extends Node2D # Called when the node enters the scene tree for the first time. var galaxy = load("res://levels/galaxy.tscn").instantiate() var wait func _ready(): get_tree().root.add_child.call_deferred(galaxy) wait = Time.get_ticks_msec() #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if (Time.get_ticks_msec() - wait) >= 1000 && (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)): #print("Mouse Click/Unclick at: ", event.position) _title() elif Input.is_key_pressed(KEY_C): Global.live = 2 elif Input.is_key_pressed(KEY_V): Global.live = 3 if Global.live == 0: _title() elif Global.live == 2: _crash() elif Global.live == 3: _complete() #pass func _title(): # This is like autoloading the scene, only # it happens after already loading the main scene. get_tree().root.remove_child(galaxy) get_tree().change_scene_to_file("res://title.tscn") #get_tree().root.add_child(title) #get_tree().root.remove_child(boot) #boot.queue_free() func _crash(): # This is like autoloading the scene, only # it happens after already loading the main scene. Global.time = Time.get_ticks_msec() - wait get_tree().root.remove_child(galaxy) get_tree().change_scene_to_file("res://backgounds/supernova.tscn") #get_tree().root.add_child(title) #get_tree().root.remove_child(boot) #boot.queue_free() func _complete(): # This is like autoloading the scene, only # it happens after already loading the main scene. Global.time = Time.get_ticks_msec() - wait get_tree().root.remove_child(galaxy) get_tree().change_scene_to_file("res://backgounds/radio.tscn") #get_tree().root.add_child(title) #get_tree().root.remove_child(boot) #boot.queue_free()