fix crash animation

This commit is contained in:
Page Asgardius 2023-10-09 09:37:22 -07:00
parent bedf297d92
commit e47d7fb999
8 changed files with 151 additions and 143 deletions

View file

@ -17,6 +17,7 @@ func _process(delta):
var xm = 0
var ym = 0
var velocity = Vector2.ZERO
if Global.live == 1:
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
velocity = (Vector2.RIGHT.rotated(rotation) * -10000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -10000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):

View file

@ -15,6 +15,7 @@ func _process(delta):
var xm = 0
var ym = 0
var velocity = Vector2.ZERO
if Global.live == 1:
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
velocity = (Vector2.RIGHT.rotated(rotation) * -20000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -20000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):

View file

@ -15,6 +15,7 @@ func _process(delta):
var xm = 0
var ym = 0
var velocity = Vector2.ZERO
if Global.live == 1:
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
velocity = (Vector2.RIGHT.rotated(rotation) * -30000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -30000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):

View file

@ -15,6 +15,7 @@ func _process(delta):
var xm = 0
var ym = 0
var velocity = Vector2.ZERO
if Global.live == 1:
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):

View file

@ -15,6 +15,7 @@ func _process(delta):
var xm = 0
var ym = 0
var velocity = Vector2.ZERO
if Global.live == 1:
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):

View file

@ -15,6 +15,7 @@ func _process(delta):
var xm = 0
var ym = 0
var velocity = Vector2.ZERO
if Global.live == 1:
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):

View file

@ -15,6 +15,7 @@ func _process(delta):
var xm = 0
var ym = 0
var velocity = Vector2.ZERO
if Global.live == 1:
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):

View file

@ -15,6 +15,7 @@ func _process(delta):
var xm = 0
var ym = 0
var velocity = Vector2.ZERO
if Global.live == 1:
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
velocity = (Vector2.RIGHT.rotated(rotation) * -50000 * delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_X))-Vector2.UP.rotated(rotation) * -50000 *delta * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
elif Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):