r3-next/levels/ast1.gd

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GDScript3
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2023-09-07 19:22:40 +02:00
extends Sprite2D
# Called when the node enters the scene tree for the first time.
#var velocity = Input.get_vector("move_left", "move_right", "move_forward", "move_back")
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var xm = 0
var ym = 0
var velocity = Vector2.ZERO
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
velocity = (Vector2.RIGHT.rotated(rotation) * -10000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -10000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
else:
if Input.is_action_pressed("ui_left"):
xm = -1
if Input.is_action_pressed("ui_right"):
xm = 1
if Input.is_action_pressed("ui_up"):
ym = -1
if Input.is_action_pressed("ui_down"):
ym = 1
velocity = (Vector2.RIGHT.rotated(rotation) * -10000 * xm * delta)-Vector2.UP.rotated(rotation) * -10000 * ym * delta
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
position += velocity * delta
#pass