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c965c454f8
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8bc8dcbe26
6 changed files with 11 additions and 69 deletions
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@ -32,6 +32,8 @@ func _process(delta):
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Global.ym = -1
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if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
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Global.ym = 1
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Global.xm = Input.get_last_mouse_velocity().x / 100
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Global.ym = Input.get_last_mouse_velocity().y / 100
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velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta
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ctime = Time.get_ticks_msec()
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elif !Global.sk && Global.live == null:
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@ -16,26 +16,11 @@ func _process(delta):
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var ym = 0
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var velocity = Vector2.ZERO
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if Global.live == 1:
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if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
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velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
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#var mousepos = get_viewport().get_mouse_position() - origmpos
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self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
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else:
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if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
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xm = -1
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if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
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xm = 1
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if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
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ym = -1
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if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
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ym = 1
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velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
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origpos = self.position
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velocity = (Vector2.RIGHT.rotated(rotation) * -1000 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -1000 * Global.ym * delta
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#origmpos = get_viewport().get_mouse_position()
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#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
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# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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position += velocity * delta
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position += velocity
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if position.x > 496:
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Global.live = 2
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#pass
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@ -16,26 +16,11 @@ func _process(delta):
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var ym = 0
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var velocity = Vector2.ZERO
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if Global.live == 1:
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if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
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velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
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#var mousepos = get_viewport().get_mouse_position() - origmpos
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self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
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else:
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if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
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xm = -1
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if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
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xm = 1
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if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
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ym = -1
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if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
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ym = 1
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velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
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origpos = self.position
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velocity = (Vector2.RIGHT.rotated(rotation) * -1000 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -1000 * Global.ym * delta
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#origmpos = get_viewport().get_mouse_position()
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#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
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# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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position += velocity * delta
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position += velocity
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if position.x < 782:
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Global.live = 2
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#pass
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@ -16,26 +16,11 @@ func _process(delta):
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var ym = 0
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var velocity = Vector2.ZERO
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if Global.live == 1:
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if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
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velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
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#var mousepos = get_viewport().get_mouse_position() - origmpos
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self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
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else:
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if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
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xm = -1
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if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
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xm = 1
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if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
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ym = -1
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if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
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ym = 1
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velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
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origpos = self.position
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velocity = (Vector2.RIGHT.rotated(rotation) * -1000 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -1000 * Global.ym * delta
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#origmpos = get_viewport().get_mouse_position()
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#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
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# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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position += velocity * delta
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position += velocity
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if position.y > 270:
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Global.live = 2
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#pass
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@ -16,26 +16,11 @@ func _process(delta):
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var ym = 0
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var velocity = Vector2.ZERO
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if Global.live == 1:
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if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
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velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
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#var mousepos = get_viewport().get_mouse_position() - origmpos
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self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
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else:
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if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
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xm = -1
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if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
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xm = 1
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if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
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ym = -1
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if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
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ym = 1
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velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
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origpos = self.position
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velocity = (Vector2.RIGHT.rotated(rotation) * -1000 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -1000 * Global.ym * delta
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#origmpos = get_viewport().get_mouse_position()
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#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
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# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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position += velocity * delta
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position += velocity
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if position.y < 468:
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Global.live = 2
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#pass
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@ -76,7 +76,7 @@ offset_left = 36.0
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offset_top = 653.0
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offset_right = 76.0
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offset_bottom = 676.0
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text = "R0.0.4-dev 2020-2023 Page Asgardius GNU General Public License 3
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text = "R0.1.0-beta 2020-2023 Page Asgardius GNU General Public License 3
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2016-2023 Asgardius Virtualx Project"
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[connection signal="finished" from="nebula" to="nebula" method="_on_finished"]
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