r3-next/levels/credits.gd

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GDScript3
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extends Node2D
# Called when the node enters the scene tree for the first time.
var bgsound := AudioStreamPlayer.new()
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var song1 = load(Global.musictracks[10])
var song2 = load(Global.musictracks[11])
var song3 = load(Global.musictracks[12])
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var playstart = false
var playindex = 0
func _ready():
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#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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add_child(bgsound)
bgsound.stream = song1
bgsound.play(0)
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
var bgtime = bgsound.get_playback_position() + AudioServer.get_time_since_last_mix()
# Compensate for output latency.
bgtime -= AudioServer.get_output_latency()
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#print("Time is: ", bgtime)
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if (playindex == 0 && bgtime > 171) || (playindex == 1 && bgtime > 126) || (playindex == 2 && bgtime > 354):
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if playstart:
if playindex == 0:
playindex = 1
playstart = false
bgsound.stream = song2
bgsound.play(0)
elif playindex == 1:
playindex = 2
playstart = false
bgsound.stream = song3
bgsound.play(0)
else:
_complete()
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elif bgsound.get_playback_position() > 10:
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playstart = true
#pass
func _complete():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
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get_tree().change_scene("res://backgounds/radio.tscn")
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#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func _input(event):
# Mouse in viewport coordinates.
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if Input.is_action_just_pressed("ui_accept") || Input.is_action_just_pressed("mclick"):
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#print("Mouse Click/Unclick at: ", event.position)
_complete()