53 lines
1.1 KiB
GDScript3
53 lines
1.1 KiB
GDScript3
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extends Control
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var player := AudioStreamPlayer.new()
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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add_child(player)
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$"VBoxContainer/Frank".grab_focus()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _input(event):
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# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_cancel"):
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_on_back_pressed()
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if Input.is_key_pressed(KEY_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_X):
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player.stop()
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#print("Mouse Click/Unclick at: ", event.position)
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# if highlighted == 1:
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# _on_debug_pressed()
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# if highlighted == 2:
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# _on_exit_pressed()
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# else:
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# _on_start_pressed()
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# elif Input.is_action_pressed("ui_up"):
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# focus_next
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func _on_back_pressed():
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get_tree().change_scene_to_file("res://levels/soundtest.tscn")
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func _on_frank_pressed():
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player.stream = load(Global.sfxtracks[0])
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player.play(0)
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func _on_crash_pressed():
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player.stream = load(Global.sfxtracks[1])
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player.play(0)
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func _on_complete_pressed():
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player.stream = load(Global.sfxtracks[2])
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player.play(0)
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