2023-09-06 20:45:24 +02:00
|
|
|
extends Node2D
|
|
|
|
|
|
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
|
|
var wormhole = load("res://levels/wormhole.tscn").instantiate()
|
|
|
|
|
|
|
|
func _ready():
|
|
|
|
get_tree().root.add_child.call_deferred(wormhole)
|
2023-10-24 18:36:04 +02:00
|
|
|
Global.wait = Time.get_ticks_msec()
|
2023-09-06 20:45:24 +02:00
|
|
|
#pass # Replace with function body.
|
|
|
|
|
|
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
|
|
func _process(delta):
|
2023-10-24 18:36:04 +02:00
|
|
|
if Time.get_ticks_msec() - Global.wait > Global.timelimit:
|
|
|
|
Global.live = 2
|
|
|
|
if (Time.get_ticks_msec() - Global.wait) >= 1000 && (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)):
|
2023-09-07 19:22:40 +02:00
|
|
|
#print("Mouse Click/Unclick at: ", event.position)
|
|
|
|
_title()
|
2023-09-08 22:55:16 +02:00
|
|
|
elif Input.is_key_pressed(KEY_C):
|
|
|
|
Global.live = 2
|
|
|
|
elif Input.is_key_pressed(KEY_V):
|
|
|
|
Global.live = 3
|
2023-09-08 21:50:34 +02:00
|
|
|
if Global.live == 0:
|
|
|
|
_title()
|
2023-09-08 22:55:16 +02:00
|
|
|
elif Global.live == 2:
|
|
|
|
_crash()
|
|
|
|
elif Global.live == 3:
|
|
|
|
_complete()
|
2023-09-07 19:22:40 +02:00
|
|
|
#pass
|
|
|
|
|
|
|
|
func _title():
|
|
|
|
# This is like autoloading the scene, only
|
|
|
|
# it happens after already loading the main scene.
|
|
|
|
get_tree().root.remove_child(wormhole)
|
|
|
|
get_tree().change_scene_to_file("res://title.tscn")
|
|
|
|
#get_tree().root.add_child(title)
|
|
|
|
#get_tree().root.remove_child(boot)
|
|
|
|
#boot.queue_free()
|
2023-09-08 22:55:16 +02:00
|
|
|
|
|
|
|
func _crash():
|
|
|
|
# This is like autoloading the scene, only
|
|
|
|
# it happens after already loading the main scene.
|
2023-10-24 18:36:04 +02:00
|
|
|
Global.time = Time.get_ticks_msec() - Global.wait
|
2023-10-02 23:40:22 +02:00
|
|
|
await get_tree().create_timer(1.0).timeout
|
|
|
|
queue_free()
|
2023-09-08 22:55:16 +02:00
|
|
|
get_tree().root.remove_child(wormhole)
|
|
|
|
get_tree().change_scene_to_file("res://backgounds/supernova.tscn")
|
|
|
|
#get_tree().root.add_child(title)
|
|
|
|
#get_tree().root.remove_child(boot)
|
|
|
|
#boot.queue_free()
|
|
|
|
|
|
|
|
func _complete():
|
|
|
|
# This is like autoloading the scene, only
|
|
|
|
# it happens after already loading the main scene.
|
2023-10-24 18:36:04 +02:00
|
|
|
Global.time = Time.get_ticks_msec() - Global.wait
|
2023-09-08 22:55:16 +02:00
|
|
|
get_tree().root.remove_child(wormhole)
|
2023-09-24 22:06:56 +02:00
|
|
|
get_tree().change_scene_to_file("res://levels/credits.tscn")
|
2023-09-08 22:55:16 +02:00
|
|
|
#get_tree().root.add_child(title)
|
|
|
|
#get_tree().root.remove_child(boot)
|
|
|
|
#boot.queue_free()
|