r3-next/levels/css1.gd

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GDScript3
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extends Sprite2D
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var origpos
#var origmpos
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# Called when the node enters the scene tree for the first time.
#var velocity = Input.get_vector("move_left", "move_right", "move_forward", "move_back")
func _ready():
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origpos = self.position
#origmpos = get_viewport().get_mouse_position()
#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var velocity = Vector2.ZERO
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if Global.live == 1:
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velocity = (Vector2.RIGHT.rotated(rotation) * -1000 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -1000 * Global.ym * delta
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#origmpos = get_viewport().get_mouse_position()
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#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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position += velocity
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if position.x < 782 && position.x > 496:
if position.y < 468 && position.y > 270:
Global.live = 2
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#pass