extends Control # Called when the node enters the scene tree for the first time. var bgsound := AudioStreamPlayer.new() var wait #var galaxy = preload("res://backgounds/galaxy.tscn").instantiate() #var wormhole = preload("res://backgounds/wormhole.tscn").instantiate() func _ready(): Global.gamelevel = null add_child(bgsound) var titlemusic = load("res://music/x-force.wav") bgsound.stream = titlemusic bgsound.play(0) wait = Time.get_ticks_msec() #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): # Mouse in viewport coordinates. if (Time.get_ticks_msec() - wait) >= 1000 && (event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B)): #print("Mouse Click/Unclick at: ", event.position) _level() elif (Time.get_ticks_msec() - wait) >= 1000 && (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)): get_tree().quit() func _level(): # This is like autoloading the scene, only # it happens after already loading the main scene. Global.live = 1 Global.gamelevel = randi() % 3 if Global.gamelevel == 0: get_tree().change_scene_to_file("res://backgounds/galaxy.tscn") elif Global.gamelevel == 1: get_tree().change_scene_to_file("res://backgounds/wormhole.tscn") else: get_tree().change_scene_to_file("res://backgounds/abstract.tscn") #get_tree().root.add_child(title) #get_tree().root.remove_child(boot) #boot.queue_free()