gamepad test
This commit is contained in:
parent
2c525d1658
commit
2f221bbb7a
4 changed files with 250 additions and 1 deletions
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@ -2,7 +2,7 @@ extends Control
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func _ready():
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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Global.debug = true
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Global.debug = true
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$"VBoxContainer/Scene Selector".grab_focus()
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$"VBoxContainer/Gamepad Test".grab_focus()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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@ -37,3 +37,7 @@ func _on_sound_test_pressed():
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func _on_back_pressed():
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func _on_back_pressed():
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Global.debug = false
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Global.debug = false
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get_tree().change_scene_to_file("res://levels/tmenu.tscn")
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get_tree().change_scene_to_file("res://levels/tmenu.tscn")
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func _on_gamepad_test_pressed():
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get_tree().change_scene_to_file("res://levels/gamepadtest.tscn")
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@ -54,6 +54,12 @@ offset_right = 129.5
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 0
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grow_vertical = 0
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[node name="Gamepad Test" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 80
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theme_override_styles/focus = SubResource("StyleBoxFlat_821nm")
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text = "Gamepad Test"
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[node name="Scene Selector" type="Button" parent="VBoxContainer"]
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[node name="Scene Selector" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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theme_override_font_sizes/font_size = 80
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theme_override_font_sizes/font_size = 80
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@ -76,6 +82,7 @@ text = "Back"
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layout_mode = 1
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layout_mode = 1
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[connection signal="finished" from="nebula" to="nebula" method="_on_finished"]
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[connection signal="finished" from="nebula" to="nebula" method="_on_finished"]
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[connection signal="pressed" from="VBoxContainer/Gamepad Test" to="." method="_on_gamepad_test_pressed"]
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[connection signal="pressed" from="VBoxContainer/Scene Selector" to="." method="_on_scene_selector_pressed"]
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[connection signal="pressed" from="VBoxContainer/Scene Selector" to="." method="_on_scene_selector_pressed"]
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[connection signal="pressed" from="VBoxContainer/Sound Test" to="." method="_on_sound_test_pressed"]
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[connection signal="pressed" from="VBoxContainer/Sound Test" to="." method="_on_sound_test_pressed"]
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[connection signal="pressed" from="VBoxContainer/Back" to="." method="_on_back_pressed"]
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[connection signal="pressed" from="VBoxContainer/Back" to="." method="_on_back_pressed"]
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79
levels/gamepadtest.gd
Normal file
79
levels/gamepadtest.gd
Normal file
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@ -0,0 +1,79 @@
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extends Control
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var joyname
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var lxaxis
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var lyaxis
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var rxaxis
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var ryaxis
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var dpadup
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var dpaddown
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var dpadleft
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var dpadright
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var lt
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var rt
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var ls
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var rs
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var l3
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var r3
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var view
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var menu
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var xb
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var yb
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var ab
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var bb
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# Called when the node enters the scene tree for the first time.
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func _ready():
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joyname = $Info
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lxaxis = $"BoxContainer/VBoxContainer/Left X Axis"
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lyaxis = $"BoxContainer/VBoxContainer/Left Y Axis"
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rxaxis = $"BoxContainer/VBoxContainer2/Right X Axis"
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ryaxis = $"BoxContainer/VBoxContainer2/Right Y Axis"
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dpadup = $"BoxContainer/VBoxContainer/DPAD Up"
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dpaddown = $"BoxContainer/VBoxContainer2/DPAD Down"
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dpadleft = $"BoxContainer/VBoxContainer/DPAD Left"
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dpadright = $"BoxContainer/VBoxContainer2/DPAD Right"
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lt = $"BoxContainer/VBoxContainer/Left Trigger"
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rt = $"BoxContainer/VBoxContainer2/Right Trigger"
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ls = $"BoxContainer/VBoxContainer/Left Shoulder"
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rs = $"BoxContainer/VBoxContainer2/Right Shoulder"
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l3 = $"BoxContainer/VBoxContainer/Left Stick"
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r3 = $"BoxContainer/VBoxContainer2/Right Stick"
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view = $BoxContainer/VBoxContainer/View
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menu = $BoxContainer/VBoxContainer2/Menu
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xb = $BoxContainer/VBoxContainer/X
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yb = $BoxContainer/VBoxContainer2/Y
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ab = $BoxContainer/VBoxContainer/A
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bb = $BoxContainer/VBoxContainer2/B
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _input(event):
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if Input.is_key_pressed(KEY_ESCAPE) || (Input.is_joy_button_pressed(0,JOY_BUTTON_A) && (Input.is_joy_button_pressed(0,JOY_BUTTON_B))):
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get_tree().change_scene_to_file("res://levels/debug.tscn")
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joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
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lxaxis.set_text("Left X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_X)))
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lyaxis.set_text("Left Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)))
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rxaxis.set_text("Right X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_X)))
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ryaxis.set_text("Right Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_Y)))
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dpadup.set_text("DPAD Up "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP)))
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dpaddown.set_text("DPAD Down "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN)))
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dpadleft.set_text("DPAD Left "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT)))
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dpadright.set_text("DPAD Right "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT)))
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lt.set_text("Left Trigger "+str(Input.get_joy_axis(0,JOY_AXIS_TRIGGER_LEFT)))
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rt.set_text("Right Trigger "+str(Input.get_joy_axis(0,JOY_AXIS_TRIGGER_RIGHT)))
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ls.set_text("Left Shoulder "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)))
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rs.set_text("Right Shoulder "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER)))
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l3.set_text("Left Stick "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_STICK)))
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r3.set_text("Right Stick "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_STICK)))
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view.set_text("View "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_BACK)))
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menu.set_text("Menu "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_START)))
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xb.set_text("X "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_X)))
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yb.set_text("Y "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_Y)))
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ab.set_text("A "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_A)))
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bb.set_text("B "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_B)))
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159
levels/gamepadtest.tscn
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159
levels/gamepadtest.tscn
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@ -0,0 +1,159 @@
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[gd_scene load_steps=5 format=3 uid="uid://qun4scsrsp00"]
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[ext_resource type="Script" path="res://levels/gamepadtest.gd" id="1_w4qrm"]
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[ext_resource type="VideoStream" path="res://backgounds/nebula_-_6044 (720p).ogv" id="2_i62na"]
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[ext_resource type="Script" path="res://nebula.gd" id="3_5yjm5"]
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[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="4_88ejd"]
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[node name="Gamepadtest" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_w4qrm")
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[node name="nebula" type="VideoStreamPlayer" parent="."]
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layout_mode = 0
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offset_right = 640.0
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offset_bottom = 368.0
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scale = Vector2(2, 1.96)
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stream = ExtResource("2_i62na")
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autoplay = true
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script = ExtResource("3_5yjm5")
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[node name="Label" type="Label" parent="."]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 23.0
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[node name="Game name" type="Label" parent="."]
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layout_mode = 0
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offset_left = 496.0
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offset_top = 3.0
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offset_right = 790.0
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offset_bottom = 73.0
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theme_override_font_sizes/font_size = 40
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text = "Gamepad Test"
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[node name="Info" type="Label" parent="."]
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layout_mode = 0
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offset_left = 28.0
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offset_top = 94.0
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offset_right = 322.0
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offset_bottom = 164.0
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theme_override_font_sizes/font_size = 20
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[node name="Stop" type="Label" parent="."]
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layout_mode = 0
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offset_left = 5.0
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offset_top = 672.0
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offset_right = 444.0
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offset_bottom = 708.0
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theme_override_font_sizes/font_size = 22
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text = "Press Escape or A + B to return"
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[node name="BoxContainer" type="BoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -640.0
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offset_top = -419.0
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grow_horizontal = 0
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grow_vertical = 0
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[node name="VBoxContainer" type="VBoxContainer" parent="BoxContainer"]
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layout_mode = 2
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[node name="Left X Axis" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Left X Axis"
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[node name="Left Y Axis" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Left Y Axis"
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[node name="DPAD Up" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "DPAD Up"
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[node name="DPAD Left" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "DPAD Left"
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[node name="Left Trigger" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Left Trigger"
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[node name="Left Shoulder" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Left Shoulder"
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[node name="Left Stick" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Left Stick"
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[node name="View" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "View"
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[node name="X" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "X"
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[node name="A" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "A"
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[node name="VBoxContainer2" type="VBoxContainer" parent="BoxContainer"]
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layout_mode = 2
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[node name="Right X Axis" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Right X Axis"
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[node name="Right Y Axis" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Right Y Axis"
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[node name="DPAD Down" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "DPAD Down
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"
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[node name="DPAD Right" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "DPAD Right"
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[node name="Right Trigger" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Right Trigger"
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[node name="Right Shoulder" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Right Shoulder"
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[node name="Right Stick" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Right Stick"
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[node name="Menu" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Menu"
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[node name="Y" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Y"
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[node name="B" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "B"
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[node name="Bottomhud" parent="." instance=ExtResource("4_88ejd")]
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layout_mode = 1
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[connection signal="finished" from="nebula" to="nebula" method="_on_finished"]
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