r3-cd/bootclick.gd
2023-11-12 10:21:27 -07:00

34 lines
1.2 KiB
GDScript

extends Node
var title = preload("res://title.tscn").instantiate()
var boot = preload("res://bootclick.tscn").instantiate()
const loadgame = preload("res://load.gd")
# Called when the node enters the scene tree for the first time.
func _ready():
loadgame.new()
#pass # Replace with function body.
#add_child(title)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _init():
func _process(delta):
pass
func _input(event):
# Mouse in viewport coordinates.
if event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER):
#print("Mouse Click/Unclick at: ", event.position)
_title()
func _title():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().change_scene_to_file("res://title.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()