new release

This commit is contained in:
Page Asgardius 2023-11-12 10:20:59 -07:00
parent 135c806203
commit 362771da22
10 changed files with 38 additions and 103 deletions

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@ -6,4 +6,12 @@ Humans dissapeared from Earth and machines are looking for a way to bring them b
Made with Godot Engine
# Known issues
* PlayStation 4 controller does not recognize some buttons
* Sound issues when Steam emulated controller is active
* Sound issues when playing web version on Firefox
You can play it on your browser at https://patrice.asgardius.company/r3/
Remember: Godot Does what Unitydn't (if you are from the 1990 decade you will know where it came from)

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@ -1,8 +1,16 @@
extends Label
var previoustime
const savegame = preload("res://save.gd")
func _ready():
previoustime = int(Global.levelmax[Global.gamelevel])
if Global.time < previoustime && Global.live == 3:
Global.levelmax[Global.gamelevel] = str(Global.time)
savegame.new()
func _process(delta: float) -> void:
var hour = int(Global.time / 3600000)
var min = int(Global.time / 60000) - (hour * 60)
var sec = int(Global.time / 1000) - (min * 60) - (hour * 3600)
set_text("Your time: " + str(hour) + ":" + str(min) + ":" + str(sec) + ":" + str(Global.time - (sec * 1000) - (min * 60000) - (hour * 3600000)));
var sec = float(Global.time / 1000)
var msec = Global.time - (sec*1000)
var bsec = float(previoustime / 1000)
var bmsec = previoustime - (bsec*1000)
set_text("Your time: " + str(sec) + "." + str(msec) + "\n" + "Your best time: " + str(bsec) + "." + str(bmsec));

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@ -9,7 +9,6 @@ const savegame = preload("res://save.gd")
func _ready():
loadgame.new()
print(Global.level1max)
#pass # Replace with function body.
#add_child(title)

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@ -26,8 +26,8 @@ architectures/armeabi-v7a=true
architectures/arm64-v8a=true
architectures/x86=false
architectures/x86_64=false
version/code=4
version/name="0.0.3"
version/code=5
version/name="0.0.4"
package/unique_name="asgardius.page.r3game"
package/name=""
package/signed=true
@ -242,68 +242,6 @@ rm -rf \"{temp_dir}\""
[preset.2]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="./The Red Robot Radio.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.2.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
[preset.3]
name="Web"
platform="Web"
runnable=true
@ -312,13 +250,13 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="The Red Robot Radio/index.html"
export_path="r3/index.html"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.3.options]
[preset.2.options]
custom_template/debug=""
custom_template/release=""

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@ -7,13 +7,8 @@ var mousepos
var timelimit = 15000
var wait
var hiscoresfile = "user://hiscores.save"
var level1max
var level2max
var level3max
var level4max
var level5max
var level6max
var level7max
var gamelevel
var levelmax
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.

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@ -39,7 +39,7 @@ Made with Godot Engine
Original game made with PyGame
Pygame version testing
Astroboy
Beachkid
Zencifer
Natasha
Sakura Nakayama
@ -68,9 +68,9 @@ Arch Linux Rolling
Godot Port started with this device
Provided as a replacement for a HP 14 laptop that died while running Genshin Impact
???
???
???
Steam Deck
Arch Linux
Provided by Store Boss
Feedback
El Suavecito

19
load.gd
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@ -3,15 +3,7 @@ var file
func _init():
if FileAccess.file_exists(Global.hiscoresfile):
file = FileAccess.open(Global.hiscoresfile, FileAccess.READ)
var checkpoint = file.get_as_text().rsplit(",", true, 7)
Global.level1max = checkpoint[0]
Global.level2max = checkpoint[1]
Global.level3max = checkpoint[2]
Global.level4max = checkpoint[3]
Global.level5max = checkpoint[4]
Global.level6max = checkpoint[5]
Global.level7max = checkpoint[6]
Global.levelmax = file.get_as_text().rsplit(",", true, 7)
# We need to revert the game state so we're not cloning objects
# during loading. This will vary wildly depending on the needs of a
# project, so take care with this step.
@ -26,11 +18,4 @@ func _init():
var saveinit = "9999999,9999999,9999999,9999999,9999999,9999999,9999999"
var file = FileAccess.open(Global.hiscoresfile, FileAccess.WRITE)
file.store_string(saveinit)
var checkpoint = saveinit.rsplit(",", true, 7)
Global.level1max = checkpoint[0]
Global.level2max = checkpoint[1]
Global.level3max = checkpoint[2]
Global.level4max = checkpoint[3]
Global.level5max = checkpoint[4]
Global.level6max = checkpoint[5]
Global.level7max = checkpoint[6]
Global.levelmax = saveinit.rsplit(",", true, 7)

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@ -24,6 +24,7 @@ Global="*res://global.gd"
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/mode=3
window/stretch/mode="viewport"
[rendering]

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@ -1,6 +1,6 @@
extends Node
func _init():
var saveinit = str(Global.level1max)+","+str(Global.level2max)+","+str(Global.level3max)+","+str(Global.level4max)+","+str(Global.level5max)+","+str(Global.level6max)+","+str(Global.level7max)
var saveinit = Global.levelmax[0]+","+Global.levelmax[1]+","+Global.levelmax[2]+","+Global.levelmax[3]+","+Global.levelmax[4]+","+Global.levelmax[5]+","+Global.levelmax[6]
var file = FileAccess.open(Global.hiscoresfile, FileAccess.WRITE)
file.store_string(saveinit)
file.close()

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@ -8,6 +8,7 @@ var wait
#var wormhole = preload("res://backgounds/wormhole.tscn").instantiate()
func _ready():
Global.gamelevel = null
add_child(bgsound)
var titlemusic = load("res://music/x-force.ogg")
bgsound.stream = titlemusic
@ -32,10 +33,10 @@ func _level():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
Global.live = 1
var level = randi() % 3
if level == 0:
Global.gamelevel = randi() % 3
if Global.gamelevel == 0:
get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
elif level == 1:
elif Global.gamelevel == 1:
get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
else:
get_tree().change_scene_to_file("res://backgounds/abstract.tscn")