14 lines
326 B
GDScript3
14 lines
326 B
GDScript3
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extends Sprite2D
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var angular_speed = PI
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Global.live == 2:
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rotation += angular_speed * delta * 5
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#pass
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