extends Sprite2D var origpos #var origmpos # Called when the node enters the scene tree for the first time. #var velocity = Input.get_vector("move_left", "move_right", "move_forward", "move_back") func _ready(): origpos = self.position #origmpos = get_viewport().get_mouse_position() #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): var xm = 0 var ym = 0 var velocity = Vector2.ZERO if Global.live == 1: velocity = (Vector2.RIGHT.rotated(rotation) * -1000 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -1000 * Global.ym * delta #origmpos = get_viewport().get_mouse_position() #if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0: # velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) position += velocity if position.x < 782: Global.live = 2 #pass