new release
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135c806203
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362771da22
10 changed files with 38 additions and 103 deletions
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@ -6,4 +6,12 @@ Humans dissapeared from Earth and machines are looking for a way to bring them b
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Made with Godot Engine
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# Known issues
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* PlayStation 4 controller does not recognize some buttons
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* Sound issues when Steam emulated controller is active
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* Sound issues when playing web version on Firefox
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You can play it on your browser at https://patrice.asgardius.company/r3/
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Remember: Godot Does what Unitydn't (if you are from the 1990 decade you will know where it came from)
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@ -1,8 +1,16 @@
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extends Label
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var previoustime
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const savegame = preload("res://save.gd")
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func _ready():
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previoustime = int(Global.levelmax[Global.gamelevel])
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if Global.time < previoustime && Global.live == 3:
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Global.levelmax[Global.gamelevel] = str(Global.time)
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savegame.new()
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func _process(delta: float) -> void:
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var hour = int(Global.time / 3600000)
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var min = int(Global.time / 60000) - (hour * 60)
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var sec = int(Global.time / 1000) - (min * 60) - (hour * 3600)
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set_text("Your time: " + str(hour) + ":" + str(min) + ":" + str(sec) + ":" + str(Global.time - (sec * 1000) - (min * 60000) - (hour * 3600000)));
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var sec = float(Global.time / 1000)
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var msec = Global.time - (sec*1000)
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var bsec = float(previoustime / 1000)
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var bmsec = previoustime - (bsec*1000)
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set_text("Your time: " + str(sec) + "." + str(msec) + "\n" + "Your best time: " + str(bsec) + "." + str(bmsec));
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@ -9,7 +9,6 @@ const savegame = preload("res://save.gd")
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func _ready():
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loadgame.new()
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print(Global.level1max)
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#pass # Replace with function body.
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#add_child(title)
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@ -26,8 +26,8 @@ architectures/armeabi-v7a=true
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architectures/arm64-v8a=true
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architectures/x86=false
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architectures/x86_64=false
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version/code=4
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version/name="0.0.3"
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version/code=5
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version/name="0.0.4"
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package/unique_name="asgardius.page.r3game"
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package/name=""
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package/signed=true
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@ -242,68 +242,6 @@ rm -rf \"{temp_dir}\""
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[preset.2]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="./The Red Robot Radio.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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[preset.2.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=true
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texture_format/bptc=true
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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[preset.3]
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name="Web"
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platform="Web"
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runnable=true
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@ -312,13 +250,13 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="The Red Robot Radio/index.html"
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export_path="r3/index.html"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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[preset.3.options]
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[preset.2.options]
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custom_template/debug=""
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custom_template/release=""
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@ -7,13 +7,8 @@ var mousepos
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var timelimit = 15000
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var wait
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var hiscoresfile = "user://hiscores.save"
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var level1max
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var level2max
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var level3max
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var level4max
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var level5max
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var level6max
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var level7max
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var gamelevel
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var levelmax
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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@ -39,7 +39,7 @@ Made with Godot Engine
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Original game made with PyGame
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Pygame version testing
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Astroboy
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Beachkid
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Zencifer
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Natasha
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Sakura Nakayama
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@ -68,9 +68,9 @@ Arch Linux Rolling
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Godot Port started with this device
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Provided as a replacement for a HP 14 laptop that died while running Genshin Impact
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???
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???
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???
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Steam Deck
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Arch Linux
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Provided by Store Boss
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Feedback
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El Suavecito
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19
load.gd
19
load.gd
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@ -3,15 +3,7 @@ var file
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func _init():
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if FileAccess.file_exists(Global.hiscoresfile):
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file = FileAccess.open(Global.hiscoresfile, FileAccess.READ)
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var checkpoint = file.get_as_text().rsplit(",", true, 7)
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Global.level1max = checkpoint[0]
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Global.level2max = checkpoint[1]
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Global.level3max = checkpoint[2]
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Global.level4max = checkpoint[3]
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Global.level5max = checkpoint[4]
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Global.level6max = checkpoint[5]
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Global.level7max = checkpoint[6]
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Global.levelmax = file.get_as_text().rsplit(",", true, 7)
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# We need to revert the game state so we're not cloning objects
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# during loading. This will vary wildly depending on the needs of a
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# project, so take care with this step.
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var saveinit = "9999999,9999999,9999999,9999999,9999999,9999999,9999999"
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var file = FileAccess.open(Global.hiscoresfile, FileAccess.WRITE)
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file.store_string(saveinit)
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var checkpoint = saveinit.rsplit(",", true, 7)
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Global.level1max = checkpoint[0]
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Global.level2max = checkpoint[1]
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Global.level3max = checkpoint[2]
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Global.level4max = checkpoint[3]
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Global.level5max = checkpoint[4]
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Global.level6max = checkpoint[5]
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Global.level7max = checkpoint[6]
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Global.levelmax = saveinit.rsplit(",", true, 7)
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@ -24,6 +24,7 @@ Global="*res://global.gd"
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/size/mode=3
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window/stretch/mode="viewport"
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[rendering]
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2
save.gd
2
save.gd
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extends Node
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func _init():
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var saveinit = str(Global.level1max)+","+str(Global.level2max)+","+str(Global.level3max)+","+str(Global.level4max)+","+str(Global.level5max)+","+str(Global.level6max)+","+str(Global.level7max)
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var saveinit = Global.levelmax[0]+","+Global.levelmax[1]+","+Global.levelmax[2]+","+Global.levelmax[3]+","+Global.levelmax[4]+","+Global.levelmax[5]+","+Global.levelmax[6]
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var file = FileAccess.open(Global.hiscoresfile, FileAccess.WRITE)
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file.store_string(saveinit)
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file.close()
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7
title.gd
7
title.gd
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#var wormhole = preload("res://backgounds/wormhole.tscn").instantiate()
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func _ready():
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Global.gamelevel = null
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add_child(bgsound)
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var titlemusic = load("res://music/x-force.ogg")
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bgsound.stream = titlemusic
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# This is like autoloading the scene, only
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# it happens after already loading the main scene.
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Global.live = 1
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var level = randi() % 3
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if level == 0:
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Global.gamelevel = randi() % 3
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if Global.gamelevel == 0:
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get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
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elif level == 1:
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elif Global.gamelevel == 1:
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get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
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else:
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get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
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Reference in a new issue