extends Node var live var time var origmpos var mousepos var timelimit = 15000 var wait var hiscoresfile = "user://hiscores.save" var gamelevel var levelmax var firstrun var musictracks = ["res://music/x-force.wav", "res://music/alien-bulls.wav", "res://music/eternity.wav", "res://music/truth.wav", "res://music/broken.wav", "res://music/maran.wav", "res://music/orion.wav", "res://music/rose.wav", "res://music/oskars.wav", "res://music/rock.wav", "res://music/yes-i-see.wav", "res://music/tekilla.wav", "res://music/sweetest-sin.wav"] var sfxtracks = ["res://sfx/title.wav", "res://sfx/crash.ogg", "res://sfx/complete.ogg"] var debug = false var release = "R0.1.4-beta" var sk = false var xm = 0 var ym = 0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass