21 lines
531 B
GDScript
21 lines
531 B
GDScript
extends TextureButton
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var button = Button.new()
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button.text = "Home"
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button.pressed.connect(self._button_pressed)
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add_child(button)
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func _button_pressed():
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Global.live = 0
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#_title()
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func _title():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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get_tree().change_scene_to_file("res://title.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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