r3-next/backgounds/abstract.gd

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extends Node2D
# Called when the node enters the scene tree for the first time.
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var abstract = load("res://levels/abstract.tscn").instantiate()
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func _ready():
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get_tree().root.add_child.call_deferred(abstract)
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Global.wait = Time.get_ticks_msec()
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Time.get_ticks_msec() - Global.wait > Global.timelimit:
Global.live = 2
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if (Time.get_ticks_msec() - Global.wait) >= 1000 && (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_B)):
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#print("Mouse Click/Unclick at: ", event.position)
_title()
if Global.live == 0:
_title()
elif Global.live == 2:
_crash()
elif Global.live == 3:
_complete()
#pass
func _title():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
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get_tree().root.remove_child(abstract)
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get_tree().change_scene_to_file("res://title.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func _crash():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
Global.time = Time.get_ticks_msec() - Global.wait
await get_tree().create_timer(1.0).timeout
queue_free()
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get_tree().root.remove_child(abstract)
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get_tree().change_scene_to_file("res://backgounds/supernova.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func _complete():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
Global.time = Time.get_ticks_msec() - Global.wait
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get_tree().root.remove_child(abstract)
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get_tree().change_scene_to_file("res://levels/credits.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()