persistence
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parent
05393d901e
commit
20b08a8334
5 changed files with 61 additions and 3 deletions
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@ -2,11 +2,15 @@ extends Node
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var title = preload("res://title.tscn").instantiate()
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var boot = preload("res://bootclick.tscn").instantiate()
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const loadgame = preload("res://load.gd")
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const savegame = preload("res://save.gd")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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loadgame.new()
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print(Global.level1max)
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#pass # Replace with function body.
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#add_child(title)
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@ -6,6 +6,14 @@ var origmpos
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var mousepos
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var timelimit = 15000
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var wait
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var hiscoresfile = "user://hiscores.save"
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var level1max
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var level2max
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var level3max
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var level4max
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var level5max
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var level6max
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var level7max
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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@ -43,7 +43,7 @@ Astroboy
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Zencifer
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Natasha
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Sakura Nakayama
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Bicycle Man
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BMX Man
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Godot version testing
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@ -455,7 +455,11 @@ Source code hosted at https://git.asgardius.company/asgardius/r3-next
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You can listen the oficial radio station at https://asteroid.asgardius.company/public/r3
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Special Thanks for Unity Technologies for make me choosing Godot"
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Special Thanks for Unity Technologies for make me choosing Godot
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Godot does what Unitydnt
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I'm looking for developers, artists and japanese voice actors who want to help on my next videogame from Asgardius Virtualx series"
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horizontal_alignment = 1
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script = ExtResource("6_3q8sp")
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36
load.gd
Normal file
36
load.gd
Normal file
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@ -0,0 +1,36 @@
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extends Node
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var file
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func _init():
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if FileAccess.file_exists(Global.hiscoresfile):
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file = FileAccess.open(Global.hiscoresfile, FileAccess.READ)
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var checkpoint = file.get_as_text().rsplit(",", true, 7)
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Global.level1max = checkpoint[0]
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Global.level2max = checkpoint[1]
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Global.level3max = checkpoint[2]
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Global.level4max = checkpoint[3]
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Global.level5max = checkpoint[4]
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Global.level6max = checkpoint[5]
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Global.level7max = checkpoint[6]
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# We need to revert the game state so we're not cloning objects
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# during loading. This will vary wildly depending on the needs of a
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# project, so take care with this step.
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# For our example, we will accomplish this by deleting saveable objects.
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#var save_nodes = get_tree().get_nodes_in_group("Persist")
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#for i in save_nodes:
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# i.queue_free()
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# Load the file line by line and process that dictionary to restore
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# the object it represents.
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else:
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var saveinit = "9999999,9999999,9999999,9999999,9999999,9999999,9999999"
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var file = FileAccess.open(Global.hiscoresfile, FileAccess.WRITE)
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file.store_string(saveinit)
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var checkpoint = saveinit.rsplit(",", true, 7)
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Global.level1max = checkpoint[0]
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Global.level2max = checkpoint[1]
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Global.level3max = checkpoint[2]
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Global.level4max = checkpoint[3]
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Global.level5max = checkpoint[4]
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Global.level6max = checkpoint[5]
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Global.level7max = checkpoint[6]
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6
save.gd
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6
save.gd
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@ -0,0 +1,6 @@
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extends Node
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func _init():
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var saveinit = str(Global.level1max)+","+str(Global.level2max)+","+str(Global.level3max)+","+str(Global.level4max)+","+str(Global.level5max)+","+str(Global.level6max)+","+str(Global.level7max)
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var file = FileAccess.open(Global.hiscoresfile, FileAccess.WRITE)
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file.store_string(saveinit)
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file.close()
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