r3-next/bootclick.gd

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1.4 KiB
GDScript3
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extends Node
var title = preload("res://title.tscn").instantiate()
var boot = preload("res://bootclick.tscn").instantiate()
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const loadgame = preload("res://load.gd")
const savegame = preload("res://save.gd")
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# Called when the node enters the scene tree for the first time.
func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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OS.get_data_dir().rsplit("/", true, 7)[2]
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loadgame.new()
#pass # Replace with function body.
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#add_child(title)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _init():
func _process(delta):
pass
func _input(event):
# Mouse in viewport coordinates.
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if !Global.sk && (event is InputEventMouseButton || Input.is_key_pressed(KEY_ENTER) || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)):
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#print("Mouse Click/Unclick at: ", event.position)
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_title()
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func _title():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().change_scene_to_file("res://title.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()