diff --git a/backgounds/radio.gd b/backgounds/radio.gd index 8c9d5ef..601bf2b 100644 --- a/backgounds/radio.gd +++ b/backgounds/radio.gd @@ -1,12 +1,14 @@ extends Node2D var crash := AudioStreamPlayer.new() +var wait # Called when the node enters the scene tree for the first time. func _ready(): add_child(crash) var titlemusic = load("res://sfx/complete.ogg") crash.stream = titlemusic crash.play(0) + wait = Time.get_ticks_msec() #pass # Replace with function body. @@ -16,7 +18,7 @@ func _process(delta): func _input(event): # Mouse in viewport coordinates. - if event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER): + if (Time.get_ticks_msec() - wait) >= 1000 && (event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)): #print("Mouse Click/Unclick at: ", event.position) _title() diff --git a/backgounds/supernova.gd b/backgounds/supernova.gd index e46f73e..04410fb 100644 --- a/backgounds/supernova.gd +++ b/backgounds/supernova.gd @@ -1,12 +1,14 @@ extends Node2D var crash := AudioStreamPlayer.new() +var wait # Called when the node enters the scene tree for the first time. func _ready(): add_child(crash) var titlemusic = load("res://sfx/crash.ogg") crash.stream = titlemusic crash.play(0) + wait = Time.get_ticks_msec() #pass # Replace with function body. @@ -16,7 +18,7 @@ func _process(delta): func _input(event): # Mouse in viewport coordinates. - if event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER): + if (Time.get_ticks_msec() - wait) >= 1000 && (event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)): #print("Mouse Click/Unclick at: ", event.position) _title()