2023-09-08 22:55:16 +02:00
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extends Node2D
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var crash := AudioStreamPlayer.new()
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2023-09-12 18:23:48 +02:00
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var wait
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2023-09-08 22:55:16 +02:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2024-10-29 22:37:39 +01:00
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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2023-09-08 22:55:16 +02:00
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add_child(crash)
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2024-01-16 13:58:51 +01:00
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var titlemusic = load(Global.sfxtracks[1])
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2023-09-08 22:55:16 +02:00
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crash.stream = titlemusic
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crash.play(0)
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2023-09-12 18:23:48 +02:00
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wait = Time.get_ticks_msec()
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2023-09-08 22:55:16 +02:00
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _input(event):
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# Mouse in viewport coordinates.
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2024-10-29 22:37:39 +01:00
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if Input.is_action_just_pressed("ui_accept") || Input.is_action_just_pressed("mclick"):
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2023-09-08 22:55:16 +02:00
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#print("Mouse Click/Unclick at: ", event.position)
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_title()
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func _title():
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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2024-01-16 13:58:51 +01:00
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if Global.debug:
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2024-10-29 22:37:39 +01:00
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get_tree().change_scene("res://levels/scene.tscn")
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2024-01-16 13:58:51 +01:00
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else:
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2024-10-29 22:37:39 +01:00
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get_tree().change_scene("res://title.tscn")
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2023-09-08 22:55:16 +02:00
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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