fix crash animation
This commit is contained in:
parent
bedf297d92
commit
e47d7fb999
8 changed files with 151 additions and 143 deletions
|
@ -17,28 +17,29 @@ func _process(delta):
|
||||||
var xm = 0
|
var xm = 0
|
||||||
var ym = 0
|
var ym = 0
|
||||||
var velocity = Vector2.ZERO
|
var velocity = Vector2.ZERO
|
||||||
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
if Global.live == 1:
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -10000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -10000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
||||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
velocity = (Vector2.RIGHT.rotated(rotation) * -10000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -10000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
if (Time.get_ticks_msec() - ctime) <= 67:
|
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||||
|
if (Time.get_ticks_msec() - ctime) <= 67:
|
||||||
|
Global.origmpos = get_viewport().get_mouse_position()
|
||||||
|
Global.mousepos = get_viewport().get_mouse_position() - Global.origmpos
|
||||||
|
else :
|
||||||
|
Global.mousepos = get_viewport().get_mouse_position() - Global.origmpos
|
||||||
|
self.position = Vector2(origpos.x+Global.mousepos.x, origpos.y+Global.mousepos.y)
|
||||||
|
else:
|
||||||
|
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
||||||
|
xm = -1
|
||||||
|
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
||||||
|
xm = 1
|
||||||
|
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
||||||
|
ym = -1
|
||||||
|
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
||||||
|
ym = 1
|
||||||
|
velocity = (Vector2.RIGHT.rotated(rotation) * -10000 * xm * delta)-Vector2.UP.rotated(rotation) * -10000 * ym * delta
|
||||||
|
origpos = self.position
|
||||||
Global.origmpos = get_viewport().get_mouse_position()
|
Global.origmpos = get_viewport().get_mouse_position()
|
||||||
Global.mousepos = get_viewport().get_mouse_position() - Global.origmpos
|
ctime = Time.get_ticks_msec()
|
||||||
else :
|
|
||||||
Global.mousepos = get_viewport().get_mouse_position() - Global.origmpos
|
|
||||||
self.position = Vector2(origpos.x+Global.mousepos.x, origpos.y+Global.mousepos.y)
|
|
||||||
else:
|
|
||||||
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
|
||||||
xm = -1
|
|
||||||
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
|
||||||
xm = 1
|
|
||||||
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
|
||||||
ym = -1
|
|
||||||
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
|
||||||
ym = 1
|
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -10000 * xm * delta)-Vector2.UP.rotated(rotation) * -10000 * ym * delta
|
|
||||||
origpos = self.position
|
|
||||||
Global.origmpos = get_viewport().get_mouse_position()
|
|
||||||
ctime = Time.get_ticks_msec()
|
|
||||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
position += velocity * delta
|
position += velocity * delta
|
||||||
|
|
|
@ -15,22 +15,23 @@ func _process(delta):
|
||||||
var xm = 0
|
var xm = 0
|
||||||
var ym = 0
|
var ym = 0
|
||||||
var velocity = Vector2.ZERO
|
var velocity = Vector2.ZERO
|
||||||
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
if Global.live == 1:
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -20000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -20000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
||||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
velocity = (Vector2.RIGHT.rotated(rotation) * -20000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -20000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
|
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||||
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
||||||
self.position = Vector2(origpos.x+(Global.mousepos.x*2), origpos.y+(Global.mousepos.y*2))
|
self.position = Vector2(origpos.x+(Global.mousepos.x*2), origpos.y+(Global.mousepos.y*2))
|
||||||
else:
|
else:
|
||||||
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
||||||
xm = -1
|
xm = -1
|
||||||
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
||||||
xm = 1
|
xm = 1
|
||||||
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
||||||
ym = -1
|
ym = -1
|
||||||
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
||||||
ym = 1
|
ym = 1
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -20000 * xm * delta)-Vector2.UP.rotated(rotation) * -20000 * ym * delta
|
velocity = (Vector2.RIGHT.rotated(rotation) * -20000 * xm * delta)-Vector2.UP.rotated(rotation) * -20000 * ym * delta
|
||||||
origpos = self.position
|
origpos = self.position
|
||||||
#origmpos = get_viewport().get_mouse_position()
|
#origmpos = get_viewport().get_mouse_position()
|
||||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
|
|
|
@ -15,23 +15,24 @@ func _process(delta):
|
||||||
var xm = 0
|
var xm = 0
|
||||||
var ym = 0
|
var ym = 0
|
||||||
var velocity = Vector2.ZERO
|
var velocity = Vector2.ZERO
|
||||||
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
if Global.live == 1:
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -30000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -30000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
||||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
velocity = (Vector2.RIGHT.rotated(rotation) * -30000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -30000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
|
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||||
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
||||||
self.position = Vector2(origpos.x+(Global.mousepos.x*3), origpos.y+(Global.mousepos.y*3))
|
self.position = Vector2(origpos.x+(Global.mousepos.x*3), origpos.y+(Global.mousepos.y*3))
|
||||||
else:
|
else:
|
||||||
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
||||||
xm = -1
|
xm = -1
|
||||||
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
||||||
xm = 1
|
xm = 1
|
||||||
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
||||||
ym = -1
|
ym = -1
|
||||||
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
||||||
ym = 1
|
ym = 1
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -30000 * xm * delta)-Vector2.UP.rotated(rotation) * -30000 * ym * delta
|
velocity = (Vector2.RIGHT.rotated(rotation) * -30000 * xm * delta)-Vector2.UP.rotated(rotation) * -30000 * ym * delta
|
||||||
origpos = self.position
|
origpos = self.position
|
||||||
#origmpos = get_viewport().get_mouse_position()
|
#origmpos = get_viewport().get_mouse_position()
|
||||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
position += velocity * delta
|
position += velocity * delta
|
||||||
|
|
|
@ -15,27 +15,28 @@ func _process(delta):
|
||||||
var xm = 0
|
var xm = 0
|
||||||
var ym = 0
|
var ym = 0
|
||||||
var velocity = Vector2.ZERO
|
var velocity = Vector2.ZERO
|
||||||
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
if Global.live == 1:
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
||||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
|
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||||
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
||||||
self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
|
self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
|
||||||
else:
|
else:
|
||||||
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
||||||
xm = -1
|
xm = -1
|
||||||
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
||||||
xm = 1
|
xm = 1
|
||||||
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
||||||
ym = -1
|
ym = -1
|
||||||
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
||||||
ym = 1
|
ym = 1
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
|
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
|
||||||
origpos = self.position
|
origpos = self.position
|
||||||
#origmpos = get_viewport().get_mouse_position()
|
#origmpos = get_viewport().get_mouse_position()
|
||||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
position += velocity * delta
|
position += velocity * delta
|
||||||
if position.x < 782 && position.x > 496:
|
if position.x < 782 && position.x > 496:
|
||||||
if position.y < 468 && position.y > 270:
|
if position.y < 468 && position.y > 270:
|
||||||
Global.live = 2
|
Global.live = 2
|
||||||
#pass
|
#pass
|
||||||
|
|
|
@ -15,26 +15,27 @@ func _process(delta):
|
||||||
var xm = 0
|
var xm = 0
|
||||||
var ym = 0
|
var ym = 0
|
||||||
var velocity = Vector2.ZERO
|
var velocity = Vector2.ZERO
|
||||||
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
if Global.live == 1:
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
||||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
|
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||||
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
||||||
self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
|
self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
|
||||||
else:
|
else:
|
||||||
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
||||||
xm = -1
|
xm = -1
|
||||||
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
||||||
xm = 1
|
xm = 1
|
||||||
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
||||||
ym = -1
|
ym = -1
|
||||||
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
||||||
ym = 1
|
ym = 1
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
|
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
|
||||||
origpos = self.position
|
origpos = self.position
|
||||||
#origmpos = get_viewport().get_mouse_position()
|
#origmpos = get_viewport().get_mouse_position()
|
||||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
position += velocity * delta
|
position += velocity * delta
|
||||||
if position.x > 496:
|
if position.x > 496:
|
||||||
Global.live = 2
|
Global.live = 2
|
||||||
#pass
|
#pass
|
||||||
|
|
|
@ -15,26 +15,27 @@ func _process(delta):
|
||||||
var xm = 0
|
var xm = 0
|
||||||
var ym = 0
|
var ym = 0
|
||||||
var velocity = Vector2.ZERO
|
var velocity = Vector2.ZERO
|
||||||
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
if Global.live == 1:
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
||||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
|
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||||
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
||||||
self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
|
self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
|
||||||
else:
|
else:
|
||||||
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
||||||
xm = -1
|
xm = -1
|
||||||
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
||||||
xm = 1
|
xm = 1
|
||||||
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
||||||
ym = -1
|
ym = -1
|
||||||
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
||||||
ym = 1
|
ym = 1
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
|
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
|
||||||
origpos = self.position
|
origpos = self.position
|
||||||
#origmpos = get_viewport().get_mouse_position()
|
#origmpos = get_viewport().get_mouse_position()
|
||||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
position += velocity * delta
|
position += velocity * delta
|
||||||
if position.x < 782:
|
if position.x < 782:
|
||||||
Global.live = 2
|
Global.live = 2
|
||||||
#pass
|
#pass
|
||||||
|
|
|
@ -15,26 +15,27 @@ func _process(delta):
|
||||||
var xm = 0
|
var xm = 0
|
||||||
var ym = 0
|
var ym = 0
|
||||||
var velocity = Vector2.ZERO
|
var velocity = Vector2.ZERO
|
||||||
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
if Global.live == 1:
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
||||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
|
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||||
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
||||||
self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
|
self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
|
||||||
else:
|
else:
|
||||||
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
||||||
xm = -1
|
xm = -1
|
||||||
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
||||||
xm = 1
|
xm = 1
|
||||||
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
||||||
ym = -1
|
ym = -1
|
||||||
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
||||||
ym = 1
|
ym = 1
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
|
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
|
||||||
origpos = self.position
|
origpos = self.position
|
||||||
#origmpos = get_viewport().get_mouse_position()
|
#origmpos = get_viewport().get_mouse_position()
|
||||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
position += velocity * delta
|
position += velocity * delta
|
||||||
if position.y > 270:
|
if position.y > 270:
|
||||||
Global.live = 2
|
Global.live = 2
|
||||||
#pass
|
#pass
|
||||||
|
|
|
@ -15,26 +15,27 @@ func _process(delta):
|
||||||
var xm = 0
|
var xm = 0
|
||||||
var ym = 0
|
var ym = 0
|
||||||
var velocity = Vector2.ZERO
|
var velocity = Vector2.ZERO
|
||||||
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
if Global.live == 1:
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
||||||
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
|
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
|
||||||
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
#var mousepos = get_viewport().get_mouse_position() - origmpos
|
||||||
self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
|
self.position = Vector2(origpos.x+(Global.mousepos.x*5), origpos.y+(Global.mousepos.y*5))
|
||||||
else:
|
else:
|
||||||
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
if Input.is_action_pressed("ui_left") || Input.is_key_pressed(KEY_A):
|
||||||
xm = -1
|
xm = -1
|
||||||
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
if Input.is_action_pressed("ui_right") || Input.is_key_pressed(KEY_D):
|
||||||
xm = 1
|
xm = 1
|
||||||
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
if Input.is_action_pressed("ui_up") || Input.is_key_pressed(KEY_W):
|
||||||
ym = -1
|
ym = -1
|
||||||
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
if Input.is_action_pressed("ui_down") || Input.is_key_pressed(KEY_S):
|
||||||
ym = 1
|
ym = 1
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
|
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * xm * delta)-Vector2.UP.rotated(rotation) * -50000 * ym * delta
|
||||||
origpos = self.position
|
origpos = self.position
|
||||||
#origmpos = get_viewport().get_mouse_position()
|
#origmpos = get_viewport().get_mouse_position()
|
||||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
position += velocity * delta
|
position += velocity * delta
|
||||||
if position.y < 468:
|
if position.y < 468:
|
||||||
Global.live = 2
|
Global.live = 2
|
||||||
#pass
|
#pass
|
||||||
|
|
Loading…
Reference in a new issue