template init

This commit is contained in:
Page Asgardius 2023-08-08 17:36:38 -07:00
parent 7f190ad5c3
commit 4263e1836a
11 changed files with 171 additions and 15 deletions

2
.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

15
.gitignore vendored
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# ---> Godot
# Godot 4+ specific ignores # Godot 4+ specific ignores
.godot/ .godot/
# Godot-specific ignores
.import/
export.cfg
export_presets.cfg
# Imported translations (automatically generated from CSV files)
*.translation
# Mono-specific ignores
.mono/
data_*/
mono_crash.*.json

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bootclick.gd Normal file
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extends Node
var title = preload("res://title.tscn").instantiate()
var boot = preload("res://bootclick.tscn").instantiate()
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
#add_child(title)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _init():
func _process(delta):
pass
func _input(event):
# Mouse in viewport coordinates.
if event is InputEventMouseButton:
print("Mouse Click/Unclick at: ", event.position)
_title()
func _title():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().change_scene_to_file("res://title.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()

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bootclick.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://bet7e2s6kn3mr"]
[ext_resource type="Script" path="res://bootclick.gd" id="1_52bti"]
[node name="bootclick" type="Control"]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
script = ExtResource("1_52bti")
[node name="Label" type="Label" parent="."]
layout_mode = 0
offset_left = 9.0
offset_top = 234.0
offset_right = 391.0
offset_bottom = 260.0
scale = Vector2(2.94857, 7.68)
text = "Click here or press a gamepad button to continue"
horizontal_alignment = 1
vertical_alignment = 1

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icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bynu016u5lr3i"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="r3-next"
run/main_scene="res://bootclick.tscn"
config/features=PackedStringArray("4.1", "GL Compatibility")
config/icon="res://icon.svg"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"

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title.gd Normal file
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extends Control
# Called when the node enters the scene tree for the first time.
var bgsound := AudioStreamPlayer.new()
func _ready():
add_child(bgsound)
var titlemusic = load("res://x-force.mp3")
bgsound.stream = titlemusic
bgsound.play(0)
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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title.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://p010jtursgo2"]
[ext_resource type="Script" path="res://title.gd" id="1_fbo7u"]
[node name="title" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_fbo7u")
[node name="Label" type="Label" parent="."]
layout_mode = 0
offset_left = 20.0
offset_top = 238.0
offset_right = 181.0
offset_bottom = 264.0
scale = Vector2(6.38131, 6.11486)
text = "The Red Robot Radio"

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x-force.mp3 Normal file

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x-force.mp3.import Normal file
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[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://bsphcn7j20gn6"
path="res://.godot/imported/x-force.mp3-b2f84c9e07aaf09e04b9a93b808bdbb6.mp3str"
[deps]
source_file="res://x-force.mp3"
dest_files=["res://.godot/imported/x-force.mp3-b2f84c9e07aaf09e04b9a93b808bdbb6.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4