diff --git a/global.gd b/global.gd index f6b8e5a..f88cfad 100644 --- a/global.gd +++ b/global.gd @@ -13,7 +13,7 @@ var firstrun var musictracks = ["res://music/x-force.ogg", "res://music/alien-bulls.ogg", "res://music/eternity.ogg", "res://music/truth.ogg", "res://music/broken.ogg", "res://music/maran.ogg", "res://music/orion.ogg", "res://music/rose.ogg", "res://music/oskars.ogg", "res://music/rock.ogg", "res://music/yes-i-see.ogg", "res://music/tekilla.ogg", "res://music/sweetest-sin.ogg"] var sfxtracks = ["res://sfx/title.wav", "res://sfx/crash.ogg", "res://sfx/complete.ogg"] var debug = false -var release = "R0.2.0-beta" +var release = "R0.2.1-beta" var sk = false var xm = 0 var ym = 0 diff --git a/levels/antenna.gd b/levels/antenna.gd index df45fa6..65ba8b4 100644 --- a/levels/antenna.gd +++ b/levels/antenna.gd @@ -16,12 +16,26 @@ func _process(delta): var ym = 0 var velocity = Vector2.ZERO if Global.live == 1: - velocity = (Vector2.RIGHT.rotated(rotation) * -1000 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -1000 * Global.ym * delta - origpos = self.position + if Input.get_joy_axis(0,JOY_ANALOG_LX) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LX) < -0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) < -0.2: + velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_ANALOG_LX))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_ANALOG_LY) + elif Input.is_mouse_button_pressed(BUTTON_LEFT): + #var mousepos = get_viewport().get_mouse_position() - origmpos + self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5)) + else: + if Input.is_action_pressed("ui_left"): + xm = -1 + if Input.is_action_pressed("ui_right"): + xm = 1 + if Input.is_action_pressed("ui_up"): + ym = -1 + if Input.is_action_pressed("ui_down"): + ym = 1 + velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta + origpos = self.position #origmpos = get_viewport().get_mouse_position() - #if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0: - # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) - position += velocity + #if Input.get_joy_axis(0,JOY_ANALOG_LY) != 0: + # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_ANALOG_LY) + position += velocity * delta if position.x < 782 && position.x > 496: if position.y < 468 && position.y > 270: Global.live = 3 diff --git a/levels/ast1.gd b/levels/ast1.gd index 27f1d29..9dc236f 100644 --- a/levels/ast1.gd +++ b/levels/ast1.gd @@ -6,45 +6,41 @@ var ctime # Called when the node enters the scene tree for the first time. #var velocity = Input.get_vector("move_left", "move_right", "move_forward", "move_back") func _ready(): - #Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) origpos = self.position ctime = Time.get_ticks_msec() Global.origmpos = get_viewport().get_mouse_position() - #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): - Global.xm = 0 - Global.ym = 0 + var xm = 0 + var ym = 0 var velocity = Vector2.ZERO if Global.live == 1: if Input.get_joy_axis(0,JOY_ANALOG_LX) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LX) < -0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) < -0.2: - Global.xm = Input.get_joy_axis(0,JOY_ANALOG_LX) - Global.ym = Input.get_joy_axis(0,JOY_ANALOG_LY) + velocity = (Vector2.RIGHT.rotated(rotation) * -10000 * delta * Input.get_joy_axis(0,JOY_ANALOG_LX))-Vector2.UP.rotated(rotation) * -10000 *delta * Input.get_joy_axis(0,JOY_ANALOG_LY) + elif Input.is_mouse_button_pressed(BUTTON_LEFT): + if (Time.get_ticks_msec() - ctime) <= 67: + Global.origmpos = get_viewport().get_mouse_position() + Global.mousepos = get_viewport().get_mouse_position() - Global.origmpos + else : + Global.mousepos = get_viewport().get_mouse_position() - Global.origmpos + self.position = Vector2(origpos.x+Global.mousepos.x, origpos.y+Global.mousepos.y) else: - #Global.xm = Input.get_last_mouse_velocity().x / 100 - #Global.ym = Input.get_last_mouse_velocity().y / 100 - if Input.is_action_pressed("ui_left"): - Global.xm = -1 - if Input.is_action_pressed("ui_right"): - Global.xm = 1 - if Input.is_action_pressed("ui_up"): - Global.ym = -1 - if Input.is_action_pressed("ui_down"): - Global.ym = 1 - velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta - ctime = Time.get_ticks_msec() - #elif !Global.sk && Global.live == null: - # _sk() - - #if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0: - # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) - position += velocity + if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A): + xm = -1 + if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D): + xm = 1 + if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W): + ym = -1 + if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S): + ym = 1 + velocity = (Vector2.RIGHT.rotated(rotation) * -10000 * xm * delta)-Vector2.UP.rotated(rotation) * -10000 * ym * delta + origpos = self.position + Global.origmpos = get_viewport().get_mouse_position() + ctime = Time.get_ticks_msec() + #if Input.get_joy_axis(0,JOY_ANALOG_LY) != 0: + # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_ANALOG_LY) + position += velocity * delta #pass -func _sk(): - Global.sk = true - #get_tree().change_scene_to_file("res://bootclick.tscn") - var selftest = load("res://selftest.tscn").instantiate() - get_tree().root.add_child.call_deferred(selftest) diff --git a/levels/ast2.gd b/levels/ast2.gd index ac4e8df..37c4074 100644 --- a/levels/ast2.gd +++ b/levels/ast2.gd @@ -12,12 +12,28 @@ func _ready(): # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): + var xm = 0 + var ym = 0 var velocity = Vector2.ZERO if Global.live == 1: - velocity = (Vector2.RIGHT.rotated(rotation) * -200 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -200 * Global.ym * delta - origpos = self.position + if Input.get_joy_axis(0,JOY_ANALOG_LX) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LX) < -0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) < -0.2: + velocity = (Vector2.RIGHT.rotated(rotation) * -20000 * delta * Input.get_joy_axis(0,JOY_ANALOG_LX))-Vector2.UP.rotated(rotation) * -20000 *delta * Input.get_joy_axis(0,JOY_ANALOG_LY) + elif Input.is_mouse_button_pressed(BUTTON_LEFT): + #var mousepos = get_viewport().get_mouse_position() - origmpos + self.position = Vector2(origpos.x+(Global.mousepos.x*2), origpos.y+(Global.mousepos.y*2)) + else: + if Input.is_action_pressed("ui_left"): + xm = -1 + if Input.is_action_pressed("ui_right"): + xm = 1 + if Input.is_action_pressed("ui_up"): + ym = -1 + if Input.is_action_pressed("ui_down"): + ym = 1 + velocity = (Vector2.RIGHT.rotated(rotation) * -20000 * xm * delta)-Vector2.UP.rotated(rotation) * -20000 * ym * delta + origpos = self.position #origmpos = get_viewport().get_mouse_position() - #if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0: - # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) - position += velocity + #if Input.get_joy_axis(0,JOY_ANALOG_LY) != 0: + # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_ANALOG_LY) + position += velocity * delta #pass diff --git a/levels/ast3.gd b/levels/ast3.gd index df4d74f..d3d581a 100644 --- a/levels/ast3.gd +++ b/levels/ast3.gd @@ -12,11 +12,28 @@ func _ready(): # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): + var xm = 0 + var ym = 0 var velocity = Vector2.ZERO if Global.live == 1: - velocity = (Vector2.RIGHT.rotated(rotation) * -300 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -300 * Global.ym * delta + if Input.get_joy_axis(0,JOY_ANALOG_LX) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LX) < -0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) < -0.2: + velocity = (Vector2.RIGHT.rotated(rotation) * -30000 * delta * Input.get_joy_axis(0,JOY_ANALOG_LX))-Vector2.UP.rotated(rotation) * -30000 *delta * Input.get_joy_axis(0,JOY_ANALOG_LY) + elif Input.is_mouse_button_pressed(BUTTON_LEFT): + #var mousepos = get_viewport().get_mouse_position() - origmpos + self.position = Vector2(origpos.x+(Global.mousepos.x*3), origpos.y+(Global.mousepos.y*3)) + else: + if Input.is_action_pressed("ui_left"): + xm = -1 + if Input.is_action_pressed("ui_right"): + xm = 1 + if Input.is_action_pressed("ui_up"): + ym = -1 + if Input.is_action_pressed("ui_down"): + ym = 1 + velocity = (Vector2.RIGHT.rotated(rotation) * -30000 * xm * delta)-Vector2.UP.rotated(rotation) * -30000 * ym * delta + origpos = self.position #origmpos = get_viewport().get_mouse_position() - #if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0: - # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) - position += velocity + #if Input.get_joy_axis(0,JOY_ANALOG_LY) != 0: + # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_ANALOG_LY) + position += velocity * delta #pass diff --git a/levels/credits.tscn b/levels/credits.tscn index 329ee54..99c5f62 100644 --- a/levels/credits.tscn +++ b/levels/credits.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=7 format=2] +[gd_scene load_steps=8 format=2] [ext_resource path="res://backgounds/nebula_-_6044 (720p).ogv" type="VideoStream" id=1] [ext_resource path="res://sprites/ss.png" type="Texture" id=2] @@ -6,6 +6,7 @@ [ext_resource path="res://fonts/about.tres" type="DynamicFont" id=4] [ext_resource path="res://levels/roll.gd" type="Script" id=5] [ext_resource path="res://levels/credits.gd" type="Script" id=6] +[ext_resource path="res://levels/bottomhud.tscn" type="PackedScene" id=7] [node name="credits" type="Node2D"] script = ExtResource( 6 ) @@ -75,6 +76,10 @@ Steam Deck Arch Linux Rolling Provided by Evelyn Freeman +Pinephone +Debian 12 +Provided by Kimberly Arch + Feedback El Suavecito Vix @@ -482,3 +487,5 @@ You can reuse assets for non-commercial purposes only Be kind and have a happy unfunaversary" align = 1 script = ExtResource( 5 ) + +[node name="Bottomhud" parent="." instance=ExtResource( 7 )] diff --git a/levels/css1.gd b/levels/css1.gd index 221b061..999fcd4 100644 --- a/levels/css1.gd +++ b/levels/css1.gd @@ -12,13 +12,30 @@ func _ready(): # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): + var xm = 0 + var ym = 0 var velocity = Vector2.ZERO if Global.live == 1: - velocity = (Vector2.RIGHT.rotated(rotation) * -1000 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -1000 * Global.ym * delta + if Input.get_joy_axis(0,JOY_ANALOG_LX) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LX) < -0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) < -0.2: + velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_ANALOG_LX))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_ANALOG_LY) + elif Input.is_mouse_button_pressed(BUTTON_LEFT): + #var mousepos = get_viewport().get_mouse_position() - origmpos + self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5)) + else: + if Input.is_action_pressed("ui_left"): + xm = -1 + if Input.is_action_pressed("ui_right"): + xm = 1 + if Input.is_action_pressed("ui_up"): + ym = -1 + if Input.is_action_pressed("ui_down"): + ym = 1 + velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta + origpos = self.position #origmpos = get_viewport().get_mouse_position() - #if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0: - # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) - position += velocity + #if Input.get_joy_axis(0,JOY_ANALOG_LY) != 0: + # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_ANALOG_LY) + position += velocity * delta if position.x < 782 && position.x > 496: if position.y < 468 && position.y > 270: Global.live = 2 diff --git a/levels/wall1.gd b/levels/wall1.gd index 3f48da6..4246de6 100644 --- a/levels/wall1.gd +++ b/levels/wall1.gd @@ -16,11 +16,26 @@ func _process(delta): var ym = 0 var velocity = Vector2.ZERO if Global.live == 1: - velocity = (Vector2.RIGHT.rotated(rotation) * -1000 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -1000 * Global.ym * delta + if Input.get_joy_axis(0,JOY_ANALOG_LX) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LX) < -0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) < -0.2: + velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_ANALOG_LX))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_ANALOG_LY) + elif Input.is_mouse_button_pressed(BUTTON_LEFT): + #var mousepos = get_viewport().get_mouse_position() - origmpos + self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5)) + else: + if Input.is_action_pressed("ui_left"): + xm = -1 + if Input.is_action_pressed("ui_right"): + xm = 1 + if Input.is_action_pressed("ui_up"): + ym = -1 + if Input.is_action_pressed("ui_down"): + ym = 1 + velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta + origpos = self.position #origmpos = get_viewport().get_mouse_position() - #if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0: - # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) - position += velocity + #if Input.get_joy_axis(0,JOY_ANALOG_LY) != 0: + # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_ANALOG_LY) + position += velocity * delta if position.x > 496: Global.live = 2 #pass diff --git a/levels/wall2.gd b/levels/wall2.gd index 5c516ff..21a4a3c 100644 --- a/levels/wall2.gd +++ b/levels/wall2.gd @@ -16,11 +16,26 @@ func _process(delta): var ym = 0 var velocity = Vector2.ZERO if Global.live == 1: - velocity = (Vector2.RIGHT.rotated(rotation) * -1000 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -1000 * Global.ym * delta + if Input.get_joy_axis(0,JOY_ANALOG_LX) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LX) < -0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) < -0.2: + velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_ANALOG_LX))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_ANALOG_LY) + elif Input.is_mouse_button_pressed(BUTTON_LEFT): + #var mousepos = get_viewport().get_mouse_position() - origmpos + self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5)) + else: + if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A): + xm = -1 + if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D): + xm = 1 + if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W): + ym = -1 + if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S): + ym = 1 + velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta + origpos = self.position #origmpos = get_viewport().get_mouse_position() - #if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0: - # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) - position += velocity + #if Input.get_joy_axis(0,JOY_ANALOG_LY) != 0: + # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_ANALOG_LY) + position += velocity * delta if position.x < 782: Global.live = 2 #pass diff --git a/levels/wall3.gd b/levels/wall3.gd index e9dfdd8..7fc3a31 100644 --- a/levels/wall3.gd +++ b/levels/wall3.gd @@ -16,11 +16,26 @@ func _process(delta): var ym = 0 var velocity = Vector2.ZERO if Global.live == 1: - velocity = (Vector2.RIGHT.rotated(rotation) * -1000 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -1000 * Global.ym * delta + if Input.get_joy_axis(0,JOY_ANALOG_LX) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LX) < -0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) < -0.2: + velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_ANALOG_LX))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_ANALOG_LY) + elif Input.is_mouse_button_pressed(BUTTON_LEFT): + #var mousepos = get_viewport().get_mouse_position() - origmpos + self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5)) + else: + if Input.is_action_pressed("ui_left"): + xm = -1 + if Input.is_action_pressed("ui_right"): + xm = 1 + if Input.is_action_pressed("ui_up"): + ym = -1 + if Input.is_action_pressed("ui_down"): + ym = 1 + velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta + origpos = self.position #origmpos = get_viewport().get_mouse_position() - #if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0: - # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) - position += velocity + #if Input.get_joy_axis(0,JOY_ANALOG_LY) != 0: + # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_ANALOG_LY) + position += velocity * delta if position.y > 270: Global.live = 2 #pass diff --git a/levels/wall4.gd b/levels/wall4.gd index 5daeb86..52ff843 100644 --- a/levels/wall4.gd +++ b/levels/wall4.gd @@ -16,11 +16,26 @@ func _process(delta): var ym = 0 var velocity = Vector2.ZERO if Global.live == 1: - velocity = (Vector2.RIGHT.rotated(rotation) * -1000 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -1000 * Global.ym * delta + if Input.get_joy_axis(0,JOY_ANALOG_LX) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) > 0.2 || Input.get_joy_axis(0,JOY_ANALOG_LX) < -0.2 || Input.get_joy_axis(0,JOY_ANALOG_LY) < -0.2: + velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_ANALOG_LX))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_ANALOG_LY) + elif Input.is_mouse_button_pressed(BUTTON_LEFT): + #var mousepos = get_viewport().get_mouse_position() - origmpos + self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5)) + else: + if Input.is_action_pressed("ui_left"): + xm = -1 + if Input.is_action_pressed("ui_right"): + xm = 1 + if Input.is_action_pressed("ui_up"): + ym = -1 + if Input.is_action_pressed("ui_down"): + ym = 1 + velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta + origpos = self.position #origmpos = get_viewport().get_mouse_position() - #if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0: - # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) - position += velocity + #if Input.get_joy_axis(0,JOY_ANALOG_LY) != 0: + # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_ANALOG_LY) + position += velocity * delta if position.y < 468: Global.live = 2 #pass