r3-next/levels/debug.gd

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GDScript3
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extends Control
func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
Global.debug = true
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$"VBoxContainer/Scene Selector".grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_cancel"):
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_on_back_pressed()
#print("Mouse Click/Unclick at: ", event.position)
# if highlighted == 1:
# _on_debug_pressed()
# if highlighted == 2:
# _on_exit_pressed()
# else:
# _on_start_pressed()
# elif Input.is_action_pressed("ui_up"):
# focus_next
func _on_scene_selector_pressed():
get_tree().change_scene_to_file("res://levels/scene.tscn")
func _on_sound_test_pressed():
get_tree().change_scene_to_file("res://levels/soundtest.tscn")
func _on_back_pressed():
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Global.debug = false
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get_tree().change_scene_to_file("res://levels/tmenu.tscn")