_tree().root.add_child(title)
|
||||
#get_tree().root.remove_child(boot)
|
||||
#boot.queue_free()
|
|
@ -1,8 +0,0 @@
|
|||
extends Label
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
var hour = int(Global.time / 3600000)
|
||||
var min = int(Global.time / 60000) - (hour * 60)
|
||||
var sec = int(Global.time / 1000) - (min * 60) - (hour * 3600)
|
||||
set_text("Your time: " + str(hour) + ":" + str(min) + ":" + str(sec) + ":" + str(Global.time - (sec * 1000) - (min * 60000) - (hour * 3600000)));
|
|
@ -1,58 +0,0 @@
|
|||
extends Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
var galaxy = load("res://levels/galaxy.tscn").instantiate()
|
||||
var wait
|
||||
|
||||
func _ready():
|
||||
get_tree().root.add_child.call_deferred(galaxy)
|
||||
wait = Time.get_ticks_msec()
|
||||
#pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
if (Time.get_ticks_msec() - wait) >= 1000 && (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)):
|
||||
#print("Mouse Click/Unclick at: ", event.position)
|
||||
_title()
|
||||
elif Input.is_key_pressed(KEY_C):
|
||||
Global.live = 2
|
||||
elif Input.is_key_pressed(KEY_V):
|
||||
Global.live = 3
|
||||
if Global.live == 0:
|
||||
_title()
|
||||
elif Global.live == 2:
|
||||
_crash()
|
||||
elif Global.live == 3:
|
||||
_complete()
|
||||
#pass
|
||||
|
||||
func _title():
|
||||
# This is like autoloading the scene, only
|
||||
# it happens after already loading the main scene.
|
||||
get_tree().root.remove_child(galaxy)
|
||||
get_tree().change_scene_to_file("res://title.tscn")
|
||||
#get_tree().root.add_child(title)
|
||||
#get_tree().root.remove_child(boot)
|
||||
#boot.queue_free()
|
||||
|
||||
func _crash():
|
||||
# This is like autoloading the scene, only
|
||||
# it happens after already loading the main scene.
|
||||
Global.time = Time.get_ticks_msec() - wait
|
||||
get_tree().root.remove_child(galaxy)
|
||||
get_tree().change_scene_to_file("res://backgounds/supernova.tscn")
|
||||
#get_tree().root.add_child(title)
|
||||
#get_tree().root.remove_child(boot)
|
||||
#boot.queue_free()
|
||||
|
||||
func _complete():
|
||||
# This is like autoloading the scene, only
|
||||
# it happens after already loading the main scene.
|
||||
Global.time = Time.get_ticks_msec() - wait
|
||||
get_tree().root.remove_child(galaxy)
|
||||
get_tree().change_scene_to_file("res://backgounds/radio.tscn")
|
||||
#get_tree().root.add_child(title)
|
||||
#get_tree().root.remove_child(boot)
|
||||
#boot.queue_free()
|
|
@ -1,3 +0,0 @@
|
|||
[remap]
|
||||
|
||||
path="res://.godot/exported/133200997/export-5dc34f92c835e10cadc27730eeed8063-galaxy.scn"
|
|
@ -1,29 +0,0 @@
|
|||
extends Node2D
|
||||
|
||||
var crash := AudioStreamPlayer.new()
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
add_child(crash)
|
||||
var titlemusic = load("res://sfx/complete.ogg")
|
||||
crash.stream = titlemusic
|
||||
crash.play(0)
|
||||
#pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
func _input(event):
|
||||
# Mouse in viewport coordinates.
|
||||
if event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER):
|
||||
#print("Mouse Click/Unclick at: ", event.position)
|
||||
_title()
|
||||
|
||||
func _title():
|
||||
# This is like autoloading the scene, only
|
||||
# it happens after already loading the main scene.
|
||||
get_tree().change_scene_to_file("res://title.tscn")
|
||||
#get_tree().root.add_child(title)
|
||||
#get_tree().root.remove_child(boot)
|
||||
#boot.queue_free()
|
|
@ -1,3 +0,0 @@
|
|||
[remap]
|
||||
|
||||
path="res://.godot/exported/133200997/export-975de158b782c4f9fadce52ab50e7bb6-radio.scn"
|
|
@ -1,29 +0,0 @@
|
|||
extends Node2D
|
||||
|
||||
var crash := AudioStreamPlayer.new()
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
add_child(crash)
|
||||
var titlemusic = load("res://sfx/crash.ogg")
|
||||
crash.stream = titlemusic
|
||||
crash.play(0)
|
||||
#pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
func _input(event):
|
||||
# Mouse in viewport coordinates.
|
||||
if event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER):
|
||||
#print("Mouse Click/Unclick at: ", event.position)
|
||||
_title()
|
||||
|
||||
func _title():
|
||||
# This is like autoloading the scene, only
|
||||
# it happens after already loading the main scene.
|
||||
get_tree().change_scene_to_file("res://title.tscn")
|
||||
#get_tree().root.add_child(title)
|
||||
#get_tree().root.remove_child(boot)
|
||||
#boot.queue_free()
|
|
@ -1,3 +0,0 @@
|
|||
[remap]
|
||||
|
||||
path="res://.godot/exported/133200997/export-228f9a72433b6fda3bfd8f898250f2ba-supernova.scn"
|
|
@ -1,58 +0,0 @@
|
|||
extends Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
var wormhole = load("res://levels/wormhole.tscn").instantiate()
|
||||
var wait
|
||||
|
||||
func _ready():
|
||||
get_tree().root.add_child.call_deferred(wormhole)
|
||||
wait = Time.get_ticks_msec()
|
||||
#pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
if (Time.get_ticks_msec() - wait) >= 1000 && (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)):
|
||||
#print("Mouse Click/Unclick at: ", event.position)
|
||||
_title()
|
||||
elif Input.is_key_pressed(KEY_C):
|
||||
Global.live = 2
|
||||
elif Input.is_key_pressed(KEY_V):
|
||||
Global.live = 3
|
||||
if Global.live == 0:
|
||||
_title()
|
||||
elif Global.live == 2:
|
||||
_crash()
|
||||
elif Global.live == 3:
|
||||
_complete()
|
||||
#pass
|
||||
|
||||
func _title():
|
||||
# This is like autoloading the scene, only
|
||||
# it happens after already loading the main scene.
|
||||
get_tree().root.remove_child(wormhole)
|
||||
get_tree().change_scene_to_file("res://title.tscn")
|
||||
#get_tree().root.add_child(title)
|
||||
#get_tree().root.remove_child(boot)
|
||||
#boot.queue_free()
|
||||
|
||||
func _crash():
|
||||
# This is like autoloading the scene, only
|
||||
# it happens after already loading the main scene.
|
||||
Global.time = Time.get_ticks_msec() - wait
|
||||
get_tree().root.remove_child(wormhole)
|
||||
get_tree().change_scene_to_file("res://backgounds/supernova.tscn")
|
||||
#get_tree().root.add_child(title)
|
||||
#get_tree().root.remove_child(boot)
|
||||
#boot.queue_free()
|
||||
|
||||
func _complete():
|
||||
# This is like autoloading the scene, only
|
||||
# it happens after already loading the main scene.
|
||||
Global.time = Time.get_ticks_msec() - wait
|
||||
get_tree().root.remove_child(wormhole)
|
||||
get_tree().change_scene_to_file("res://backgounds/radio.tscn")
|
||||
#get_tree().root.add_child(title)
|
||||
#get_tree().root.remove_child(boot)
|
||||
#boot.queue_free()
|
|
@ -1,3 +0,0 @@
|
|||
[remap]
|
||||
|
||||
path="res://.godot/exported/133200997/export-f4f785800cae339529ccd8a9430ad761-wormhole.scn"
|
|
@ -1,32 +0,0 @@
|
|||
extends Node
|
||||
|
||||
var title = preload("res://title.tscn").instantiate()
|
||||
var boot = preload("res://bootclick.tscn").instantiate()
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
#add_child(title)
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _init():
|
||||
|
||||
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
func _input(event):
|
||||
# Mouse in viewport coordinates.
|
||||
if event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER):
|
||||
#print("Mouse Click/Unclick at: ", event.position)
|
||||
_title()
|
||||
|
||||
func _title():
|
||||
# This is like autoloading the scene, only
|
||||
# it happens after already loading the main scene.
|
||||
get_tree().change_scene_to_file("res://title.tscn")
|
||||
#get_tree().root.add_child(title)
|
||||
#get_tree().root.remove_child(boot)
|
||||
#boot.queue_free()
|
|
@ -1,3 +0,0 @@
|
|||
[remap]
|
||||
|
||||
path="res://.godot/exported/133200997/export-7fd8935eb67f995c13e377a875bca916-bootclick.scn"
|
|
@ -1,4 +0,0 @@
|
|||
extends Label
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
set_text("FPS: " + str(Engine.get_frames_per_second()));
|
|
@ -1,14 +0,0 @@
|
|||
extends Node
|
||||
|
||||
var live
|
||||
var time
|
||||
var origmpos
|
||||
var mousepos
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
Before Width: | Height: | Size: 69 KiB |
|
@ -1,41 +0,0 @@
|
|||
extends Sprite2D
|
||||
|
||||
var origpos
|
||||
#var origmpos
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
#var velocity = Input.get_vector("move_left", "move_right", "move_forward", "move_back")
|
||||
func _ready():
|
||||
origpos = self.position
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
#pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
var xm = 0
|
||||
var ym = 0
|
||||
var velocity = Vector2.ZERO
|
||||
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
||||
self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
|
||||
else:
|
||||
if Input.is_action_pressed("ui_left"):
|
||||
xm = -1
|
||||
if Input.is_action_pressed("ui_right"):
|
||||
xm = 1
|
||||
if Input.is_action_pressed("ui_up"):
|
||||
ym = -1
|
||||
if Input.is_action_pressed("ui_down"):
|
||||
ym = 1
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
|
||||
origpos = self.position
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
position += velocity * delta
|
||||
if position.x < 782 && position.x > 496:
|
||||
if position.y < 468 && position.y > 270:
|
||||
Global.live = 3
|
||||
#pass
|
|
@ -1,45 +0,0 @@
|
|||
extends Sprite2D
|
||||
|
||||
var origpos
|
||||
var ctime
|
||||
#var origmpos
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
#var velocity = Input.get_vector("move_left", "move_right", "move_forward", "move_back")
|
||||
func _ready():
|
||||
origpos = self.position
|
||||
ctime = Time.get_ticks_msec()
|
||||
Global.origmpos = get_viewport().get_mouse_position()
|
||||
#pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
var xm = 0
|
||||
var ym = 0
|
||||
var velocity = Vector2.ZERO
|
||||
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * -10000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -10000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||
if (Time.get_ticks_msec() - ctime) <= 67:
|
||||
Global.origmpos = get_viewport().get_mouse_position()
|
||||
Global.mousepos = get_viewport().get_mouse_position() - Global.origmpos
|
||||
else :
|
||||
Global.mousepos = get_viewport().get_mouse_position() - Global.origmpos
|
||||
self.position = Vector2(origpos.x+Global.mousepos.x, origpos.y+Global.mousepos.y)
|
||||
else:
|
||||
if Input.is_action_pressed("ui_left"):
|
||||
xm = -1
|
||||
if Input.is_action_pressed("ui_right"):
|
||||
xm = 1
|
||||
if Input.is_action_pressed("ui_up"):
|
||||
ym = -1
|
||||
if Input.is_action_pressed("ui_down"):
|
||||
ym = 1
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * -10000 * xm * delta)-Vector2.UP.rotated(rotation) * -10000 * ym * delta
|
||||
origpos = self.position
|
||||
Global.origmpos = get_viewport().get_mouse_position()
|
||||
ctime = Time.get_ticks_msec()
|
||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
position += velocity * delta
|
||||
#pass
|
|
@ -1,38 +0,0 @@
|
|||
extends Sprite2D
|
||||
|
||||
var origpos
|
||||
#var origmpos
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
#var velocity = Input.get_vector("move_left", "move_right", "move_forward", "move_back")
|
||||
func _ready():
|
||||
origpos = self.position
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
var xm = 0
|
||||
var ym = 0
|
||||
var velocity = Vector2.ZERO
|
||||
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * -20000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -20000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
||||
self.position = Vector2(origpos.x+(Global.mousepos.x*2), origpos.y+(Global.mousepos.y*2))
|
||||
else:
|
||||
if Input.is_action_pressed("ui_left"):
|
||||
xm = -1
|
||||
if Input.is_action_pressed("ui_right"):
|
||||
xm = 1
|
||||
if Input.is_action_pressed("ui_up"):
|
||||
ym = -1
|
||||
if Input.is_action_pressed("ui_down"):
|
||||
ym = 1
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * -20000 * xm * delta)-Vector2.UP.rotated(rotation) * -20000 * ym * delta
|
||||
origpos = self.position
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
position += velocity * delta
|
||||
#pass
|
|
@ -1,38 +0,0 @@
|
|||
extends Sprite2D
|
||||
|
||||
var origpos
|
||||
#var origmpos
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
#var velocity = Input.get_vector("move_left", "move_right", "move_forward", "move_back")
|
||||
func _ready():
|
||||
origpos = self.position
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
#pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
var xm = 0
|
||||
var ym = 0
|
||||
var velocity = Vector2.ZERO
|
||||
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * -30000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -30000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
||||
self.position = Vector2(origpos.x+(Global.mousepos.x*3), origpos.y+(Global.mousepos.y*3))
|
||||
else:
|
||||
if Input.is_action_pressed("ui_left"):
|
||||
xm = -1
|
||||
if Input.is_action_pressed("ui_right"):
|
||||
xm = 1
|
||||
if Input.is_action_pressed("ui_up"):
|
||||
ym = -1
|
||||
if Input.is_action_pressed("ui_down"):
|
||||
ym = 1
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * -30000 * xm * delta)-Vector2.UP.rotated(rotation) * -30000 * ym * delta
|
||||
origpos = self.position
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
position += velocity * delta
|
||||
#pass
|
|
@ -1,41 +0,0 @@
|
|||
extends Sprite2D
|
||||
|
||||
var origpos
|
||||
#var origmpos
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
#var velocity = Input.get_vector("move_left", "move_right", "move_forward", "move_back")
|
||||
func _ready():
|
||||
origpos = self.position
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
#pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
var xm = 0
|
||||
var ym = 0
|
||||
var velocity = Vector2.ZERO
|
||||
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
||||
self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
|
||||
else:
|
||||
if Input.is_action_pressed("ui_left"):
|
||||
xm = -1
|
||||
if Input.is_action_pressed("ui_right"):
|
||||
xm = 1
|
||||
if Input.is_action_pressed("ui_up"):
|
||||
ym = -1
|
||||
if Input.is_action_pressed("ui_down"):
|
||||
ym = 1
|
||||
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
|
||||
origpos = self.position
|
||||
#origmpos = get_viewport().get_mouse_position()
|
||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||
position += velocity * delta
|
||||
if position.x < 782 && position.x > 496:
|
||||
if position.y < 468 && position.y > 270:
|
||||
Global.live = 2
|
||||
#pass
|
|
@ -1,17 +0,0 @@
|
|||
extends Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
var bgsound := AudioStreamPlayer.new()
|
||||
|
||||
func _ready():
|
||||
add_child(bgsound)
|
||||
var titlemusic = load("res://music/alien-bulls.mp3")
|
||||
bgsound.stream = titlemusic
|
||||
bgsound.play(0)
|
||||
#pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
|
@ -1,3 +0,0 @@
|
|||
[remap]
|
||||
|
||||
path="res://.godot/exported/133200997/export-0e3e44c8ed33cffd1bff12c9daac7741-galaxy.scn"
|
|
@ -1,17 +0,0 @@
|
|||
extends Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
var bgsound := AudioStreamPlayer.new()
|
||||
|
||||
func _ready():
|
||||
add_child(bgsound)
|
||||
var titlemusic = load("res://music/eternity.mp3")
|
||||
bgsound.stream = titlemusic
|
||||
bgsound.play(0)
|
||||
#pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
|
@ -1,3 +0,0 @@
|
|||
[remap]
|
||||
|
||||
path="res://.godot/exported/133200997/export-78b41834dd7296b2db2e9744f40a606f-wormhole.scn"
|
|
@ -1,41 +0,0 @@
|
|||
extends Control
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
var bgsound := AudioStreamPlayer.new()
|
||||
var wait
|
||||
#var galaxy = preload("res://backgounds/galaxy.tscn").instantiate()
|
||||
#var wormhole = preload("res://backgounds/wormhole.tscn").instantiate()
|
||||
|
||||
func _ready():
|
||||
add_child(bgsound)
|
||||
var titlemusic = load("res://music/x-force.mp3")
|
||||
bgsound.stream = titlemusic
|
||||
bgsound.play(0)
|
||||
wait = Time.get_ticks_msec()
|
||||
#pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
||||
|
||||
func _input(event):
|
||||
# Mouse in viewport coordinates.
|
||||
if (Time.get_ticks_msec() - wait) >= 1000 && (event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B)):
|
||||
#print("Mouse Click/Unclick at: ", event.position)
|
||||
_level()
|
||||
elif (Time.get_ticks_msec() - wait) >= 1000 && (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)):
|
||||
get_tree().quit()
|
||||
|
||||
func _level():
|
||||
# This is like autoloading the scene, only
|
||||
# it happens after already loading the main scene.
|
||||
Global.live = 1
|
||||
if randi() % 2 == 0:
|
||||
get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
|
||||
else:
|
||||
get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
|
||||
#get_tree().root.add_child(title)
|
||||
#get_tree().root.remove_child(boot)
|
||||
#boot.queue_free()
|
|
@ -1,3 +0,0 @@
|
|||
[remap]
|
||||
|
||||
path="res://.godot/exported/133200997/export-83ab91b9e9b044f82378160816dcd4b5-title.scn"
|
|
@ -1,243 +0,0 @@
|
|||
// Gradle build config for Godot Engine's Android port.
|
||||
buildscript {
|
||||
apply from: 'config.gradle'
|
||||
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
}
|
||||
dependencies {
|
||||
classpath libraries.androidGradlePlugin
|
||||
classpath libraries.kotlinGradlePlugin
|
||||
}
|
||||
}
|
||||
|
||||
plugins {
|
||||
id 'com.android.application'
|
||||
id 'org.jetbrains.kotlin.android'
|
||||
}
|
||||
|
||||
apply from: 'config.gradle'
|
||||
|
||||
allprojects {
|
||||
repositories {
|
||||
google()
|
||||
mavenCentral()
|
||||
|
||||
// Godot user plugins custom maven repos
|
||||
String[] mavenRepos = getGodotPluginsMavenRepos()
|
||||
if (mavenRepos != null && mavenRepos.size() > 0) {
|
||||
for (String repoUrl : mavenRepos) {
|
||||
maven {
|
||||
url repoUrl
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
configurations {
|
||||
// Initializes a placeholder for the devImplementation dependency configuration.
|
||||
devImplementation {}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
implementation libraries.kotlinStdLib
|
||||
implementation libraries.androidxFragment
|
||||
|
||||
if (rootProject.findProject(":lib")) {
|
||||
implementation project(":lib")
|
||||
} else if (rootProject.findProject(":godot:lib")) {
|
||||
implementation project(":godot:lib")
|
||||
} else {
|
||||
// Godot gradle build mode. In this scenario this project is the only one around and the Godot
|
||||
// library is available through the pre-generated godot-lib.*.aar android archive files.
|
||||
debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
|
||||
devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
|
||||
releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
|
||||
}
|
||||
|
||||
// Godot user plugins remote dependencies
|
||||
String[] remoteDeps = getGodotPluginsRemoteBinaries()
|
||||
if (remoteDeps != null && remoteDeps.size() > 0) {
|
||||
for (String dep : remoteDeps) {
|
||||
implementation dep
|
||||
}
|
||||
}
|
||||
|
||||
// Godot user plugins local dependencies
|
||||
String[] pluginsBinaries = getGodotPluginsLocalBinaries()
|
||||
if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
|
||||
implementation files(pluginsBinaries)
|
||||
}
|
||||
}
|
||||
|
||||
android {
|
||||
compileSdkVersion versions.compileSdk
|
||||
buildToolsVersion versions.buildTools
|
||||
ndkVersion versions.ndkVersion
|
||||
|
||||
compileOptions {
|
||||
sourceCompatibility versions.javaVersion
|
||||
targetCompatibility versions.javaVersion
|
||||
}
|
||||
|
||||
kotlinOptions {
|
||||
jvmTarget = versions.javaVersion
|
||||
}
|
||||
|
||||
assetPacks = [":assetPacks:installTime"]
|
||||
|
||||
defaultConfig {
|
||||
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
|
||||
aaptOptions {
|
||||
ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
|
||||
}
|
||||
|
||||
ndk {
|
||||
String[] export_abi_list = getExportEnabledABIs()
|
||||
abiFilters export_abi_list
|
||||
}
|
||||
|
||||
manifestPlaceholders = [godotEditorVersion: getGodotEditorVersion()]
|
||||
|
||||
// Feel free to modify the application id to your own.
|
||||
applicationId getExportPackageName()
|
||||
versionCode getExportVersionCode()
|
||||
versionName getExportVersionName()
|
||||
minSdkVersion getExportMinSdkVersion()
|
||||
targetSdkVersion getExportTargetSdkVersion()
|
||||
|
||||
missingDimensionStrategy 'products', 'template'
|
||||
}
|
||||
|
||||
lintOptions {
|
||||
abortOnError false
|
||||
disable 'MissingTranslation', 'UnusedResources'
|
||||
}
|
||||
|
||||
ndkVersion versions.ndkVersion
|
||||
|
||||
packagingOptions {
|
||||
exclude 'META-INF/LICENSE'
|
||||
exclude 'META-INF/NOTICE'
|
||||
|
||||
// 'doNotStrip' is enabled for development within Android Studio
|
||||
if (shouldNotStrip()) {
|
||||
doNotStrip '**/*.so'
|
||||
}
|
||||
}
|
||||
|
||||
signingConfigs {
|
||||
debug {
|
||||
if (hasCustomDebugKeystore()) {
|
||||
storeFile new File(getDebugKeystoreFile())
|
||||
storePassword getDebugKeystorePassword()
|
||||
keyAlias getDebugKeyAlias()
|
||||
keyPassword getDebugKeystorePassword()
|
||||
}
|
||||
}
|
||||
|
||||
release {
|
||||
File keystoreFile = new File(getReleaseKeystoreFile())
|
||||
if (keystoreFile.isFile()) {
|
||||
storeFile keystoreFile
|
||||
storePassword getReleaseKeystorePassword()
|
||||
keyAlias getReleaseKeyAlias()
|
||||
keyPassword getReleaseKeystorePassword()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buildTypes {
|
||||
|
||||
debug {
|
||||
// Signing and zip-aligning are skipped for prebuilt builds, but
|
||||
// performed for Godot gradle builds.
|
||||
zipAlignEnabled shouldZipAlign()
|
||||
if (shouldSign()) {
|
||||
signingConfig signingConfigs.debug
|
||||
} else {
|
||||
signingConfig null
|
||||
}
|
||||
}
|
||||
|
||||
dev {
|
||||
initWith debug
|
||||
// Signing and zip-aligning are skipped for prebuilt builds, but
|
||||
// performed for Godot gradle builds.
|
||||
zipAlignEnabled shouldZipAlign()
|
||||
if (shouldSign()) {
|
||||
signingConfig signingConfigs.debug
|
||||
} else {
|
||||
signingConfig null
|
||||
}
|
||||
}
|
||||
|
||||
release {
|
||||
// Signing and zip-aligning are skipped for prebuilt builds, but
|
||||
// performed for Godot gradle builds.
|
||||
zipAlignEnabled shouldZipAlign()
|
||||
if (shouldSign()) {
|
||||
signingConfig signingConfigs.release
|
||||
} else {
|
||||
signingConfig null
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
main {
|
||||
manifest.srcFile 'AndroidManifest.xml'
|
||||
java.srcDirs = ['src']
|
||||
res.srcDirs = ['res']
|
||||
aidl.srcDirs = ['aidl']
|
||||
assets.srcDirs = ['assets']
|
||||
}
|
||||
debug.jniLibs.srcDirs = ['libs/debug', 'libs/debug/vulkan_validation_layers']
|
||||
dev.jniLibs.srcDirs = ['libs/dev']
|
||||
release.jniLibs.srcDirs = ['libs/release']
|
||||
}
|
||||
|
||||
applicationVariants.all { variant ->
|
||||
variant.outputs.all { output ->
|
||||
output.outputFileName = "android_${variant.name}.apk"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
task copyAndRenameDebugApk(type: Copy) {
|
||||
from "$buildDir/outputs/apk/debug/android_debug.apk"
|
||||
into getExportPath()
|
||||
rename "android_debug.apk", getExportFilename()
|
||||
}
|
||||
|
||||
task copyAndRenameDevApk(type: Copy) {
|
||||
from "$buildDir/outputs/apk/dev/android_dev.apk"
|
||||
into getExportPath()
|
||||
rename "android_dev.apk", getExportFilename()
|
||||
}
|
||||
|
||||
task copyAndRenameReleaseApk(type: Copy) {
|
||||
from "$buildDir/outputs/apk/release/android_release.apk"
|
||||
into getExportPath()
|
||||
rename "android_release.apk", getExportFilename()
|
||||
}
|
||||
|
||||
task copyAndRenameDebugAab(type: Copy) {
|
||||
from "$buildDir/outputs/bundle/debug/build-debug.aab"
|
||||
into getExportPath()
|
||||
rename "build-debug.aab", getExportFilename()
|
||||
}
|
||||
|
||||
task copyAndRenameDevAab(type: Copy) {
|
||||
from "$buildDir/outputs/bundle/dev/build-dev.aab"
|
||||
into getExportPath()
|
||||
rename "build-dev.aab", getExportFilename()
|
||||
}
|
||||
|
||||
task copyAndRenameReleaseAab(type: Copy) {
|
||||
from "$buildDir/outputs/bundle/release/build-release.aab"
|
||||
into getExportPath()
|
||||
rename "build-release.aab", getExportFilename()
|
||||
}
|
|
@ -1,370 +0,0 @@
|
|||
ext.versions = [
|
||||
androidGradlePlugin: '7.2.1',
|
||||
compileSdk : 33,
|
||||
// Also update 'platform/android/export/export_plugin.cpp#OPENGL_MIN_SDK_VERSION'
|
||||
minSdk : 21,
|
||||
// Also update 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
|
||||
targetSdk : 33,
|
||||
buildTools : '33.0.2',
|
||||
kotlinVersion : '1.7.0',
|
||||
fragmentVersion : '1.3.6',
|
||||
nexusPublishVersion: '1.1.0',
|
||||
javaVersion : 11,
|
||||
// Also update 'platform/android/detect.py#get_ndk_version()' when this is updated.
|
||||
ndkVersion : '23.2.8568313'
|
||||
|
||||
]
|
||||
|
||||
ext.libraries = [
|
||||
androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
|
||||
kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
|
||||
kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib:$versions.kotlinVersion",
|
||||
androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion",
|
||||
]
|
||||
|
||||
ext.getExportPackageName = { ->
|
||||
// Retrieve the app id from the project property set by the Godot build command.
|
||||
String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
|
||||
// Check if the app id is valid, otherwise use the default.
|
||||
if (appId == null || appId.isEmpty()) {
|
||||
appId = "com.godot.game"
|
||||
}
|
||||
return appId
|
||||
}
|
||||
|
||||
ext.getExportVersionCode = { ->
|
||||
String versionCode = project.hasProperty("export_version_code") ? project.property("export_version_code") : ""
|
||||
if (versionCode == null || versionCode.isEmpty()) {
|
||||
versionCode = "1"
|
||||
}
|
||||
try {
|
||||
return Integer.parseInt(versionCode)
|
||||
} catch (NumberFormatException ignored) {
|
||||
return 1
|
||||
}
|
||||
}
|
||||
|
||||
ext.getExportVersionName = { ->
|
||||
String versionName = project.hasProperty("export_version_name") ? project.property("export_version_name") : ""
|
||||
if (versionName == null || versionName.isEmpty()) {
|
||||
versionName = "1.0"
|
||||
}
|
||||
return versionName
|
||||
}
|
||||
|
||||
ext.getExportMinSdkVersion = { ->
|
||||
String minSdkVersion = project.hasProperty("export_version_min_sdk") ? project.property("export_version_min_sdk") : ""
|
||||
if (minSdkVersion == null || minSdkVersion.isEmpty()) {
|
||||
minSdkVersion = "$versions.minSdk"
|
||||
}
|
||||
try {
|
||||
return Integer.parseInt(minSdkVersion)
|
||||
} catch (NumberFormatException ignored) {
|
||||
return versions.minSdk
|
||||
}
|
||||
}
|
||||
|
||||
ext.getExportTargetSdkVersion = { ->
|
||||
String targetSdkVersion = project.hasProperty("export_version_target_sdk") ? project.property("export_version_target_sdk") : ""
|
||||
if (targetSdkVersion == null || targetSdkVersion.isEmpty()) {
|
||||
targetSdkVersion = "$versions.targetSdk"
|
||||
}
|
||||
try {
|
||||
return Integer.parseInt(targetSdkVersion)
|
||||
} catch (NumberFormatException ignored) {
|
||||
return versions.targetSdk
|
||||
}
|
||||
}
|
||||
|
||||
ext.getGodotEditorVersion = { ->
|
||||
String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : ""
|
||||
if (editorVersion == null || editorVersion.isEmpty()) {
|
||||
// Try the library version first
|
||||
editorVersion = getGodotLibraryVersionName()
|
||||
|
||||
if (editorVersion.isEmpty()) {
|
||||
// Fallback value.
|
||||
editorVersion = "custom_build"
|
||||
}
|
||||
}
|
||||
return editorVersion
|
||||
}
|
||||
|
||||
ext.getGodotLibraryVersionCode = { ->
|
||||
String versionName = ""
|
||||
int versionCode = 1
|
||||
(versionName, versionCode) = getGodotLibraryVersion()
|
||||
return versionCode
|
||||
}
|
||||
|
||||
ext.getGodotLibraryVersionName = { ->
|
||||
String versionName = ""
|
||||
int versionCode = 1
|
||||
(versionName, versionCode) = getGodotLibraryVersion()
|
||||
return versionName
|
||||
}
|
||||
|
||||
ext.generateGodotLibraryVersion = { List<String> requiredKeys ->
|
||||
// Attempt to read the version from the `version.py` file.
|
||||
String libraryVersionName = ""
|
||||
int libraryVersionCode = 0
|
||||
|
||||
File versionFile = new File("../../../version.py")
|
||||
if (versionFile.isFile()) {
|
||||
def map = [:]
|
||||
|
||||
List<String> lines = versionFile.readLines()
|
||||
for (String line in lines) {
|
||||
String[] keyValue = line.split("=")
|
||||
String key = keyValue[0].trim()
|
||||
String value = keyValue[1].trim().replaceAll("\"", "")
|
||||
|
||||
if (requiredKeys.contains(key)) {
|
||||
if (!value.isEmpty()) {
|
||||
map[key] = value
|
||||
}
|
||||
requiredKeys.remove(key)
|
||||
}
|
||||
}
|
||||
|
||||
if (requiredKeys.empty) {
|
||||
libraryVersionName = map.values().join(".")
|
||||
try {
|
||||
if (map.containsKey("status")) {
|
||||
int statusCode = 0
|
||||
String statusValue = map["status"]
|
||||
if (statusValue == null) {
|
||||
statusCode = 0
|
||||
} else if (statusValue.startsWith("dev")) {
|
||||
statusCode = 1
|
||||
} else if (statusValue.startsWith("alpha")) {
|
||||
statusCode = 2
|
||||
} else if (statusValue.startsWith("beta")) {
|
||||
statusCode = 3
|
||||
} else if (statusValue.startsWith("rc")) {
|
||||
statusCode = 4
|
||||
} else if (statusValue.startsWith("stable")) {
|
||||
statusCode = 5
|
||||
} else {
|
||||
statusCode = 0
|
||||
}
|
||||
|
||||
libraryVersionCode = statusCode
|
||||
}
|
||||
|
||||
if (map.containsKey("patch")) {
|
||||
libraryVersionCode += Integer.parseInt(map["patch"]) * 10
|
||||
}
|
||||
|
||||
if (map.containsKey("minor")) {
|
||||
libraryVersionCode += (Integer.parseInt(map["minor"]) * 1000)
|
||||
}
|
||||
|
||||
if (map.containsKey("major")) {
|
||||
libraryVersionCode += (Integer.parseInt(map["major"]) * 100000)
|
||||
}
|
||||
} catch (NumberFormatException ignore) {
|
||||
libraryVersionCode = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (libraryVersionName.isEmpty()) {
|
||||
// Fallback value in case we're unable to read the file.
|
||||
libraryVersionName = "custom_build"
|
||||
}
|
||||
|
||||
if (libraryVersionCode == 0) {
|
||||
libraryVersionCode = 1
|
||||
}
|
||||
|
||||
return [libraryVersionName, libraryVersionCode]
|
||||
}
|
||||
|
||||
ext.getGodotLibraryVersion = { ->
|
||||
List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"]
|
||||
return generateGodotLibraryVersion(requiredKeys)
|
||||
}
|
||||
|
||||
ext.getGodotPublishVersion = { ->
|
||||
List<String> requiredKeys = ["major", "minor", "patch", "status"]
|
||||
String versionName = ""
|
||||
int versionCode = 1
|
||||
(versionName, versionCode) = generateGodotLibraryVersion(requiredKeys)
|
||||
if (!versionName.endsWith("stable")) {
|
||||
versionName += "-SNAPSHOT"
|
||||
}
|
||||
return versionName
|
||||
}
|
||||
|
||||
final String VALUE_SEPARATOR_REGEX = "\\|"
|
||||
|
||||
// get the list of ABIs the project should be exported to
|
||||
ext.getExportEnabledABIs = { ->
|
||||
String enabledABIs = project.hasProperty("export_enabled_abis") ? project.property("export_enabled_abis") : "";
|
||||
if (enabledABIs == null || enabledABIs.isEmpty()) {
|
||||
enabledABIs = "armeabi-v7a|arm64-v8a|x86|x86_64|"
|
||||
}
|
||||
Set<String> exportAbiFilter = [];
|
||||
for (String abi_name : enabledABIs.split(VALUE_SEPARATOR_REGEX)) {
|
||||
if (!abi_name.trim().isEmpty()){
|
||||
exportAbiFilter.add(abi_name);
|
||||
}
|
||||
}
|
||||
return exportAbiFilter;
|
||||
}
|
||||
|
||||
ext.getExportPath = {
|
||||
String exportPath = project.hasProperty("export_path") ? project.property("export_path") : ""
|
||||
if (exportPath == null || exportPath.isEmpty()) {
|
||||
exportPath = "."
|
||||
}
|
||||
return exportPath
|
||||
}
|
||||
|
||||
ext.getExportFilename = {
|
||||
String exportFilename = project.hasProperty("export_filename") ? project.property("export_filename") : ""
|
||||
if (exportFilename == null || exportFilename.isEmpty()) {
|
||||
exportFilename = "godot_android"
|
||||
}
|
||||
return exportFilename
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the project properties for the 'plugins_maven_repos' property and return the list
|
||||
* of maven repos.
|
||||
*/
|
||||
ext.getGodotPluginsMavenRepos = { ->
|
||||
Set<String> mavenRepos = []
|
||||
|
||||
// Retrieve the list of maven repos.
|
||||
if (project.hasProperty("plugins_maven_repos")) {
|
||||
String mavenReposProperty = project.property("plugins_maven_repos")
|
||||
if (mavenReposProperty != null && !mavenReposProperty.trim().isEmpty()) {
|
||||
for (String mavenRepoUrl : mavenReposProperty.split(VALUE_SEPARATOR_REGEX)) {
|
||||
mavenRepos += mavenRepoUrl.trim()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return mavenRepos
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the project properties for the 'plugins_remote_binaries' property and return
|
||||
* it for inclusion in the build dependencies.
|
||||
*/
|
||||
ext.getGodotPluginsRemoteBinaries = { ->
|
||||
Set<String> remoteDeps = []
|
||||
|
||||
// Retrieve the list of remote plugins binaries.
|
||||
if (project.hasProperty("plugins_remote_binaries")) {
|
||||
String remoteDepsList = project.property("plugins_remote_binaries")
|
||||
if (remoteDepsList != null && !remoteDepsList.trim().isEmpty()) {
|
||||
for (String dep: remoteDepsList.split(VALUE_SEPARATOR_REGEX)) {
|
||||
remoteDeps += dep.trim()
|
||||
}
|
||||
}
|
||||
}
|
||||
return remoteDeps
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse the project properties for the 'plugins_local_binaries' property and return
|
||||
* their binaries for inclusion in the build dependencies.
|
||||
*/
|
||||
ext.getGodotPluginsLocalBinaries = { ->
|
||||
Set<String> binDeps = []
|
||||
|
||||
// Retrieve the list of local plugins binaries.
|
||||
if (project.hasProperty("plugins_local_binaries")) {
|
||||
String pluginsList = project.property("plugins_local_binaries")
|
||||
if (pluginsList != null && !pluginsList.trim().isEmpty()) {
|
||||
for (String plugin : pluginsList.split(VALUE_SEPARATOR_REGEX)) {
|
||||
binDeps += plugin.trim()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return binDeps
|
||||
}
|
||||
|
||||
ext.getDebugKeystoreFile = { ->
|
||||
String keystoreFile = project.hasProperty("debug_keystore_file") ? project.property("debug_keystore_file") : ""
|
||||
if (keystoreFile == null || keystoreFile.isEmpty()) {
|
||||
keystoreFile = "."
|
||||
}
|
||||
return keystoreFile
|
||||
}
|
||||
|
||||
ext.hasCustomDebugKeystore = { ->
|
||||
File keystoreFile = new File(getDebugKeystoreFile())
|
||||
return keystoreFile.isFile()
|
||||
}
|
||||
|
||||
ext.getDebugKeystorePassword = { ->
|
||||
String keystorePassword = project.hasProperty("debug_keystore_password") ? project.property("debug_keystore_password") : ""
|
||||
if (keystorePassword == null || keystorePassword.isEmpty()) {
|
||||
keystorePassword = "android"
|
||||
}
|
||||
return keystorePassword
|
||||
}
|
||||
|
||||
ext.getDebugKeyAlias = { ->
|
||||
String keyAlias = project.hasProperty("debug_keystore_alias") ? project.property("debug_keystore_alias") : ""
|
||||
if (keyAlias == null || keyAlias.isEmpty()) {
|
||||
keyAlias = "androiddebugkey"
|
||||
}
|
||||
return keyAlias
|
||||
}
|
||||
|
||||
ext.getReleaseKeystoreFile = { ->
|
||||
String keystoreFile = project.hasProperty("release_keystore_file") ? project.property("release_keystore_file") : ""
|
||||
if (keystoreFile == null || keystoreFile.isEmpty()) {
|
||||
keystoreFile = "."
|
||||
}
|
||||
return keystoreFile
|
||||
}
|
||||
|
||||
ext.getReleaseKeystorePassword = { ->
|
||||
String keystorePassword = project.hasProperty("release_keystore_password") ? project.property("release_keystore_password") : ""
|
||||
return keystorePassword
|
||||
}
|
||||
|
||||
ext.getReleaseKeyAlias = { ->
|
||||
String keyAlias = project.hasProperty("release_keystore_alias") ? project.property("release_keystore_alias") : ""
|
||||
return keyAlias
|
||||
}
|
||||
|
||||
ext.isAndroidStudio = { ->
|
||||
def sysProps = System.getProperties()
|
||||
return sysProps != null && sysProps['idea.platform.prefix'] != null
|
||||
}
|
||||
|
||||
ext.shouldZipAlign = { ->
|
||||
String zipAlignFlag = project.hasProperty("perform_zipalign") ? project.property("perform_zipalign") : ""
|
||||
if (zipAlignFlag == null || zipAlignFlag.isEmpty()) {
|
||||
if (isAndroidStudio()) {
|
||||
zipAlignFlag = "true"
|
||||
} else {
|
||||
zipAlignFlag = "false"
|
||||
}
|
||||
}
|
||||
return Boolean.parseBoolean(zipAlignFlag)
|
||||
}
|
||||
|
||||
ext.shouldSign = { ->
|
||||
String signFlag = project.hasProperty("perform_signing") ? project.property("perform_signing") : ""
|
||||
if (signFlag == null || signFlag.isEmpty()) {
|
||||
if (isAndroidStudio()) {
|
||||
signFlag = "true"
|
||||
} else {
|
||||
signFlag = "false"
|
||||
}
|
||||
}
|
||||
return Boolean.parseBoolean(signFlag)
|
||||
}
|
||||
|
||||
ext.shouldNotStrip = { ->
|
||||
return isAndroidStudio() || project.hasProperty("doNotStrip")
|
||||
}
|
|
@ -1,25 +0,0 @@
|
|||
# Godot gradle build settings.
|
||||
# These properties apply when running a gradle build from the Godot editor.
|
||||
# NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except
|
||||
# where otherwise specified.
|
||||
|
||||
# For more details on how to configure your build environment visit
|
||||
# https://www.gradle.org/docs/current/userguide/build_environment.html
|
||||
|
||||
android.enableJetifier=true
|
||||
android.useAndroidX=true
|
||||
|
||||
# Specifies the JVM arguments used for the daemon process.
|
||||
# The setting is particularly useful for tweaking memory settings.
|
||||
org.gradle.jvmargs=-Xmx4536m
|
||||
|
||||
# When configured, Gradle will run in incubating parallel mode.
|
||||
# This option should only be used with decoupled projects. More details, visit
|
||||
# https://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
|
||||
# org.gradle.parallel=true
|
||||
|
||||
org.gradle.warning.mode=all
|
||||
|
||||
# Enable resource optimizations for release build.
|
||||
# NOTE: This is turned off for template release build in order to support the build legacy process.
|
||||
android.enableResourceOptimizations=true
|
BIN
android/build/gradle/wrapper/gradle-wrapper.jar
vendored
|
@ -1,5 +0,0 @@
|
|||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4.2-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
185
android/build/gradlew
vendored
|
@ -1,185 +0,0 @@
|
|||
#!/usr/bin/env sh
|
||||
|
||||
#
|
||||
# Copyright 2015 the original author or authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >/dev/null
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
}
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
NONSTOP* )
|
||||
nonstop=true
|
||||
;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
|
||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=`expr $i + 1`
|
||||
done
|
||||
case $i in
|
||||
0) set -- ;;
|
||||
1) set -- "$args0" ;;
|
||||
2) set -- "$args0" "$args1" ;;
|
||||
3) set -- "$args0" "$args1" "$args2" ;;
|
||||
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
# Escape application args
|
||||
save () {
|
||||
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
|
||||
echo " "
|
||||
}
|
||||
APP_ARGS=`save "$@"`
|
||||
|
||||
# Collect all arguments for the java command, following the shell quoting and substitution rules
|
||||
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
|
||||
|
||||
exec "$JAVACMD" "$@"
|
89
android/build/gradlew.bat
vendored
|
@ -1,89 +0,0 @@
|
|||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@rem Gradle startup script for Windows
|
||||
@rem
|
||||
@rem ##########################################################################
|
||||
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:findJavaFromJavaHome
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
echo.
|
||||
echo Please set the JAVA_HOME variable in your environment to match the
|
||||
echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
if "%ERRORLEVEL%"=="0" goto mainEnd
|
||||
|
||||
:fail
|
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
|
||||
rem the _cmd.exe /c_ return code!
|
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
|
||||
exit /b 1
|
||||
|
||||
:mainEnd
|
||||
if "%OS%"=="Windows_NT" endlocal
|
||||
|
||||
:omega
|
Before Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 4.2 KiB |
|
@ -1,10 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<item android:drawable="@drawable/splash_bg_color" />
|
||||
<item>
|
||||
<bitmap
|
||||
android:gravity="center"
|
||||
android:filter="true"
|
||||
android:src="@drawable/splash" />
|
||||
</item>
|
||||
</layer-list>
|
Before Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 8.2 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 42 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 42 KiB |
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">The Red Robot Radio</string>
|
||||
</resources>
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">The Red Robot Radio</string>
|
||||
</resources>
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">The Red Robot Radio</string>
|
||||
</resources>
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">The Red Robot Radio</string>
|
||||
</resources>
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">The Red Robot Radio</string>
|
||||
</resources>
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">The Red Robot Radio</string>
|
||||
</resources>
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">The Red Robot Radio</string>
|
||||
</resources>
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">The Red Robot Radio</string>
|
||||
</resources>
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">The Red Robot Radio</string>
|
||||
</resources>
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">The Red Robot Radio</string>
|
||||
</resources>
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">The Red Robot Radio</string>
|
||||
</resources>
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">The Red Robot Radio</string>
|
||||
</resources>
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
|
||||
<resources>
|
||||
<string name="godot_project_name_string">The Red Robot Radio</string>
|
||||
</resources>
|