80 lines
3.3 KiB
GDScript3
80 lines
3.3 KiB
GDScript3
|
extends Control
|
||
|
|
||
|
var joyname
|
||
|
var lxaxis
|
||
|
var lyaxis
|
||
|
var rxaxis
|
||
|
var ryaxis
|
||
|
var dpadup
|
||
|
var dpaddown
|
||
|
var dpadleft
|
||
|
var dpadright
|
||
|
var lt
|
||
|
var rt
|
||
|
var ls
|
||
|
var rs
|
||
|
var l3
|
||
|
var r3
|
||
|
var view
|
||
|
var menu
|
||
|
var xb
|
||
|
var yb
|
||
|
var ab
|
||
|
var bb
|
||
|
|
||
|
# Called when the node enters the scene tree for the first time.
|
||
|
func _ready():
|
||
|
joyname = $Info
|
||
|
lxaxis = $"BoxContainer/VBoxContainer/Left X Axis"
|
||
|
lyaxis = $"BoxContainer/VBoxContainer/Left Y Axis"
|
||
|
rxaxis = $"BoxContainer/VBoxContainer2/Right X Axis"
|
||
|
ryaxis = $"BoxContainer/VBoxContainer2/Right Y Axis"
|
||
|
dpadup = $"BoxContainer/VBoxContainer/DPAD Up"
|
||
|
dpaddown = $"BoxContainer/VBoxContainer2/DPAD Down"
|
||
|
dpadleft = $"BoxContainer/VBoxContainer/DPAD Left"
|
||
|
dpadright = $"BoxContainer/VBoxContainer2/DPAD Right"
|
||
|
lt = $"BoxContainer/VBoxContainer/Left Trigger"
|
||
|
rt = $"BoxContainer/VBoxContainer2/Right Trigger"
|
||
|
ls = $"BoxContainer/VBoxContainer/Left Shoulder"
|
||
|
rs = $"BoxContainer/VBoxContainer2/Right Shoulder"
|
||
|
l3 = $"BoxContainer/VBoxContainer/Left Stick"
|
||
|
r3 = $"BoxContainer/VBoxContainer2/Right Stick"
|
||
|
view = $BoxContainer/VBoxContainer/View
|
||
|
menu = $BoxContainer/VBoxContainer2/Menu
|
||
|
xb = $BoxContainer/VBoxContainer/X
|
||
|
yb = $BoxContainer/VBoxContainer2/Y
|
||
|
ab = $BoxContainer/VBoxContainer/A
|
||
|
bb = $BoxContainer/VBoxContainer2/B
|
||
|
|
||
|
#pass # Replace with function body.
|
||
|
|
||
|
|
||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||
|
func _process(delta):
|
||
|
pass
|
||
|
|
||
|
func _input(event):
|
||
|
if Input.is_key_pressed(KEY_ESCAPE) || (Input.is_joy_button_pressed(0,JOY_BUTTON_A) && (Input.is_joy_button_pressed(0,JOY_BUTTON_B))):
|
||
|
get_tree().change_scene_to_file("res://levels/debug.tscn")
|
||
|
joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
|
||
|
lxaxis.set_text("Left X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_X)))
|
||
|
lyaxis.set_text("Left Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)))
|
||
|
rxaxis.set_text("Right X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_X)))
|
||
|
ryaxis.set_text("Right Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_Y)))
|
||
|
dpadup.set_text("DPAD Up "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP)))
|
||
|
dpaddown.set_text("DPAD Down "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN)))
|
||
|
dpadleft.set_text("DPAD Left "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT)))
|
||
|
dpadright.set_text("DPAD Right "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT)))
|
||
|
lt.set_text("Left Trigger "+str(Input.get_joy_axis(0,JOY_AXIS_TRIGGER_LEFT)))
|
||
|
rt.set_text("Right Trigger "+str(Input.get_joy_axis(0,JOY_AXIS_TRIGGER_RIGHT)))
|
||
|
ls.set_text("Left Shoulder "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)))
|
||
|
rs.set_text("Right Shoulder "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER)))
|
||
|
l3.set_text("Left Stick "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_STICK)))
|
||
|
r3.set_text("Right Stick "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_STICK)))
|
||
|
view.set_text("View "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_BACK)))
|
||
|
menu.set_text("Menu "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_START)))
|
||
|
xb.set_text("X "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_X)))
|
||
|
yb.set_text("Y "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_Y)))
|
||
|
ab.set_text("A "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_A)))
|
||
|
bb.set_text("B "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_B)))
|