extends Label var previoustime const savegame = preload("res://save.gd") func _ready(): previoustime = int(Global.levelmax[Global.gamelevel]) if Global.time < previoustime && Global.live == 3: Global.levelmax[Global.gamelevel] = str(Global.time) savegame.new() func _process(delta: float) -> void: var sec = float(Global.time / 1000) var msec = Global.time - (sec*1000) var bsec = float(previoustime / 1000) var bmsec = previoustime - (bsec*1000) set_text("Your time: " + str(sec) + "." + str(msec) + "\n" + "Your best time: " + str(bsec) + "." + str(bmsec));