fix result screen

This commit is contained in:
Page Asgardius 2023-09-12 09:23:48 -07:00
parent 0255b299ee
commit cb75d54591
2 changed files with 6 additions and 2 deletions

View file

@ -1,12 +1,14 @@
extends Node2D extends Node2D
var crash := AudioStreamPlayer.new() var crash := AudioStreamPlayer.new()
var wait
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
add_child(crash) add_child(crash)
var titlemusic = load("res://sfx/complete.ogg") var titlemusic = load("res://sfx/complete.ogg")
crash.stream = titlemusic crash.stream = titlemusic
crash.play(0) crash.play(0)
wait = Time.get_ticks_msec()
#pass # Replace with function body. #pass # Replace with function body.
@ -16,7 +18,7 @@ func _process(delta):
func _input(event): func _input(event):
# Mouse in viewport coordinates. # Mouse in viewport coordinates.
if event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER): if (Time.get_ticks_msec() - wait) >= 1000 && (event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)):
#print("Mouse Click/Unclick at: ", event.position) #print("Mouse Click/Unclick at: ", event.position)
_title() _title()

View file

@ -1,12 +1,14 @@
extends Node2D extends Node2D
var crash := AudioStreamPlayer.new() var crash := AudioStreamPlayer.new()
var wait
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
add_child(crash) add_child(crash)
var titlemusic = load("res://sfx/crash.ogg") var titlemusic = load("res://sfx/crash.ogg")
crash.stream = titlemusic crash.stream = titlemusic
crash.play(0) crash.play(0)
wait = Time.get_ticks_msec()
#pass # Replace with function body. #pass # Replace with function body.
@ -16,7 +18,7 @@ func _process(delta):
func _input(event): func _input(event):
# Mouse in viewport coordinates. # Mouse in viewport coordinates.
if event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER): if (Time.get_ticks_msec() - wait) >= 1000 && (event is InputEventMouseButton || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)):
#print("Mouse Click/Unclick at: ", event.position) #print("Mouse Click/Unclick at: ", event.position)
_title() _title()